Manual
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Topics:

General

Introduction
Getting started
Manager license
Manager ranking
Credits
Bitcoin
News feeds (RSS)
Press releases
Inactivity
Bot flush
Division change
Common Abbreviations
Public Interfaces

Team

Players
Positions
Play skill caps
Player rating
Player traits
Physical condition
Team chemistry
Experience
Morale
Depth chart
Training
Staff
Coaches
Facilities
Teamwork
Injury report
Draft
Scout report
Roster limitations
HR Department
Youth Academy
Youth pull
Transfer Market
Teams Hall of Fame
Mediacenter

Game

League
Relegation
Season Rollover
Game situations
-Pass play
-Rush play
-Touchdown
-Point after Touchdown (PAT)
-Two point conversion (TPC)
-Field Goal
-Punt
-Kickoff
-Safety
-Tackles
-Sacks
-Interceptions
-Fumbles
Formations
Gamecenter
Game settings
Playbook
Challenges
Champ of Champs Cup
Supercup
Friendly Cup
All Stars Challenge
Live Challenges
Scrimmages
Venue of a match
Kickoff-time of a match
Homefield Advantage
Statistical Leaders
Match of the Day
Coaches Karma
Tanking warning

Finances

Economy
Sponsors
Player salaries
Stadium
Fan shop
Prize Money

Glossary

Glossary

Economy

Money makes the world go round, both here and in real life.

The economy here is quite basic, you earn money from sponsors, ticket and player sales. Money is spent on paying for maintenance, wages of players and staff, construction, and of course when you buy players from the transfer market. Selecting the Economy link from the Front Office menu will take you to the Economy page. This page will show you your account balance as well as a balance sheet for the current season and for the current week. There is also a transaction list on the bottom.

Keep an eye on your finances - without proper management you can't win!

What happens if I hit a negative balance?
Without a positive balance in your account you can't buy players or facilities, but all the maintenance costs and wages are covered. Your bank charges you with 5 % interest. If you have a negative balance of more than $-500,000, you will receive warning messages in your inbox and notice board. In addition, your finance warning level will be raised by 1 (the default Finance Warning Level is zero). When your Finance Warning Level reaches 3 you will get penalized in the following manner:
  • your players’ morale lowers by 25% every update
  • the ability level of your non-coaching & non-playing staff lowers by 1 for each staff member with a level higher than 1 (click 'Front Office' / 'Staff' to see these)
  • Facilities might be demolished. Only one facility will be demolished per update. Active Facilities and Inactive Facilities are candidates for demolition.
  • A player might be cut off your roster. The penalty hits the most expensive player who is not on the transfer list and not a member of the Youth Academy.Players will only be cut until the 'Roster Minimum' level is reached, for more details see Roster limitations
  • Rumours come up, and you will probably be the subject of articles in the Mag

Warning: all these penalties can be imposed at the same time, that is, not only one of them is imposed!

If you manage to get it above this $-500,000 your warning level lowers by 1 until it is 0 again, the financial crisis of your club is then history.

Do other owners know about my financial situation?
Yes, they do, but not the exact details. On each club overview page there is an indicator for the financial situation of the club. This is as it is in real life, when all the negative rumors come up if you are in trouble. On top of that the Mag might report about your trouble, this is not really helpful either…

We added a filter function to the Economy view. This filter is working for all entries made after 2012-11-22 9:30 pm. All entries made earlier than this point are covered by "all others".