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Main / Admirals / OLB speed limited by MLBs Search Forum
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Rock777
posted: 2017-06-02 22:32:26 (ID: 100106373) Report Abuse
After doing a bit of testing with another team in my league this offseason, it has become apparent that blitz speed is determined as an aggregate of all your LBs. That is really bad for any team that is trying to play tactically and build their OLBs and MLBs to fill different roles on a team. The result is slower, less skilled LBs will get more sacks than fast, highly skilled LBs if the other LBs on the squad are also fast. Really no reason to be using an aggregate here when the engine has to pick a specific LB to blitz for the play-by-play anyhow. And really no reason the other LBs would have any impact on the effectiveness of a different LB blitzing. The speed factor used should be for the blitzing LB not the LB squad as a whole.
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gnikeoj
posted: 2017-06-03 04:18:38 (ID: 100106385) Report Abuse
Interesting findings. I wonder if there are other positions that have physicals limited by aggregate.
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dell_g
BobBoy Magpies

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posted: 2017-06-03 09:58:39 (ID: 100106400) Report Abuse
Has pete confirmed this??
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Rod26
posted: 2017-06-03 11:58:12 (ID: 100106404) Report Abuse
Rock777 wrote:
After doing a bit of testing with another team in my league this offseason, it has become apparent that blitz speed is determined as an aggregate of all your LBs. That is really bad for any team that is trying to play tactically and build their OLBs and MLBs to fill different roles on a team. The result is slower, less skilled LBs will get more sacks than fast, highly skilled LBs if the other LBs on the squad are also fast. Really no reason to be using an aggregate here when the engine has to pick a specific LB to blitz for the play-by-play anyhow. And really no reason the other LBs would have any impact on the effectiveness of a different LB blitzing. The speed factor used should be for the blitzing LB not the LB squad as a whole.


There have been a lot of talk but the first thing you should do to find out if this theory is correct or not is just to put it on a graph. On the X axis, you put the average speed of OLB and MLB starting for one team and on the Y axis the total number of sacks of the team to see if there is a correlation.
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Rock777
posted: 2017-06-03 12:47:36 (ID: 100106406) Report Abuse
I already showed this in the main thread, but you can just look at the sack rates over this last season. My LBs are faster than the Raiders' but the Raiders have guys have WAY more sacks.
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dell_g
BobBoy Magpies

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posted: 2017-06-03 13:07:33 (ID: 100106414) Report Abuse
Did you try blitzing 75% every minute instead of every quarter? Pete has already said that it isn't an aggregate of the lb line so my suggestions still in the conversation...
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Rock777
posted: 2017-06-03 13:32:41 (ID: 100106422) Report Abuse
The thing is, I have over 100 lines in my defensive play book, and the Raiders are running less than 100 plays a game. The likelihood of me actually calling the same line in the playbook more than 3 or 4 times a game is already pretty low.
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Rod26
posted: 2017-06-03 13:42:25 (ID: 100106426) Report Abuse
Rock777 wrote:
I already showed this in the main thread, but you can just look at the sack rates over this last season. My LBs are faster than the Raiders' but the Raiders have guys have WAY more sacks.


You have just compared your LBs to the Raiders' LB, which is quite a small sample. I was suggesting that you do this for all Admirals 1.1 teams to see if high speed MLBs really impact the sack rate.
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Rod26
posted: 2017-06-03 13:44:56 (ID: 100106427) Report Abuse
dell_g wrote:
Did you try blitzing 75% every minute instead of every quarter? Pete has already said that it isn't an aggregate of the lb line so my suggestions still in the conversation...


I didn't mention it in one of my last posts, but I got the 23 sacks in my last friendly because I was blitzing 75% every minute. So the high rate of sacks is probably due to the playbook and not the speed of MLBs.
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Rock777
posted: 2017-06-03 13:47:18 (ID: 100106428) Report Abuse
Makes sense, but then you have to calculate in the whole DL as well. That makes the data pretty messy. The Raiders are good to compare against because their player skills are all very low right now (rebuilding), so huge swaths of factors (like the DLine) can be factored out of the equation.

LB speed in a vacuum won't say much. Comparing two teams where the only advantage of the more productive team is in speed, means we can isolate the speed variable. And we compared over 9 games against the same set of opponents, so its not that small a data set.

These Raiders vs Wildcat games were just used to see the effect on my own sack rate. And my sack rate definitely rose after putting faster (dumber, weaker, and less skilled) guys in to play MLB.
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