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Main / Suggestions / Team Chemistry/Morale ..... (Part One) Search Forum
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sh8888
posted: 2012-06-01 13:28:26 (ID: 43144) Report Abuse
TC/Morale is quite well-implemented at the moment, however I have 3 suggestions which I think could improve TC/Morale :-

(1) Swap the League/Cup Importance for Morale
Currently, the Morale hit/bonus is League - 10%, Cup - 12%. I suggest changing this to League - 12% , Cup - 10%.
Reason :- I think most League matches tend to be quite important whereas with some teams once they get to 1 or 2 SuperCup losses (qualifying stages), the SC becomes less important.

(2) Swap the League/Cup Importance for TC
Currently, the TC bonus is League - 5%, Cup - 7.5%. I suggest changing this to League - 7.5% , Cup - 5%.
Reason :- Exactly the same reason as in (1) (see above)

(3) Allow TC to be gained (up to 60%) in the YA
I suggest that YA players are allowed to add 1% to their TC every training session - this would be capped at a maximum of 60% TC for YA players
Reason :- Currently, Draft Players arrive on your team and instantly have 60% TC, yet a YA player could have been with your club for 4 years but his TC would be 10% ....I don't think this is logical.
I think that a YA player should be allowed to steadily build his TC (+1% TC per training) and thereby a long-serving YA player could be promoted to Seniors with 60% TC i.e. the same as a newly-arrived Draft Player.


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bwadders76
posted: 2012-06-01 14:43:38 (ID: 43150) Report Abuse
sounds good to me.
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sfniner08
posted: 2012-06-01 15:46:43 (ID: 43154) Report Abuse
All very good suggestions. Nice job laying out the idea and the reasons!
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preachie
posted: 2012-06-01 16:27:32 (ID: 43165) Report Abuse
Re 1 & 2
Hmm, even though I understand your explanation I'm not sure if I should agree, since the Super Cup is (as the name tells it) the super competition between ALL teams of the RZA world where you can battle with everyone and finally becomes the best of everyone. So from that point of view the SC is much more important than the leagues and hence the weighting of morale/TC drop/boost is okay, in my opinion.

Anyway, everyboy might have a different rating for the league and super cup. One manager might be more interested in winning the super cup, the other just concentrates on the league.

Re 3
I agree with that one, a higher TC for YA players might be good idea (even though I think it should be less than 60% so "worse" compared to draft players - I would compare it maybe between Highschool players (YA) vs. College players (Draft) - so maybe a cap at 30-40%?)
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canonico
posted: 2012-06-01 16:41:08 (ID: 43171) Report Abuse
preachie wrote:
Re 1 & 2
Hmm, even though I understand your explanation I'm not sure if I should agree, since the Super Cup is (as the name tells it) the super competition between ALL teams of the RZA world where you can battle with everyone and finally becomes the best of everyone. So from that point of view the SC is much more important than the leagues and hence the weighting of morale/TC drop/boost is okay, in my opinion.


Cant agree with this, a new player like me gets in the game and has a team that is well lets face it, weak, the team behind almost every team in the game, and when you sign the team among the worst teams in the game. Now the fact that in the SC teams are playing against opponents that are in a higher level and have been playing for alot more time, in a better league and with better roster shouldnt go against them in terms of morale hit, it is NOT expected for a team like mine to win against a team that has been built from two three or four seasons ago. This seems to be the case of rich getting richer. Has the more you win the more morale you will get, and facing a weak opponent its almost like a scrimmage against a Class B team to gain morale for the upcoming league games.



Last edited on 2012-06-01 17:05:25 by canonico

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preachie
posted: 2012-06-01 16:53:58 (ID: 43175) Report Abuse
I'm not talking about specific teams, I see it from a global view, and there I see the Super Cup in front of the leagues.
It's pretty normal that a new 'weak' team doesn't have a big chance in the SC in the first few seasons but the priorities might shift in time when your team grows stronger.

I'm sorry to make a comparison to soccer, but I'm sure for every team a Champions League match is much more special than a regular league match, and so a win or a loss would have a bigger impact than a win/loss in a league game

By the way, increasing the values for league it would be another good reason to stay in 2.x league so I can relax from a SC loss easily in the next league game
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canonico
posted: 2012-06-01 17:04:52 (ID: 43179) Report Abuse
preachie wrote:
I'm not talking about specific teams, I see it from a global view, and there I see the Super Cup in front of the leagues.
It's pretty normal that a new 'weak' team doesn't have a big chance in the SC in the first few seasons but the priorities might shift in time when your team grows stronger.

I'm sorry to make a comparison to soccer, but I'm sure for every team a Champions League match is much more special than a regular league match, and so a win or a loss would have a bigger impact than a win/loss in a league game

By the way, increasing the values for league it would be another good reason to stay in 2.x league so I can relax from a SC loss easily in the next league game


I think your missing the point. Its already tough for a new player to win games in his own division/league when he gets to the game because the other managers in the same league have had time to improve their team. And normaly he starts from the ground up, then he has to go and play teams from higher leagues wich despite taking that kind of games to test some playbooks they know its a garanteed win and a boost to their morale, while the weaker team keeps lossing morale. (Rich getting Richer)

Should be a diference from morale knock when facing teams that are ranked in a higher league at least. The morale loss should be less then when playing vs a team of the same league. Both for winning team has for loosing teams. Teams form a higher league winning a game agaisnt a team from a lower league should have a minor boost to morale TBTH. And the same goes for the team that plays in the lower league, if the team that plays ~in the lower league for some odd event wins a game vs a team from a higher league, the Morale gain should be exponantial, the same rule follows for the team that losses the game and plays in a higher league, loosing vs a team from a lower league the Morale knock should be higher.

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Lee1950
posted: 2012-06-01 17:15:36 (ID: 43181) Report Abuse
Maybe at some point in the future, Pete will take a 2nd look at Sponsors, and allow managers to s e l e c t team goals at EOS. Then TC and Morale (and Sponsor $$) could be keyed to those goals.

So if I s e l e c t "Make League playoffs" as my top goal, then League losses would have a bigger impact. But if I s e l e c t "Make SuperCup playoffs" as #1, it stays as it is today.
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sh8888
posted: 2012-06-01 17:16:07 (ID: 43182) Report Abuse
preachie wrote:
I'm not talking about specific teams, I see it from a global view, and there I see the Super Cup in front of the leagues.
It's pretty normal that a new 'weak' team doesn't have a big chance in the SC in the first few seasons but the priorities might shift in time when your team grows stronger.

I'm sorry to make a comparison to soccer, but I'm sure for every team a Champions League match is much more special than a regular league match, and so a win or a loss would have a bigger impact than a win/loss in a league game

By the way, increasing the values for league it would be another good reason to stay in 2.x league so I can relax from a SC loss easily in the next league game


I'm hijacking my own thread here , but ...just look at the raw numbers to see the importance/relevance of the SuperCup.
There are 595 managers, of which only 48 will qualify.
So ...the vast majority of managers start SC knowing that once they get to 1 loss things are gonna be difficult, once you get to 2 losses then it's goodbye. So even v.good 1.1 teams know they will have problems.

That's one reason why my suggestion Here should be implemented, then there would be room for 96 teams to compete for longer and it would help prolong the interest in SC for many more teams.
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preachie
posted: 2012-06-01 19:17:57 (ID: 43191) Report Abuse
I see, my view seems to have an entirely different angle of view but that's okay
Actually this isn't a topic I would 'fight to blood' to enforce my point of view to others.

By the way, I like the suggestion from Lee. I already though about something like those season goals. Unfortunately this would be a sort of bigger task to implement and balance so it's not a short-term approach. However, very nice idea , maybe something for the lowest priority section of the todo list so it won't be completely forgotten

Regarding your suggestion about the changes in the SC I'm still thinking about it whether I like it or not... If I made a decision I'll let you know in that thread
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Main / Suggestions / Team Chemistry/Morale ..... (Part One)