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Main / Suggestions / Add a 4th list in your player overview for youth players - DONE Search Forum
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jack6
Leverkusen Leopards

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Joined: 2011-09-05/S00
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posted: 2012-02-14 07:06:43 (ID: 27961) Report Abuse
Ok, here my thought on this:

1. It is free to shift the YA players to which ever position I like without a penalty
-> this was done, because the player is not defined for a certain position and at that time it wasn't a problem which position the player had, now it might be a problem.
-> So at the moment it is valid to put them all on one position

2. Since I'm able to shift them where ever I like I can train them in almost every skill I want them to be trained.
-> before the AC introduction it was basically not neccessary to switch the players and they where mixed.
-> Now it makes sense to put them to a AC where they get the best training in the needed skill and then shift them to the next AC for the next skill

3. Since this all is possible, I think the visibility of the players on the roster would benifit from the forth tab "Youth players"
-> visibility and overview is a very important thing for games

4. Since I can basically train them in all skills with some work, it might help the overall development of youth players if this work is done by the engine.
-> yes it is a step to "lazyness" but I think every benefit of youth training is a good step for all managers.
-> I think it is essential that youth training is done by almost every manager and that they should benefit from that.
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notsch
posted: 2012-02-14 17:27:33 (ID: 28023) Report Abuse
jack6 wrote:
Ok, here my thought on this:

1. It is free to shift the YA players to which ever position I like without a penalty
-> this was done, because the player is not defined for a certain position and at that time it wasn't a problem which position the player had, now it might be a problem.
-> So at the moment it is valid to put them all on one position

2. Since I'm able to shift them where ever I like I can train them in almost every skill I want them to be trained.
-> before the AC introduction it was basically not neccessary to switch the players and they where mixed.
-> Now it makes sense to put them to a AC where they get the best training in the needed skill and then shift them to the next AC for the next skill

3. Since this all is possible, I think the visibility of the players on the roster would benifit from the forth tab "Youth players"
-> visibility and overview is a very important thing for games

4. Since I can basically train them in all skills with some work, it might help the overall development of youth players if this work is done by the engine.
-> yes it is a step to "lazyness" but I think every benefit of youth training is a good step for all managers.
-> I think it is essential that youth training is done by almost every manager and that they should benefit from that.


+1
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Turtlemania
posted: 2012-02-14 17:30:26 (ID: 28024) Report Abuse
jack6 wrote:
Ok, here my thought on this:

1. It is free to shift the YA players to which ever position I like without a penalty
-> this was done, because the player is not defined for a certain position and at that time it wasn't a problem which position the player had, now it might be a problem.
-> So at the moment it is valid to put them all on one position

2. Since I'm able to shift them where ever I like I can train them in almost every skill I want them to be trained.
-> before the AC introduction it was basically not neccessary to switch the players and they where mixed.
-> Now it makes sense to put them to a AC where they get the best training in the needed skill and then shift them to the next AC for the next skill

3. Since this all is possible, I think the visibility of the players on the roster would benifit from the forth tab "Youth players"
-> visibility and overview is a very important thing for games

4. Since I can basically train them in all skills with some work, it might help the overall development of youth players if this work is done by the engine.
-> yes it is a step to "lazyness" but I think every benefit of youth training is a good step for all managers.
-> I think it is essential that youth training is done by almost every manager and that they should benefit from that.


1,2 & 3 -> I like

4 -> no way! Investing time and take care should be rewarded! Its not that much the benefit anyway, so if a manager do proper planning there must be "appreciation"! We are live in world where lazyness is often too much rewarded - we need to keep some values alive!
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Swordpriest1
posted: 2012-02-14 19:26:42 (ID: 28048) Report Abuse
jack6 wrote:
Ok, here my thought on this:

1. It is free to shift the YA players to which ever position I like without a penalty
-> this was done, because the player is not defined for a certain position and at that time it wasn't a problem which position the player had, now it might be a problem.
-> So at the moment it is valid to put them all on one position


I'm going to ignore the rest of them because #1 I dont like. I could maybe buy into players below 18 getting freedom of position changes but YA or not there must be a penalty for players being cross trained. I'm barely sold on Kickers/Punters being cross trained and thats only because I hate kickers in general.

Either its too easy for guys to get their skills up and if thats the case I think that needs changing or there should be some sort of training bonus (sort of a multiplier) for a particular player training in a set position for a prolonged amount of time.
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Lee1950
posted: 2012-02-15 00:37:50 (ID: 28116) Report Abuse
I'm mostly okay with 1 and 2. This allows managers to discover youth players' Speed and Strength caps, which is really necessary before assigning them to a position for skill training.

I paying high level ACs in RB and OL, and that allows me to train Speed or Strength at 90% on all my youths until I hit caps.

This seems pretty reasonable.
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Swordpriest1
posted: 2012-02-15 06:00:08 (ID: 28129) Report Abuse
Lee1950 wrote:
I'm mostly okay with 1 and 2. This allows managers to discover youth players' Speed and Strength caps, which is really necessary before assigning them to a position for skill training.

I paying high level ACs in RB and OL, and that allows me to train Speed or Strength at 90% on all my youths until I hit caps.

This seems pretty reasonable.


see thats a gimmick. I understand the reasoning behind and trust me I'm not against the reasoning but in order to reach any given players overall maximum I'm basically left with no choice but to cross train on some AC gimmick. I dont want for a manager to have to use those methods inorder for him to maximize a player;s skill.

If Strength and Speed are the premiums with what you do this.. then why not offer the suggestion that ALL YA automatically train full on Speed/Strength regardless of position(as in real life thats pretty much what they do in college football)[I.E. Training points CAN NOT be used for physical attributes]. I feel cross training should be used if you want to enhances a players particular technique skill only.

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Lee1950
posted: 2012-02-15 07:52:54 (ID: 28136) Report Abuse
It's definitely a bit "game-y" this way, but that offsets the fact that a 16yo QB with 21 Strength may never reach an acceptable level of strength for a QB.

If we knew that players were created at their best position, then that would change my outlook on this.

Interesting idea, though about YA training. Perhaps a training bar with Speed on one side and Strength on the other so you can go up to 90%/10% either way. Limit it to 16, 17, and 18yos maybe, and give 19 and 20yos the standard training bar.

Or - give all YA players a Speed/Strength bar until either of those skills hits 30, then switch them to the standard.

Or - give managers an option to switch from the Speed/Strength bar to the standard training bar...but they can never switch a player back once they go to standard training.

anyway.....
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Swordpriest1
posted: 2012-02-15 18:29:56 (ID: 28193) Report Abuse
I'm fine with those suggestions....

on another note... When did QBs have to be high in strength? Is that a fact or are you speculating?
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Lee1950
posted: 2012-02-16 05:52:53 (ID: 28270) Report Abuse
Pretty sure I saw something posted somewhere (this is a very busy forum ) that Strength was important for completing long passes.

(My totally uninformed guess is it impacts medium passes, too, but don't know. Since a strong-armed QB can get passes into tighter coverage than a QB with a less powerful gun: if I was designing a game, Strength would have a small impact on even short passes, to get the ball there in a hurry to beat coverage. And the influence of Strength would increase with the distance of the pass play. So here is where I'm guessing Pete did something similar, but maybe not. At some point you have to just let the formulas alone .)
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alexshans84
posted: 2012-02-16 06:47:13 (ID: 28275) Report Abuse
Swordpriest1 wrote:
When did QBs have to be high in strength?


From the manual:"Strength is a very important skill in American football too. Tackles and Blocks need strength, passing the ball too."
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Main / Suggestions / Add a 4th list in your player overview for youth players - DONE