Community - American Football Management Simulator
AdBlocker active? It seems you are using software to block advertisements. You could help us if you could switch it off when visiting redzoneaction.org. The reason is very simple: Advertisements help us running the site, to offer you the game in a good quality for free. So if you like the game, please support us by purchasing a Supporter Account or disabling the AdBlocker on this site. Thank you very much!
Main / Monarchs / Monarchs 1 Season 49 Search Forum
Navigation: |<   <   1  2  3 6  7  8  >   >|  
Poster Message
Captain Jack
posted: 2022-09-22 21:55:48 (ID: 100169661) Report Abuse
Yes, my idea (perhaps wasn't clear) was to post in the forums and send a PM. No idea if it will work. As Jack said many just sign up to have a look. It's a bit like the MeetUp groups - if you ever look at them they will have 1,000+ members in a group. Many people (in the case of MeetUp) want to have a look or sign up in case they ever fancy a session playing tennis, badminton, reading poetry or whatever.
Also as jp says many may not read/speak English.
Quote   Reply   Edit  
jpnwrt
Orono Ancient Snappers

Usa   jpnwrt owns a supporter account   jpnwrt acts as Mentor for beginners

Joined: 2022-07-22/S48
Posts: 408
Top Manager



 
posted: 2022-09-23 18:38:02 (ID: 100169676)  Edits found: 1 Report Abuse
Our first match, since the promotion. 43-15 loss, but it's not the score that I was most interested in when analyzing (for the first time - finally, you could say) gamestats.

What surprises me the most, is the yards. Practically even! 362 for visitors to our 365. Isn't it quite extraordinary, for the result indicating one team's total domination?

Somewhat less surprising, although interesting to me - "Cats" got the most in the form of rushing yards, while ORO were a lot more successful in the passing game.

Finally one technical question. In the "Team stats" section, just below the "Roster setup" box, there is a table with boxes: Passing, Rushing, Pass defense, Rush defense, Special team, Overall.
The latter 3 are more or less evenly divided between both teams.
But it's the former 3, that drew my attention and I am puzzled about the meaning. In all 3 (i.e. beginning with "Passing" category) our guests have about 50%, while ORO got... zero. 0.0%. Not enough even to fill the box with yellow background colour
My understanding is that this part of the Gamestats shows percentage of the time spent by the team on that particular activity. That makes sense in the latter 3 categories. But why does ORO show 0.0% Passing, for example? We were actually quite effective in the passing game (as opposed to rushing).
Any help, even in the form of pointing me to the appropriate section of manual (or Jack's blog, or xxxx ) will be much appreciated.
Any other comments, of course more than welcome.

Congrats to our vanquishers

Last edited on 2022-09-23 18:39:07 by jpnwrt

Quote   Reply   Edit  
Rufio13
Space Kraken

Usa   Rufio13 owns a supporter account

Joined: 2019-08-14/S35
Posts: 869
Top Manager



 
posted: 2022-09-23 20:00:49 (ID: 100169681) Report Abuse
jpnwrt wrote:
Our first match, since the promotion. 43-15 loss, but it's not the score that I was most interested in when analyzing (for the first time - finally, you could say) gamestats.

What surprises me the most, is the yards. Practically even! 362 for visitors to our 365. Isn't it quite extraordinary, for the result indicating one team's total domination?

Somewhat less surprising, although interesting to me - "Cats" got the most in the form of rushing yards, while ORO were a lot more successful in the passing game.

Finally one technical question. In the "Team stats" section, just below the "Roster setup" box, there is a table with boxes: Passing, Rushing, Pass defense, Rush defense, Special team, Overall.
The latter 3 are more or less evenly divided between both teams.
But it's the former 3, that drew my attention and I am puzzled about the meaning. In all 3 (i.e. beginning with "Passing" category) our guests have about 50%, while ORO got... zero. 0.0%. Not enough even to fill the box with yellow background colour
My understanding is that this part of the Gamestats shows percentage of the time spent by the team on that particular activity. That makes sense in the latter 3 categories. But why does ORO show 0.0% Passing, for example? We were actually quite effective in the passing game (as opposed to rushing).
Any help, even in the form of pointing me to the appropriate section of manual (or Jack's blog, or xxxx ) will be much appreciated.
Any other comments, of course more than welcome.

Congrats to our vanquishers


I'm guessing you are referring to the team ratings. You are not currently fielding an offense. You have 1 offensive lineman. That's why you've got 0.00 as a rating.
Quote   Reply   Edit  
jpnwrt
Orono Ancient Snappers

Usa   jpnwrt owns a supporter account   jpnwrt acts as Mentor for beginners

Joined: 2022-07-22/S48
Posts: 408
Top Manager



 
posted: 2022-09-23 20:31:38 (ID: 100169682) Report Abuse
Rufio13 wrote:
I'm guessing you are referring to the team ratings. You are not currently fielding an offense. You have 1 offensive lineman. That's why you've got 0.00 as a rating.

Oh... thank you!
Quote   Reply   Edit  
Captain Jack
posted: 2022-09-24 11:15:01 (ID: 100169690) Report Abuse
And the rest of your team is composed entirely of DL (about 50? - I can't be bothered to count them) apart from 1 K and 1 KR

jpnwrt wrote:
Rufio13 wrote:
I'm guessing you are referring to the team ratings. You are not currently fielding an offense. You have 1 offensive lineman. That's why you've got 0.00 as a rating.

Oh... thank you!
Quote   Reply   Edit  
jpnwrt
Orono Ancient Snappers

Usa   jpnwrt owns a supporter account   jpnwrt acts as Mentor for beginners

Joined: 2022-07-22/S48
Posts: 408
Top Manager



 
posted: 2022-09-24 13:07:58 (ID: 100169692) Report Abuse
Captain Jack wrote:
And the rest of your team is composed entirely of DL (about 50? - I can't be bothered to count them) apart from 1 K and 1 KR

jpnwrt wrote:
Rufio13 wrote:
I'm guessing you are referring to the team ratings. You are not currently fielding an offense. You have 1 offensive lineman. That's why you've got 0.00 as a rating.

Oh... thank you!


Perfectly clear now. Thanks.
And it's not tanking or anything like that, mind you. Just taking advantage of having one really good AC and still a few weeks of free position change of my entire team.
Quote   Reply   Edit  
jpnwrt
Orono Ancient Snappers

Usa   jpnwrt owns a supporter account   jpnwrt acts as Mentor for beginners

Joined: 2022-07-22/S48
Posts: 408
Top Manager



 
posted: 2022-09-24 20:26:04 (ID: 100169711)  Edits found: 2 Report Abuse
My first ever match in Monarchs 1... and a win! It was very tight match, but eventually we prevailed. I admit I was skeptical about your predictions, Jack6, but it turns out you were right

I've got one question though. So far I've kept practically entire team as DL's (in order to maximize the training gains matching my top AC). Like I had said, taking advantage of the free position change.
But it just occured to me that I could change those positions prior to a match, and at night on Tuesdays and Saturdays switch them back to DL!
Now, I know it would hardly help my team against most of you active managers. But it could, for example, against Dan's team (our rivals today). It would require a little bit more from me (not so much the amount of work, but remembering to do the switching early enough for the training ).
I'd sleep safer though knowing there is not a touch of tanking in the way I am handling my team.

What do you all think? Is that what you did, by the way? Switching positions back and forth from "match mode" to "training mode"? I mean, when most of your players were in the free position change regime and you were only beginning to build your team. Of course I presume that such procedure wouldn't break some other written or unwritten "code of RZA honour"... But like I said, it wouldn't give me any real advantage. If anything, it might affect (negatively, at that) my draft spot, but that's not going to stop me (or I wouldn't be writing these words). So am I right that it's a reasonable plan?

Last edited on 2022-09-24 20:27:51 by jpnwrt

Quote   Reply   Edit  
Captain Jack
posted: 2022-09-24 21:22:27 (ID: 100169715) Report Abuse
Well I didn't do that. I just put my players into their rightful position so that I could work out what I needed to do to improve the positions, via the YA or TM. Also which positions were most urgent. I didn't want to have to chop and change before/after each match and run a spreadsheet on who played at what position each match.

What you are doing I see as a fault of the game. It is crazy that we can put 50 players as DL and only one as an offensive player. This is not a criticism of you but of the fact that it is allowed/is necessary.

I think we should have a system where we have specific training coaches, not just for position but for stats. So, for example, one might do SPD, one AGL; one do STR. Then we would have position coaches who would be able to train a certain amount of players at a specific position. The position coaches would be similar to what they are now but would have a limited number of trainees that they can deal with - e.g 4 QB, 10 WR/TE etc. The position coaches would only train positional skills - e.g. QB - for PAS ; WR/TE for CAT; TE/OL for BLK etc etc

This would need a bit of working out as to what each could do but I think it would make the game more realistic and stop us having to chop and change in order to get the advantages. This is not what happens in RL so why do we have to do it? We should have coaches available to cater for all our needs.

BTW - if you want any tips I am happy to share anything with you. You can always send me a PM.

One thing to note is that you don't need a dedicated KR. Others can do that job and they do not suffer an out of position penalty as KR.
Quote   Reply   Edit  
jpnwrt
Orono Ancient Snappers

Usa   jpnwrt owns a supporter account   jpnwrt acts as Mentor for beginners

Joined: 2022-07-22/S48
Posts: 408
Top Manager



 
posted: 2022-09-25 12:52:46 (ID: 100169726) Report Abuse
Captain Jack wrote:
Well I didn't do that. I just put my players into their rightful position so that I could work out what I needed to do to improve the positions, via the YA or TM. Also which positions were most urgent. I didn't want to have to chop and change before/after each match and run a spreadsheet on who played at what position each match.

What you are doing I see as a fault of the game. It is crazy that we can put 50 players as DL and only one as an offensive player. This is not a criticism of you but of the fact that it is allowed/is necessary.

I think we should have a system where we have specific training coaches, not just for position but for stats. So, for example, one might do SPD, one AGL; one do STR. Then we would have position coaches who would be able to train a certain amount of players at a specific position. The position coaches would be similar to what they are now but would have a limited number of trainees that they can deal with - e.g 4 QB, 10 WR/TE etc. The position coaches would only train positional skills - e.g. QB - for PAS ; WR/TE for CAT; TE/OL for BLK etc etc

This would need a bit of working out as to what each could do but I think it would make the game more realistic and stop us having to chop and change in order to get the advantages. This is not what happens in RL so why do we have to do it? We should have coaches available to cater for all our needs.

BTW - if you want any tips I am happy to share anything with you. You can always send me a PM.

One thing to note is that you don't need a dedicated KR. Others can do that job and they do not suffer an out of position penalty as KR.


Interesting idea, about physical training coaches. Personally I like it, because it indeed sounds reasonable that strength training shouldn't differ that much between, say, WR and HB.

In general I also agree with what you're saying that having all team as DL doesn't sound right. But only - in general. Why?
1. There are already safety measures against having too many players in any specific position. And I think they are reasonably strong. For example for QB that number is 10, for DL 20 (->manual->training).
2. Exception to these measures is the relatively short period of time (8 weeks) from the beginning of player's career, when a player can be moved back and forth from one position to another. Personally I don't see anything utterly unrealistic in that. A guy comes to the team, in his college he used to play WR but once in the NFL team's roster his physical capabilities are suddenly not good enough, as his first few weeks show. But, luckily, he's got other skills, skills that got under the radar previously. So he's beginning the FB path, for example.
3. Normally the number of such players is insignificant compared to the roster size, so 1. and 2. do not collide with reality. The problem is bigger with teams taken from a bot by a new manager. It doesn't seem realistic that a team moved to the new location would start with a roster filled only with youth and 6-10 older players but with no skill in any particular area. While that's the case in RZA. None of the players I "inherited" from Mr Bot has a single non-physical skill above 30! That's not a complaint - I personally prefer it that way, because it's more fun to start with a completely undeveloped team, than to start fixing previous teams underdevelopments. The fact that I can (during that 8 weeks period) develop my entire roster a little (because it's not a really great advantage) faster than most of the "old" teams doesn't introduce any imbalance, because even if it was a full year not 8 weeks, I'd be still behind a year from now compared to the human operated teams (well, except may be Dan but that's a special case). I mean - those which have a well developed roster, not teams like Meerkats who are in the situation similar to mine. On top of that, most of the players I got on the roster, eben the 19-years old and younger, are likely to be fired as soon as the replecements come. From the academy, from the draft, from transfers. But that's gonna take some time, unless I'd start to heavily invest in transfers (and likely go bankrupt before I'd manage to build the team).

Still, I'll try to take into account what you've written. Make the team a little more realistic, not waiting for those 8 weeks to end. In fact, I already had started b4 my post that started the discussion. I used to have ONLY DL's. A few days ago I started setting players who I know will be the first to go - to the positions they will keep (only until a reasonable longterm replacement). That's the case and the reason for that lone KR. And a lone OL, and a K. I still have some doubts about some players, which one is worth keeping a bit longer (still being a noob, like for example it didn't help that I had overlooked that it's possible to guess the red-cap from the yellow-cap and a scout level). But in the next few days I promise you will see more players moved permanently from DL to the position they'll keep.

Sorry for a little too many words, may be. Make it - for sure. And "much" not "little" :-D
Quote   Reply   Edit  
Captain Jack
posted: 2022-09-28 13:18:25 (ID: 100169775) Report Abuse
I appreciate your comments. As I said I make no criticism of what you have done, per se. I think what is 'wrong' for me is the necessity to do that. I think it is unrealistic to inherit a totally crap team from 'Mr Bot'. In the NFL teams don't fall apart when their coach/owner leaves.
I take the point also about change of position but again in the NFL this is all sorted out before they go on to the starting squad roster. Of course, they have much more time to find out these things than a new manager does in RZA.
I might put some thoughts together as a suggestion to improve things a bit for new managers.
Anyway good luck to you (except when you pay the Aliens )
Quote   Reply   Edit  
reply   Mark this thread unread
Navigation: |<   <   1  2  3 6  7  8  >   >|  
Main / Monarchs / Monarchs 1 Season 49