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Main / Suggestions / Mute plays in the playbook Search Forum | |
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Poster | Message |
Buffalo
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posted: 2011-11-22 13:10:49 (ID: 17322) Report Abuse |
I'm a fan of big playbooks. It would be nice to mute some plays for only one game, without deleting the play and adding it after the play.
Source: http://www8.pic-upload.de/22.11.11/oy31nctbpc52.jpg Next season I will pass the ball more often. In important games I want to reduce the pass plays and run more. But I don't want to create or modify a whole playbook for only one game. |
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Lee1950
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posted: 2011-11-22 16:09:23 (ID: 17328) Report Abuse |
Nice idea, Buffalo.
The football/soccer game I play in has an "Active" button for each order so I can easily turn it 'on' or 'off' each match. Quite handy!! |
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lasso22
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posted: 2011-11-22 16:42:27 (ID: 17337) Report Abuse |
Nice! I like the idea!
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chabi
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posted: 2011-11-26 13:40:56 (ID: 17709) Report Abuse |
I still don't have a playbook big enough to need this, but maybe in the future I will. Nice idea, Buffalo
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schnitlick
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posted: 2011-11-26 18:57:02 (ID: 17732) Report Abuse |
I don't want to create a new topic for this, but I would prefer (in the future) to mute all plays in playbook. I mean to hide plays from other users. I don't see any benefit to game itself.
Some guys that were involved in pre-game testing know more about the game code (game engine) and therefore they know what works best against each formation. According to that, when you see complete play-by-play in the Gamecenter it is much easier for those guys to set up counter-tactics. I think there should be a poll to say "yes" or "no" to public view of each of played games. |
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Admin
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posted: 2011-11-26 19:26:04 (ID: 17734) |
schnitlick wrote:
Some guys that were involved in pre-game testing know more about the game code (game engine) and therefore they know what works best against each formation. Just a small note: These guys may have some experience in playing the game, but I swear: they don't know a single line of source code. I am the only one that knows the source and the math of the engine |
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schnitlick
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posted: 2011-11-26 20:58:05 (ID: 17736) Report Abuse |
Admin wrote:
schnitlick wrote:
Some guys that were involved in pre-game testing know more about the game code (game engine) and therefore they know what works best against each formation. Just a small note: These guys may have some experience in playing the game, but I swear: they don't know a single line of source code. I am the only one that knows the source and the math of the engine Thank you Admin. But what about hiding play-by-play from gamecenter window? It is then easy for opponent to guess my strategy. If it were hidden, then there would be a space for unexpected (unknown)....and it could help the game to be more enjoyable (of course the game is great now - I like it most)... sorry my English is so bad :-(( |
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Buffalo
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posted: 2011-11-26 21:02:49 (ID: 17738) Report Abuse |
schnitlick wrote:
It is then easy for opponent to guess my strategy. In reality everybody on the world can see the play-by-play of every NFL game. What do you think, the teams in the NFL does? Scouting of other teams is the A and O of the game preparation. Make your playbook more variable and it will be difficult for your opponents to see your strategie. |
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sfniner08
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posted: 2011-11-27 01:11:24 (ID: 17750) Report Abuse |
schnitlick wrote:
Admin wrote:
schnitlick wrote:
Some guys that were involved in pre-game testing know more about the game code (game engine) and therefore they know what works best against each formation. Just a small note: These guys may have some experience in playing the game, but I swear: they don't know a single line of source code. I am the only one that knows the source and the math of the engine Thank you Admin. But what about hiding play-by-play from gamecenter window? It is then easy for opponent to guess my strategy. If it were hidden, then there would be a space for unexpected (unknown)....and it could help the game to be more enjoyable (of course the game is great now - I like it most)... sorry my English is so bad :-(( That is a major part of the game of football. The "Chess" of it all. One coach tries to gameplan for the other while the other coach tries to throw some wrinkles to mess up that gameplan. To me, it is essential to show the plays. |
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Admin
Contact |
posted: 2011-11-27 09:35:54 (ID: 17756) |
schnitlick wrote:
Admin wrote:
schnitlick wrote:
Some guys that were involved in pre-game testing know more about the game code (game engine) and therefore they know what works best against each formation. Just a small note: These guys may have some experience in playing the game, but I swear: they don't know a single line of source code. I am the only one that knows the source and the math of the engine Thank you Admin. But what about hiding play-by-play from gamecenter window? It is then easy for opponent to guess my strategy. If it were hidden, then there would be a space for unexpected (unknown)....and it could help the game to be more enjoyable (of course the game is great now - I like it most)... sorry my English is so bad :-(( Rule #1 Don't say sorry because of bad english The other posters are right, the playbyplay is the only chance to scout your opponents. But you can play friendlies for Credits, then the playbyplay is not world visible, and you could try several tactics. |
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Main / Suggestions / Mute plays in the playbook |