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Main / Discussions / Two minute hurry up offense Search Forum
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Solana_Steve
San Diego Blitz

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posted: 2024-04-13 02:41:58 (ID: 100182965) Report Abuse
The time is supposed to tick off in a predictable way...but what changes exactly are your proposing?

Steve
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jpnwrt
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posted: 2024-04-13 07:47:51 (ID: 100182970) Report Abuse
A dumb question, probably, but what exactly is a "hurry up"?
It's not anything I am able to set in any way, is it? Am I right thinking it's something in the game engine, that in those last seconds of a match makes the offense actions of a losing team take a few seconds fewer than throughout most of the match?
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torakrid
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posted: 2024-04-13 08:49:52 (ID: 100182972) Report Abuse
jpnwrt wrote:
what exactly is a "hurry up"?


hurry up offense
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pete
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posted: 2024-04-13 10:21:53 (ID: 100182973) Report Abuse
Right now it is 75 seconds, and it is active in Q2 and Q4.

So to put the proposal into one sentence: Keep all as it is, but make the timespan of hurry up offense in Q2 and Q4 active when less than 120 seconds are left on the gameclock.

Right?
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torakrid
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posted: 2024-04-13 10:32:48 (ID: 100182975) Report Abuse
How much time does an offensive play take on average?
I'm guessing between 30 and 40 seconds. So the average value plus 120 seconds. Hurry up should then start around 155 seconds before the end of the half.
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pete
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posted: 2024-04-13 10:36:14 (ID: 100182976) Report Abuse
There is no such average. If a team is forcing long passes and throws many incompletes, the average is smaller, compared to a team with excessive long runs. This is why I am not a fan of this average approach
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Quimriera
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posted: 2024-04-13 11:40:51 (ID: 100182977) Report Abuse
If we're locked into a 60-minute box, we're off to a bad start in making those changes. And we still haven't talked about whether it's technically possible.

I've been playing RZA for many years and I've accepted that perfection don't exist, that there will be some games that I will lose-win unfairly, that because of this couple of seconds I will not get the TD of the victory or that I will win some game where the Kicker of an Elite team and 50/50 skills will miss a 20 yard FG with 3 seconds left.

And what? If this actually happens, for or against, I'll congratulate my opponent and go and open a nice fresh Paulaner to celebrate.

Long live RZA!!

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pete
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posted: 2024-04-13 13:25:19 (ID: 100182979) Report Abuse
Each NFL rules Football game is locked into 60 minutes. Just sum up the time the clock is running
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hmpf22
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posted: 2024-04-13 17:07:35 (ID: 100182986) Report Abuse
What we are talking about here is clock management. This can't just be introduced for no-huddle offense. We also have to talk about all the other aspects: Chew clock, victory formation, spike, out of bounce, timeouts,...

This will look really complicated in the playbook.

60 minutes are 60 minutes. Then you just have to unpack your 2-minute offense at Q4 3:30. The last drive is defined by the fact that the opponent doesn't have time to score afterwards. I don't think it's that important whether this is the case in RZA at 0:15 or 1:50. The main thing is that you know it.
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hmpf22
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posted: 2024-04-13 18:06:36 (ID: 100182988) Report Abuse
Dumbarajko wrote:
If you want that then you play Madden 😁😁😁


All-Madden-Player
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