Community - American Football Management Simulator
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Main / Rookie Area / Importance of players Search Forum
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sfniner08
posted: 2011-09-14 15:58:17 (ID: 10131) Report Abuse
OK, so I am formulating my plan for how to build my team with the draft, current lineup, and transfer market. Would you say this game is like the "other" one in that on offense you would start with the QB and def the MLB?

Will RB's be important later on in future seasons? I know that a 4.5 talent at rb was a waste in the other sim, is that true here as well? Is CB just another position to put those you can't fit elsewhere? There are some great talented cb's in the draft. Are they worth using a pick on? Thanks for any help.
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posted: 2011-09-14 17:22:07 (ID: 10143)
Hm, it is quite hard to answer this question. It depends on the type of the playbook. At least we know, due some testing in the past, the engine is not tending to make rush or pass unimportant on higher skills. And you can test this by yourself, just create a friendly cup and set "Power mode (skills equal)" to see how the engine goes on skills@40.

The LBs are the core of your defense, but having good CB and SF is a must have.


Sorry, I can't answer this question in a way that could help you.
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oddball
posted: 2011-09-14 17:36:06 (ID: 10145) Report Abuse
i think this game is a little more rounded than the other and only having 3 good players on def or off wont make a winning team.
have a good backfield and u can actually take advantage running.
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sfniner08
posted: 2011-09-14 18:45:00 (ID: 10149) Report Abuse
Thanks for the input. You guys told me all I needed to know. I just want to be sure it isn't slanted way to pass or rush and that the def isn't just about 2 levels. lol
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posted: 2011-09-14 19:22:48 (ID: 10150)
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