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pete
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posted: 2012-07-01 11:59:05 (ID: 46141) Report Abuse
sh8888 wrote:
pete wrote:
yep, on creating initial skills we are using that Gaussian all the time...but based on the target type of player we cut some of that gaussians by certain values - which destroys the gaussian sometimes..


a stupid question from me (as per usual, you're probably thinking ! ) .... "target type of player" .... do you mean QB vs WR vs TE etc ???

in fact, I'll just ask ..... what exactly do you mean by "target type of player" ?? !!


No, I meant Youth pull, draftee, player to join a brand new team....
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Lamumia
posted: 2012-07-01 12:55:33 (ID: 46145) Report Abuse
What is used as mean in the gaussian distribution for physicals and INT/TW?
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sh8888
posted: 2012-07-01 12:56:57 (ID: 46146) Report Abuse
pete wrote:
sh8888 wrote:
pete wrote:
yep, on creating initial skills we are using that Gaussian all the time...but based on the target type of player we cut some of that gaussians by certain values - which destroys the gaussian sometimes..


a stupid question from me (as per usual, you're probably thinking ! ) .... "target type of player" .... do you mean QB vs WR vs TE etc ???

in fact, I'll just ask ..... what exactly do you mean by "target type of player" ?? !!


No, I meant Youth pull, draftee, player to join a brand new team....


ahh, OK .... understood.

another question .....

from the manual :- "On drafted players: 1 out of 7 for trait #1, 1 out of 25 for trait #2, 1 out of 200 for trait #3"

Are the probabilities for non-drafted players lower than the figures above ?

p.s. apologies for the never-ending questions, I'm just trying to learn more about the game and to get things clearer in my head
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pete
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posted: 2012-07-01 13:17:47 (ID: 46148) Report Abuse
sh8888 wrote:
from the manual :- "On drafted players: 1 out of 7 for trait #1, 1 out of 25 for trait #2, 1 out of 200 for trait #3"

Are the probabilities for non-drafted players lower than the figures above ?


yes

for draftees it is 7, 25, 200 - for all others is it 10, 30, 300

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Toni Gorilla
posted: 2012-07-05 12:00:20 (ID: 46643) Report Abuse
mikemike778 wrote:
not sure ... what its got to do with Intelligence to be honest .... even punters with an IQ of 17 know its better to kick it out on the 5 than to go for a touchback.

Whether they can do it is purely a matter of punting technique.


+1

Doh! Of course, it's rather punting/kicking skill than INT! Oh dear, if there's one player that does NOT have to read the game too well, then it's kicker/punter...
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pete
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posted: 2012-07-05 14:23:34 (ID: 46652) Report Abuse
Toni Gorilla wrote:
mikemike778 wrote:
not sure ... what its got to do with Intelligence to be honest .... even punters with an IQ of 17 know its better to kick it out on the 5 than to go for a touchback.

Whether they can do it is purely a matter of punting technique.


+1

Doh! Of course, it's rather punting/kicking skill than INT! Oh dear, if there's one player that does NOT have to read the game too well, then it's kicker/punter...


Sure? based on my experience INT could be a driver for interpreting game situations and do smarter kicking...
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Toni Gorilla
posted: 2012-07-06 16:25:17 (ID: 46802) Report Abuse
Hi Pete,

you are writing the rules, and you are generally doing a fantastic job, but in this case I must disagree.

Surely it helps in any aspect of life to have high INT, but K/P have tons of time to make up their mind how/where to kick/punt before the snap.

Any other position needs to read the game after the snap, therefore having a lot less time for analysis and decision making. Further, after the snap you may be confronted with an infinite number of game situations, while before the snap the formations/options appear limited, at least to me.

Any way you decide, I will support your decision, but I find it hard to comprehend why a player for standard situations needs to be more INT than players who actually play the game.
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Sisko
posted: 2012-07-06 16:36:06 (ID: 46803) Report Abuse
Hm, maybe you could think of INT in a more generous way. Here is what I mean: We have different definitions of Strength in RZA. Like strenght for a QB is arm-strenght, while for OL and DL it's pure power. INT for a Kicker could mean kind of cleverness in kicking situations - or maybe even dexterity which by certain means should be affected by your brain.
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pete
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posted: 2012-07-06 20:21:15 (ID: 46818) Report Abuse
Toni Gorilla wrote:
Hi Pete,

you are writing the rules, and you are generally doing a fantastic job, but in this case I must disagree.

Surely it helps in any aspect of life to have high INT, but K/P have tons of time to make up their mind how/where to kick/punt before the snap.

Any other position needs to read the game after the snap, therefore having a lot less time for analysis and decision making. Further, after the snap you may be confronted with an infinite number of game situations, while before the snap the formations/options appear limited, at least to me.

Any way you decide, I will support your decision, but I find it hard to comprehend why a player for standard situations needs to be more INT than players who actually play the game.


No no, if there is something wrong we should discuss it. It is really as simple as that. I am not a dictator, except sometimes
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mikemike778
posted: 2012-07-06 22:20:36 (ID: 46832) Report Abuse
pete wrote:
Toni Gorilla wrote:
mikemike778 wrote:
not sure ... what its got to do with Intelligence to be honest .... even punters with an IQ of 17 know its better to kick it out on the 5 than to go for a touchback.

Whether they can do it is purely a matter of punting technique.


+1

Doh! Of course, it's rather punting/kicking skill than INT! Oh dear, if there's one player that does NOT have to read the game too well, then it's kicker/punter...


Sure? based on my experience INT could be a driver for interpreting game situations and do smarter kicking...


Example ?

Sounds to me like you are making excuses for trying to use a skill that blatantly doesn't fit.

Apart from anything else kickers and punters don't interpret game situations - coaches do. If you are saying that the kicker is going to be in charge of deciding whether to onside, whether to kick away from a hester, whether to go for a squib kick or not, whether to risk going for a 55 yarder then I'd politely suggest you are wrong.

Really ... I think the only way you could justify Intelligence for K and P is for adjusting for things like Wind and possibly other weather conditions.

But really in this case ... you could say a 50 Intelligence K would have a modest advantage over a 1 Intelligence K and even then only in certain circumstances.




Last edited on 2012-07-06 22:26:52 by mikemike778

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