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Main / Discussions / Using Points Allowed instead of Points Differential Search Forum
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  Poll: Should we change the tiebreakers for the League and Supercup Divisions and Friendly Cups?, Poll closed, votes: 356
121
Yes, use Points allowed instead Points Differential
160
No, keep it as it is now
75
I don't care!
Poster Message
sfniner08
posted: 2013-03-19 15:30:46 (ID: 87333) Report Abuse
I think this would benefit me personally as I have a very good defense, but I don't think this idea is good because it would favor only those teams with good defenses. What if you are a New Orleans type team that can put up 50+ points a game but allow 35 and all the time you have a good record. Why penalize that style of play over those who want to grind it out 10-3? I think this idea only favors defense driven teams and that is completely against the idea on RZA that you can create your own style of play.
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sfniner08
posted: 2013-03-19 15:36:50 (ID: 87334) Report Abuse
I understand the bot case, but you are still going to favor defensive teams over offensive teams. PD takes both into account. Does pd hamper defense only or offense only teams? It does favor balanced teams a little bit more. I'd rather a slight favor on balanced teams than a significant favor on just one side of the ball.
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bv515109
posted: 2013-03-19 16:22:55 (ID: 87342) Report Abuse
I realize I'm new at this, but here are my 2 cents anyway. Personally, I don't like the IDEA of points allowed being the first tiebreaker, but I did vote for it anyway. Reading through the thread, people seem to think that going with PA will cause bot points scored to have a huge impact on tiebreakers then.

As a brand new team, bots still only score 0, 3, or maybe 7 points against me a game, and that is without buying players or even having more than a week of training.On the other hand, I could score around 50-60 points. Scoring 100+ points over 60+ points is a fourty point difference EVERY time a team plays a bot. Most guys don't let bots score anyway, so under PA, those games would be moot instead of deciding factors, and what would really matter is how you played against human opponents.

As I said, I don't like the idea of PA being the first decider, and it seems odd to have it. But logically, it is much fairer than the current system. IF we could have bot games be counted in stats as 35-0 or something, or somehow only count PD from human opponents, we wouldn't be having this conversation. The PA system would be far from perfect, but in my eyes, it is an improvement.

EDIT: And regarding MOTY issues, you actually will have LESS impact when someone uses it against you, not more. If MOTY causes a team to score a TD against you, it will take away 7 points regardless if you use PD or PA. However, if MOTY causes them to score an extra TD while also preventing a TD from you, it will only take away 7 points from PA, but a full 14 from PD. That issue balances itself out.

Last edited on 2013-03-19 16:32:30 by bv515109

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pete
H2TAGIT4Q

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Joined: 2011-09-01/S00
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posted: 2013-03-19 17:27:14 (ID: 87362) Report Abuse
Can't wait to see the final result...it seems the community is quite split on this one
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sh8888
posted: 2013-03-19 18:03:53 (ID: 87372) Report Abuse
pete wrote:
Can't wait to see the final result...it seems the community is quite split on this one


The answer to this is probably 'No', but ........

Could you run some sort of Database Query to see which 128 teams would have qualified using 'Points Against', and then compare it with the 128 who actually did qualify ?

It would be very interesting to see the difference(s)
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Nogard
posted: 2013-03-19 18:06:13 (ID: 87375) Report Abuse
I donĀ“t understand why this should be a better solution to make Points allowed as tiebreaker.

Scenario:


Team A strong
Team B strong
Team C strong

A vs B 40-33 end result
C vs B 7-0 end result

why should team C get an advantage about team A?

vs stronger human teams it is more possible that they score more points. So if you lose close vs a stronger opponent who score many points you get a disadvantage over teams who play weaker opponents with a better chance to not allow many points.

Maybe the big results vs bots dont really count into this cse but it advantage more the teams who play vs many bots over team who play vs human teams.
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oneknee
posted: 2013-03-19 18:09:01 (ID: 87377) Report Abuse
If we can't have it done properly (ie head 2 head, be interesting to know why this can't be done) then it should just stay as it is.
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pete
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posted: 2013-03-19 18:28:30 (ID: 87382) Report Abuse
oneknee wrote:
If we can't have it done properly (ie head 2 head, be interesting to know why this can't be done) then it should just stay as it is.


Read the forum, I wrote it down several times
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oneknee
posted: 2013-03-19 18:57:02 (ID: 87392) Report Abuse
And here is one of them if anyone missed it earlier like me:
earlier PD vs H2H discussion

OK "You cannot operate on single SQL statements anymore, you need "compiled" stats" means absolute zero to me, so if you can't do it you can't do it no probs this still the best AF game there is

But one question, is it possible just to have points difference only vs. human teams and not bots or is that more 'SQL' difficulty?
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sketchy1
posted: 2013-03-19 18:59:21 (ID: 87393) Report Abuse
i know someone else posted the long list of NFL tiebreakers, and you said "yeah that's not a single line" etc etc... i realize that the ACTUAL NFL tiebreakers would be insane to code, but would it be possible to code JUST HEAD TO HEAD as the first tie breaker? if two teams met and played once, there will always be a tie broken, and if they met twice and split the series, then you can go straight to PD/PA whatever you choose. ignore all the other complicated tiebreakers, because those would be absolutely insane to request you to code THAT much
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