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Main / Monarchs / Monarchs 1.1 Season 14 Search Forum
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Dinoweb
posted: 2014-09-10 11:12:21 (ID: 100042927) Report Abuse
jack6 wrote:
Not much response on that challenge.
Monarchs Forum is a sleeping beauty as it seems ....


I think the lack of response highlights the biggest problem with the game. There is too big a gap between the good and bad teams, and the top 6 pretty much pick themselves, especially with four of the better teams going to the elite league.

You might think that after 4-5 seasons you could build a comptetive side but it just doesn't happen.

After 14 seasons, teams that joined the game early are only just reaching a point where their original draft players are reaching retirement age. That means, untill now, every team has continued to improve, and newer teams have never been able to catch up.

Hopefully that will start to change as the older teams begin to plateau, but it is still a long hard slog for newer teams to even be competitive let alone have much chance of regularly causing any upsets.
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Dinoweb
posted: 2014-09-10 12:00:36 (ID: 100042930) Report Abuse
Just to illustrate my point, 4 seasons ago, I recorded the strength ratings for all the teams in this league.

32 teams (no bots) had an average Overall Average score of 52.3, the best was 61.2, the lowest was 41.6, a 20 point spread.

19 teams were within 10 points of the top team.

Today, 31 teams have an average OA of 58.5, the best 75.8, lowest 42.3, a 33.5 point spread.

6 teams are within 10 points of the top team.

There are 13 teams remaining in the league, most have increased by 3 to 4 points per season. There is no real standout improver, a few have increased by about half as much, and one has gone backwards.

Assuming that you need to be within 5 points of a team to really have any chance of being competitive, and that 75 points is near maximum strength, it will take most of the league another 5-7 seasons to realistically be competitve with the current top teams, assuming they all hang around for that long.
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jack6
Leverkusen Leopards

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posted: 2014-09-10 14:24:03 (ID: 100042941) Report Abuse
True, but I think the real problem why so much difference between the best and the worst exist is, that many teams did give up and very few teams did appear.
We had almost 1000 teams at some point now we are at 600+.
Your point is totally valid, it's very hard to get to the TOP and it takes very long and with so few teams that means early promotions and long losing season for many years.
Not very motivating.
Me and Angus made a suggestion regarding this, but so far not much agreement on the change.
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angus
Black Dragons

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Joined: 2012-02-18/S02
Posts: 398
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posted: 2014-09-10 15:56:03 (ID: 100042952) Report Abuse
Dinoweb makes a great point. If you look at the league and tournament winners its mostly the same old crowd winning. Sure a few new teams sneak in but the rule seems to be the old teams win. They for sure have an advantage of advanced training. Each team trains their players at about the same pace, so the only way a new team catches up is by putting ten season into it and watching the better teams players retire. The other big advantage they have is money. The elite teams get to play in the Super Cup, CofC and league playoffs year after year. 10 of those type games is $50 Million EXTRA per season. Since a normal gross income for a team is 150M per season that is a 30% bonus each season. Another way to look at it is; elite teams get to buy a 100M dollar player every other year. That advantage never goes away if they continue to win. And there are many teams you can point to that fit this category.
Problem is I don't see a solution. I think time may erode this but 20 seasons does not seem unreasonable. That is 5 years real time:roll eyes:
I would love to hear a suggestion on how to solve this issue. Or is it really an issue?? Maybe I am not seeing something here.
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kharton99
posted: 2014-09-10 18:59:01 (ID: 100042959) Report Abuse
as a player who got to the 1.1, but have reached a plateau where my team doesn't change much over the last couple of seasons. I thought I was doing ok, but last season was a point where things went wrong and I felt like quitting as I didn't see where I could improve my team. The better players were out of my price range and my own players didn't seem to train quickly enough.

As to improvements, my opinion is that the roster is too big, 70 players is massive and there's no reason to have that many when you can only put 55 in the depth chart. So either reduce the roster size to say 60, or have the injuries be longer and more of them. I haven't had more than one player out injured for about 3 seasons and I got cover for every position. Also maybe some more random retirements or career ending injuries to make people juggle the depth chart.

I like the game, but feel that I'm not really made to work for my team once I have the main core sorted. I didn't change my team that much this season, sold some deadwood but no major changes to the squad.

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jack6
Leverkusen Leopards

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posted: 2014-09-10 19:36:21 (ID: 100042964) Report Abuse
When I look at your Coaches-Setup I can say this will not work well, ever.
I tried this (or almost this) strategy for 10 seasons and it only brings you to a certain level. I would guess somewhere in the 63-65 strength ballpark.
The reason for that is that your progress of training is too slow.
You will have quite good players in almost every position, but never really top ones.
If I would have had a coach setup like today or with 1 more AC in addition I would also be in the 70+ ballpark. I'm still playing catchup here.

So, yes this game is not for short results.
Main reason for the ongoing domination is for sure money, and the roster is also a reason, but I would say the main reason is the training system.
A player should hit its prime in 0-5 years after draft or YA-Transfer.
And it should be fully capped at physicals at its first season.

And a change to the money system would also help.
I don't like the selling people part, I don't like the fixed wage part.
Why not just fire player and EVERY player is for hire, you just have to pay the right wage. And a player should know what he is worth.
That way no player reseller would exist and wages would be depened on the income of the teams. Easier catchup.
Of cause there would still be the extra money of the CoC and the Supercup, but that could be fixed also ...
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hamakto
posted: 2014-09-10 20:57:55 (ID: 100042978) Report Abuse
I know I am only in my RedZone Teenage years as I have only been round for 7 seasons (Joined Season 7).

At this point, I am finally getting a better feel for the game and I am to the point where I think I can finally propose changes to the engine. But most of the changes I can think of would be fairly drastic. The two major areas that I think need addressing are:

Training and Free Agency

Right now you can consistently train players up until they retire. This causes two major problems.

1. Draft and starting players numbers and statistics are deflated so their is room to grow. Teams continue to steadily grow in ratings over the years until they plateau at a point and they will stay relatively steady assuming the owner stays active as they continually rotate in new players.

2, In RL football, the big equalizer in the game is free agency. A team cannot keep all their top end talent. In RZ it is possible with work to keep most of your talent, especially if you can get in the playoffs and bowls as the extra revenue provides the resources to keep your team together.

The combination of the two are what makes it very had to break into the elite ranks with out spending 10 years to grow into it. I am in season 7 and I am just starting to get a respectable team for Monarchs

So what can we do about it? Free agency is almost impossible to change and it probably has to stay the way it is for multiple reasons. Pete has listed many of those in the suggestion forums so I am not going to post them here again.

Training is an area that is this possible change. I really think this change would have a big impact in 3-4 seasons as it would not be an immediate fix.

Here are some areas that I think need to be changed.

1. Make physical stats age dependent.

So what does that mean? It means starting draft picks will have higher physical statistics on drafting. By the time a player is 22 years old, they are MOSTLY physically developed. Where they are mostly deficient are in the realms of 'mental' or 'skill' statistics.

So training up physical skills will be faster the younger the player is and slower the older they get. While they players are in their middle years (25-29) they will basically be consistent for physical skills. When they start to get beyond 29, they will start to experience physical skill drops that can be countered by 'training' physical skills again. This is not to really grow, but just to maintain what they have.

This has the effect of draining training capacity as the players get older from the 'mental' or 'skill' statistics and back to physical to maintain a player. Preventing older players from becoming too overpowering. The NFL is a younger players game.

2. Training is not a linear scale

Each player has a CAP for every statistic. Training slows down the closer you get to the cap but is faster the farther you are away from the cap. This provides the ability for the lower teams to more quickly acquire/develop middle tier players. Yes, older owners will have a greater chance to have better top tier players, but the relative power difference by percentage is less.

Plus it allows you to push closer to the CAP if you really want to excel, but at the cost of balancing out your player as it will take longer to get there.

3. Creates a more realistic dynamic

It only would take 3-4 seasons to bring players in to get them to a median level. This makes players with higher potentials more valuable because they will have higher caps, which will allow faster growth and higher numbers.

This means we would not have as much of a % gap between higher and lower teams, but those % points would be key.

This is sort of a work in progress, if you want some more examples and fleshing out. Just let me know.

Ham
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dpierce
Paxtang Black Panthers

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posted: 2014-09-13 18:11:45 (ID: 100043109) Report Abuse
Giving up 3 passes for more than 200 yards and 3 TDs = UGH!!!
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jack6
Leverkusen Leopards

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posted: 2014-09-14 12:18:09 (ID: 100043161) Report Abuse
So, week 3 is gone and I do adjust my list.

AC
St. George's Dynamo Patriots
Panteras Assassinas
Berinsfield Hornets
Strike Team
Secret Air Service
Paxtang Black Panthers

Muppet Liberation Army
Benik Cowboys
Neptunes Bologna

NC
Leverkusen Leopards
Down Under Devils
Gliwice Lions
SG Speed Merchants
Vilbler Wasserbube
Blood Kings

Drunken Sailors Borshow
Winds of Erytheia
Porto Slackers
Hot Pigs

At the moment it looks like the NC West is totally open and I'm more convince the Speed Merchants will grab the title than Borshow.

We have a few teams which might be abondoned and get BOT in a few weeks. Most likely will GatorNation turn BOT in about 2 weeks.

Last edited on 2014-09-14 12:18:26 by jack6

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hamakto
posted: 2014-09-15 13:24:31 (ID: 100043215) Report Abuse
I am going to guarantee that the Blood Kings do not lose tomorrow. So I should maintain my spot on the rankings.

Ham
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