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Main / Friendly Cups / Newbie Bootcamp Friendly Cup Search Forum | |
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posted: 2024-08-19 22:09:07 (ID: 100185927) Report Abuse | |
MarcelPagnol wrote:
Still very confuse really hard to understand everyting I know what you mean. Especially at the beginning it's very tough to know what to do when. There are so many possibilities to adjust in this game which makes it hard to grasp. It's not for the fast and furious, though, and just doing training every once in a while can be enough, too. Do one thing after the other. Right now you're building your roster, too. I would make that the priority But to answer your questions: MarcelPagnol wrote:
Do you think I did the right choice trying to change the playbook ? Was it too specific, that's why I attacked only in 443 and 344. What you did was right, because you can learn from it. How you attacked did not lead to me defending 4-4-3 and 3-4-4. That was in my playbook, basic, but with these adjustments for the second half. The way you played the Big I Formation in the 2nd half would have worked MUCH better in the 1st half, I think. MarcelPagnol wrote:
And if I understand a little part of what you are saying you shouldn't use a lot of any in the playbook, but be more specific. And use a lot of formations different to try to destabilize the other teams. That's what it's all about, yes. Not using a lot of "any" in the playbook is a good way to start the approach, yes. And maybe not adding more than 30 lines to the playbook in the beginning. Just cover the special plays you want to work your way: - when to go on 4th Down (how far away from the opposing OR the own goalline; which score; the whole game? Or just late in the game, when being behind?) - when to kick a Field Goal (distance to goalline? at the last moment in the half? anytime a drive stalls in striking distance?) - when to punt (even that can go wrong if it's not properly discribed in the playbook) And then run scrimmages. This way you get a good feel for the mechanics of the playbook and you can adjust without too much harm. And about this once again: Using "any", especially on "quarter", "on down", "yards to go" and "distance to GL", makes the rule global. And set at the top this overrules all the lines that are lower. But this can always be pretty easily detected with the playbook-check-button and can be corrected then. But as I wrote earlier: If the playbook overwhelms you right now just don't do it. Delete the lines about "Big-I-Formation in the second half", and you play the same as you did before you opened the section. And if you already changed too much and would like to start again: the basic playbook can always be downloaded here from the Manual It'll come to you some day |
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posted: 2024-08-20 08:48:24 (ID: 100185932) Report Abuse | |
MarcelPagnol wrote:
And if I understand a little part of what you are saying you shouldn't use a lot of any in the playbook, but be more specific. And use a lot of formations different to try to destabilize the other teams. Am I right ? Still very confuse really hard to understand everyting I am here for many years and still don't understand many aspects. Definitely you are correct to think about destabilising other defences by varying your offense formations and plays. Let's say your roster favours a shotgun formation because you have a great blocking FB and OL, a good QB and WRs but no good TEs, you may use this a lot and you will lots of yardage in. On the downside the defense will blitz you a lot and cause sacks and interceptions as they "know" in advance what you will be doing. So you still want to use this formation a lot but you have to diversify. In my case I will throw in an occasional rush, especially if my FB knows to run the ball. The advice from thrill is good about staring with the playbook. If you have a good kicker, you can allow for fieldgoal attempts under 40 yards. for the organisation of your playbook construction you can choose to start by time and play, by to go and play or by distance and play. Example for time and play Quarter 1, Down 1, to go, distance gl and score "any" Clock 14:00 Shotgun 4WR pass only right flank Quarter 1, Down 1, to go, distance gl and score "any" Clock 15:00 Wishbone rush only right flank With time based playbooks make sure that the inferior time is always higher. If you put less than 15:00 on top, it will always be your play during this quarter. Example for to go and play Quarter 1, Down 2, 4-6 to go, distance gl and score "any" Clock 14:00 Shotgun 4WR pass only right flank Quarter 1, Down 2, 7-10 to go, distance gl and score "any" Clock "any" Wishbone rush only right flank For the order of events there not much to respect in my view. Example for distance and play Quarter 1, Down 1, to go, distance gl <90 and score "any" Clock any Shotgun 4WR pass only right flank Quarter 1, Down 1, to go, distance gl <100 and score "any" Clock "any" Wishbone rush only right flank With distance based playbooks make sure that the inferior distance is always higher. If you put <100 on top, it will always be your play during this quarter. The ideal playbook has a mixture of all three variables but this takes a long time to build. And then you can go even more specific and diversify according to the current result. I hope this helps |
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posted: 2024-08-20 09:30:13 (ID: 100185933) Report Abuse | |
Thanks to both of you for those information.
A bit hard to have everything in mind but as you say it will come with time ! |
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posted: 2024-08-20 11:30:24 (ID: 100185934) Report Abuse | |
MarcelPagnol wrote:
Thanks to both of you for those information. A bit hard to have everything in mind but as you say it will come with time ! It will ! |
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posted: 2024-08-20 11:41:57 (ID: 100185935) Report Abuse | |
I also have a question, when I read the resume I see at the beginning of the game always 1 and 10 2 and 11.
What does those lines means ? |
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posted: 2024-08-20 12:26:53 (ID: 100185936) Report Abuse | |
MarcelPagnol wrote:
I also have a question, when I read the resume I see at the beginning of the game always 1 and 10 2 and 11. What does those lines means ? The first down is always with 10 yards to go. If you rush and your RB or FB gets tackled with a loss of 1 yard, it goes to 2 and 11. If, for example, you win 4 yards instead, it would be 2 and 6. |
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posted: 2024-08-20 12:57:32 (ID: 100185937) Report Abuse | |
MarcelPagnol wrote:
when I read the resume I see at the beginning of the game always 1 and 10 2 and 11. I doubt it's "always" the case, but that means that your rushing attempt on 1st Down was stopped behind the line of scrimmage. It came up so often because your rushing attempt was always met by a 4-4-3 defense. Rushing against 3-4-4 would have likely led to different outcomes. |
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posted: 2024-08-20 13:58:29 (ID: 100185939) Report Abuse | |
When I meant often I mean at every stage there is a comment in bold.
That's those comment that I don't usually understand. |
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posted: 2024-08-20 14:51:51 (ID: 100185940) Report Abuse | |
Can you copy paste an example ?
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posted: 2024-08-21 07:20:35 (ID: 100185960) Report Abuse | |
15:00 1 and 10 to go on own 20, Georgian David (OC) snaps the ball to Žika Naidole (QB), Žika Naidole (QB) selected Bronislav Valík (TE/R) as target, Jean-Christophe Gandon (DE/R) breaks through the line, Eugen Bell (FB/C) blocks, Lumír Semerád (MLB) seems to go for the blitz, Žika Naidole (QB) gets sacked by Lumír Semerád (MLB), 10 yards for loss (I-formation vs. 4-4-3) more
14:35 2 and 20 to go on own 10, Georgian David (OC) snaps the ball to Žika Naidole (QB), who hands off to Eugen Bell (FB/R), this seems to be a run over the left end, Mykola Kravchuk (MLB) goes for the blitz, Eugen Bell (FB/R) sees no OLBs, there is no SS who could tackle him, Eugen Bell (FB/R) tackled by Grégory Colas (CB/R), forward progress: 19 yards (Shotgun 4 WR vs. Dime 4DL MLB 4CB 2SF) more Those line 1 and 10 / 2 and 20 that you have at each minute there is something in the game |
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