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Main / Monarchs / Monarchs 1.1 Season 10 Search Forum | |
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Poster | Message |
kyle-rowdy-busch
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posted: 2013-10-09 20:51:16 (ID: 100010452) Report Abuse |
Nogard wrote:
I apologize to win the league 3 ties in a row now Yep..you are the top odds favorite. Unless Black Dragon can do it |
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posted: 2013-10-09 21:03:03 (ID: 100010453) Report Abuse | |
Or Gator Nation
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kyle-rowdy-busch
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posted: 2013-10-09 22:14:38 (ID: 100010459) Report Abuse |
angus wrote:
Or Gator Nation Thanks for the vote of confidence. I got a really good Qb now and my passing game is getting better every game. It is not-so one dimensional on the run game as much as last season was. I think my weak part may be the CB/SF's which some of my LB may switch over. I am still learning what is best position for each guy, not my strong suit. |
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DeMaddin
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posted: 2013-10-12 19:39:15 (ID: 100010711) Report Abuse |
WTF, 37-0 ?
Sometimes, I understand dark_wing. Cheers, Maddin |
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Nogard
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posted: 2013-10-12 20:34:23 (ID: 100010713) Report Abuse |
2 interceptions in Q1 and 1 in Q3 let Leverkusen score 3 TDs. For the other points your Punter gave the Leopards allways good Fieldposition. Nearly all punts for less then 30 yrds I think.
What do you mean when u say u can understand dark_wing? |
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posted: 2013-10-12 21:05:25 (ID: 100010716) Report Abuse | |
37-0 is very surprising.
I lost my Supercup game yesterday against a 9 points less stong opponent. I thing darkwing always thought of this engine as to wide spread between the possible results. I'm not sure about that but, I can't change the engine. The thing is, if you narrow the possible results field that kind that a stronger team should more or less always win, it also get bored. Sid Meier once said something like that: In the first Civ game it was possible that a stoneage warrior could beat a tank. Simple math. Because people complained, they changed the possible results in the next versions more and more towards the expected results. That led to a very simple battle engine, the strong beats the weak, period. On one side I can understand such expectations, on the other hand, if there wouldn't be such a wide range of results, the game would be boring since season 1. Last edited on 2013-10-17 11:25:12 by jack6 |
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DeMaddin
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posted: 2013-10-17 10:59:13 (ID: 100011190) Report Abuse |
Nogard wrote:
2 interceptions in Q1 and 1 in Q3 let Leverkusen score 3 TDs. For the other points your Punter gave the Leopards allways good Fieldposition. Nearly all punts for less then 30 yrds I think. What do you mean when u say u can understand dark_wing? I have no deep and medium passes in my playbook. The 2 Int's were because, I think, this monster of a LB. jack6 should be penalized by League because of using RZC Players. My Punter is OK but has less experience. Lasso's Punter was not significant better than mine. I think DW is frustrated and he lost patience. There were so many points in RZA were you can put your team from first to worst. Example: In season 8 my team was in the playoff and i thought my team is on a good way to be one of the top teams. In season 9 I was happy to reach a .500 season. In my opinion I only changed my QB and few things in the playbook. Cheers, Maddin Last edited on 2013-10-17 11:04:28 by DeMaddin |
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DeMaddin
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posted: 2013-10-17 11:24:57 (ID: 100011191) Report Abuse |
In principle I am on the same page, but sometimes it is frustrating to find no key for a constant top team. In DW's case I think he lost to much of the important games.
I thought I could win our game or loose with 2/3 TD's, but 0 - 37 is tough. My special prepared playbook did not fit against your team. Cheers, Maddin jack6 wrote:
37-0 is very surprising. I lost my Supercup game yesterday against a 9 points less stong opponent. I thing darkwing always thought of this engine as to wide spread between the possible results. I'm not sure about that but, I can't change the engine. The thing is, if you narrow the possible results field that kind that a stranger team should more or less always win, it also get bored. Sid Meier once said something like that: In the first Civ game it was possible that a stoneage warrior could beat a tank. Simple math. Because people complained, they changed the possible results in the next versions more and more towards the expected results. That lead to a very simple battle engine, the strang beats the weak, period. On one side I can understand such expectations, on the other hand, if there wouldn't be such a wide range of results, the game would be boring since season 1. |
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posted: 2013-10-17 11:26:15 (ID: 100011192) Report Abuse | |
That was because of my Ray Lewis Clone.
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kyle-rowdy-busch
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posted: 2013-10-19 18:44:19 (ID: 100011353) Report Abuse |
Was getting worried Vibler Wassububa.....after missing 2 long Fgs...i was worried it might go in OT - - only leading by 7. My D-fence held it in check after my coach paddled the group of letting that long TD open.
Next week: the leopards.. got a whole week to decide what to do there. MOTY is available, but been reading it is so-so on results. Last edited on 2013-10-19 18:46:15 by kyle-rowdy-busch |
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