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Main / Discussions / A Slower, More Difficult Game? Search Forum
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Kanar
posted: 2020-08-18 20:44:12 (ID: 100151712) Report Abuse
IRL, we saw some changes between WR and RB, QB and WR or OLB and DE too.
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angus
Black Dragons

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Joined: 2012-02-18/S02
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posted: 2020-08-18 20:59:18 (ID: 100151713) Report Abuse
One of my favorite things about this game is fitting the players into the positions I think they work best. We all take players and fit their positions a bit differently. It takes planning and strategy to do it well. The hallmark of good gaming. If a player is stuck at his position then we lose this subtle strategy. I see lots of players on the TM that I might be interested in until I find them badly trained. Locking in the position almost makes the game simpler as now we can not gain a strategic edge by proper positioning. I am fine with making the game harder, but IMO this will not help. It will just remove a fun element.
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Meitheisman
posted: 2020-08-19 06:14:09 (ID: 100151725) Report Abuse
That's a good point, what would you suggest to make the game harder then?
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jack6
Leverkusen Leopards

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posted: 2020-08-19 09:44:11 (ID: 100151732) Report Abuse
One thing could be to gain faster skills, and then have them dropping down at some point. That would make the game more volatile regarding roster build.
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Maynard
posted: 2020-08-19 09:57:17 (ID: 100151733) Report Abuse
Other sims I've played (Football Manager and Front Office Football) use "chemistry" to make building a roster more challenging/rewarding. FM uses personality types to create more chemistry or friction (my "aggressive" Forward is not meshing well with my "relaxed, laid back" middle fielder. One wants to always win while the other needs to chill. Teams benefit when personalities mesh, and are penalized when not.

Front Office Football literally uses astrology. Your player's birthdates determine their relationship. But I believe more chemistry is built after many seasons together, just as morale is dropped when a team favorite is released or sold.

This could bolster the TM as well, cause now a team that REALLY needs an Aquarius quarterback to throw to his Scorpio receiver, lol.

With all that said, I'm really enjoying Red Zone Action as it is. If # of users is how one measures past or current success, RZA is #1 (for American Football sims). MyFootballNow, Front Office Football, Draft Day Sports- they all allow the same GM to play in multiple leagues. I did some rough estimating, and whether you play a free game like MFN, or you pay $60 every season to play the updated DDS Football, RZA has more people playing than any other game. Nice job, Pete!!
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Cheesehead
posted: 2020-08-19 14:27:52 (ID: 100151740) Report Abuse
I am all in favour of making it slower. In my RZA there would even be one game a week instead of two to allow more time for prepping and planning.

I've had to rebuild once after the infamous 'forgot to renew contracts' shambles and it shocked me how easy it was to get back to top 10 of a level 1 league. I had a strategy but just gave up and bought players and used Premium Academy as that was the fast way to getting a good enough squad.

Draft used to be the most exciting part now but it's lost it's value as youth players are better than draft players.

It did used to be a lot harder but that makes the reward also a lot bigger.

How to do this? Many ways as some suggested already. I would look into a combination of what has been suggested: specific players for a postion (OC vs OT/L - in real life these are not interchangable). But also make skill increases slower.
And my no1 requested feature of all time, degradation of skills of players when they get older. It shortens the useful time of a player and hooks in nicely with players per position approach. You will need to plan your next OT/L as finding a new one could be hard.

And I do think it's one of these things that subsconsciously we all want here in RZA world. Ask anyone if they want quick success and they will say Yes but let them taste the delicious nectar of real achievement and they'll agree that the latter is way better
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pete
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posted: 2020-08-19 14:37:19 (ID: 100151741) Report Abuse
OK, I am in for the Astrology stuff
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punch drunk
Jäger

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posted: 2020-08-19 15:14:12 (ID: 100151744) Report Abuse
pete wrote:
some exceptions, cb and sf, as example


True that. BUT those transition players always tend to play one position more competently than the other swing position.

and CB's and SF's as an example are slightly different physical/physcological. Like SF really need to be physical aggressive hitters to play that pos well and CB's need speed and alertness and agility to play effective.
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Maynard
posted: 2020-08-19 15:40:04 (ID: 100151745) Report Abuse
pete wrote:
OK, I am in for the Astrology stuff


YES!!! You didn't do the "sarcasm" emoji, so I feel like there's a chance here....
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Meitheisman
posted: 2020-08-19 17:16:23 (ID: 100151749) Report Abuse
I like the idea of declining skills/physicals after a certain age, it would be realistic and make the game harder by forcing us managers to plan our rosters accordingly, what do you think of that Pete?
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