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Main / Discussions / Too m!ny days injured Search Forum | |
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Poster | Message |
posted: 2022-12-14 10:25:48 (ID: 100170936) Report Abuse | |
I think I was a "victim" of the new system involving veterans. I have never seen injured players with more than 20 or 21 days (starting time).But today I had two injured players: a YA and a 31yo guy. I checked the last one and found this message:
Leandro Gomes is injured for 32 days, herniated disk. Does anyone have seen a player get injured with a starting recovery time similar to it? |
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Krysgen
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posted: 2022-12-14 13:02:52 (ID: 100170942) Report Abuse |
I got the same injury on a 22yo on the last training (before season rollover) and
he reads: Aldo Ziegler (OL) is injured for 25 days, herniated disk So I guess this is a very serious injury and takes more time? |
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posted: 2022-12-14 13:15:34 (ID: 100170943) Report Abuse | |
Krysgen wrote:
I got the same injury on a 22yo on the last training (before season rollover) and he reads: Aldo Ziegler (OL) is injured for 25 days, herniated disk So I guess this is a very serious injury and takes more time? You may be correct. But what caught my attention was the number of days. I do not remember to see any of my players being injured for 32 days (starting recovery time). I know he will be out for less than 32 days but this is still a lot. Beacause of his age I have immediately linked it to the recent updates on veterans (31+ yo). |
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posted: 2022-12-14 13:42:28 (ID: 100170945) Report Abuse | |
my guess is, it's just close the max of the possible values and since it's distributed as usual as gauss curve, the min and max is not often seen.
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posted: 2022-12-14 14:42:20 (ID: 100170947) Report Abuse | |
jack6 wrote:
my guess is, it's just close the max of the possible values and since it's distributed as usual as gauss curve, the min and max is not often seen. Nice point. But what you think about this gaussian curve being "shifted" for higher number of days due to his age? Or maybe the probabilities of getting higher day values being increased? |
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posted: 2022-12-14 16:17:00 (ID: 100170953) Report Abuse | |
As far as I know did Peter adjust the only the exhaustion calculation, not the injury calculation.
But only Peter can tell. |
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posted: 2022-12-14 17:43:33 (ID: 100170958) Report Abuse | |
The manual wrote:
Starting with the rollover to Season 50: Players with age 31 or higher might lose some abilities. Such a loss will come true at season rollover, and will hit either speed, strength or agility of such an player in a very marginal way (~1-3%). If a player was hit by the loss, he cannot regain the ability by training. Players of that age will exhaust a little faster during gameplay, and they might be more prone to getting injured during gameplay or training. |
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posted: 2022-12-14 17:50:06 (ID: 100170959) Report Abuse | |
pete wrote:
The manual wrote:
Starting with the rollover to Season 50: Players with age 31 or higher might lose some abilities. Such a loss will come true at season rollover, and will hit either speed, strength or agility of such an player in a very marginal way (~1-3%). If a player was hit by the loss, he cannot regain the ability by training. Players of that age will exhaust a little faster during gameplay, and they might be more prone to getting injured during gameplay or training. Okay. I have read it on the manual but I was wondering if there was a bit more inside the "more prone to getting injured". I think I was simply unlucky this time. |
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posted: 2022-12-14 18:25:51 (ID: 100170961) Report Abuse | |
Instead of "more prone" it should read like "more heavy and / or more often", I guess
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posted: 2022-12-14 18:52:13 (ID: 100170964) Report Abuse | |
pete wrote:
Instead of "more prone" it should read like "more heavy and / or more often", I guess Oh, so it could be related to the veterans changes? I thought your last answer was something like "do not think too much, just stick with what is written in the manual". Well... Anyway I was unlucky. ![]() |
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