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Main / Suggestions / Variable morale hit Search Forum
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cantalupe
posted: 2012-09-09 15:36:31 (ID: 55887) Report Abuse
The idea came from this thread. It is a means to prevent tanking, but it also adds a little depth to this aspect of the game.

Currently you lose 10% morale for each loss irregardless of how and against whom. Even if you lose five games in a row you regain all your morale with just one win, which means that currently managers don't care much about morale hits.

What I suggest is to make the morale hit variable. Depending on the gravity of the loss and the strength of the opponent. Basically something like if you lose by 7 you lose 10%, if you lose by 203 you lose 50%. Strength of the opponent could be used as a multiple to the basic hit. i.e. your overall rating/opponents overall rating 50/45 = 1.11 so if you lose by seven points you get hit 10% * 1,11 = 11,1%.

The same could be said and done for morale gain after every win.
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chabi
posted: 2012-09-09 17:00:30 (ID: 55891) Report Abuse
If this can be made, I think is nice
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hosh13
posted: 2012-09-09 17:08:35 (ID: 55893) Report Abuse


Maybe you could have point difference (PD) ranges and rating difference (RD) ranges.

So for example, if you played a team with a RD of 10 better than you then there is no morale hit unless the PD is 28+. Maybe you could even have a morale increase if you lost by 21 or less?

So you could have RD ranges of +-4, +-8, +-12, +-12+ (8 ranges) say, and then maybe PD ranges of +-7, +-14, +-21, +-28, +-28+ (10 ranges).

So 80 different scenarios all resulting in a specific morale boost/loss.
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pete
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posted: 2012-09-09 17:19:39 (ID: 55895) Report Abuse
You guys forget one thing....it should not be a penalty, as long as I am losing one or 2 games of the season...that would be demoralizing for newer teams too..if such things are done, you should receive warnings from the "league authority", and after "a few" warnings you could face penalties.

Like the warnlevels on rostersize, or wrong finances...

IMO
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Firenze
posted: 2012-09-09 17:21:49 (ID: 55896) Report Abuse
hosh13 wrote:


Maybe you could have point difference (PD) ranges and rating difference (RD) ranges.

So for example, if you played a team with a RD of 10 better than you then there is no morale hit unless the PD is 28+. Maybe you could even have a morale increase if you lost by 21 or less?

So you could have RD ranges of +-4, +-8, +-12, +-12+ (8 ranges) say, and then maybe PD ranges of +-7, +-14, +-21, +-28, +-28+ (10 ranges).

So 80 different scenarios all resulting in a specific morale boost/loss.


I was thinking PD / RD.
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chabi
posted: 2012-09-09 18:03:13 (ID: 55899) Report Abuse
pete wrote:
You guys forget one thing....it should not be a penalty, as long as I am losing one or 2 games of the season...that would be demoralizing for newer teams too..if such things are done, you should receive warnings from the "league authority", and after "a few" warnings you could face penalties.

Like the warnlevels on rostersize, or wrong finances...

IMO

Hosh said something interesting about how to act with newer teams. With that Point Difference / Rating Difference thing, if possible to implement it, we could manage that particular situation, couldn't we?
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bwadders76
posted: 2012-09-09 18:21:37 (ID: 55904) Report Abuse
pete wrote:
You guys forget one thing....it should not be a penalty, as long as I am losing one or 2 games of the season...that would be demoralizing for newer teams too..if such things are done, you should receive warnings from the "league authority", and after "a few" warnings you could face penalties.

Like the warnlevels on rostersize, or wrong finances...

IMO


Couldnt we link it to the ratings system. Then sides like Urshult Gladiatiors with their 55.1% rating would only get a minor increase for beating up on the new sides but for their losses last season their morale would have dropped to almost 0%.

A league authority system would also work for me
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phareux
posted: 2012-09-09 19:01:33 (ID: 55913) Report Abuse
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canonico
posted: 2012-09-09 19:16:23 (ID: 55916) Report Abuse
cantalupe wrote:
What I suggest is to make the morale hit variable. Depending on the gravity of the loss and the strength of the opponent. Basically something like if you lose by 7 you lose 10%, if you lose by 203 you lose 50%. Strength of the opponent could be used as a multiple to the basic hit. i.e. your overall rating/opponents overall rating 50/45 = 1.11 so if you lose by seven points you get hit 10% * 1,11 = 11,1%.

The same could be said and done for morale gain after every win.


+1

Excelent idea to improve the Morale hit and gain of the game. But friendly games shouldn't have a high morale hit as a official game, both to win morale as to losing it.

I am not sure if there is a Depth Chart lockdown before x amount of minutes/hours to each game, but I think there is, if so the ratings should count from that point where you can't change them. And that calculation after the game ends should take in consideration those ratings values.
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bwadders76
posted: 2012-09-09 20:29:10 (ID: 55928) Report Abuse
canonico wrote:
cantalupe wrote:
What I suggest is to make the morale hit variable. Depending on the gravity of the loss and the strength of the opponent. Basically something like if you lose by 7 you lose 10%, if you lose by 203 you lose 50%. Strength of the opponent could be used as a multiple to the basic hit. i.e. your overall rating/opponents overall rating 50/45 = 1.11 so if you lose by seven points you get hit 10% * 1,11 = 11,1%.

The same could be said and done for morale gain after every win.


+1

Excelent idea to improve the Morale hit and gain of the game. But friendly games shouldn't have a high morale hit as a official game, both to win morale as to losing it.

I am not sure if there is a Depth Chart lockdown before x amount of minutes/hours to each game, but I think there is, if so the ratings should count from that point where you can't change them. And that calculation after the game ends should take in consideration those ratings values.


If a guy is tanking wouldnt the rating drop accordingly anyway so his morale hit wouldnt be as much by getting spanked by a good 1.1 team when you are playing a fifth string DL at QB etc. If there was a record of a teams ratings maybe they could take the highest rating to have an effect on morale
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