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Main / Discussions / Scout report Search Forum | |
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Poster | Message |
posted: 2011-09-27 10:34:39 (ID: 11892) Report Abuse | |
right, but what do you do with the draft picks?
The have upper 30 to 50 speed / strength. You have to lower those, too and then they are not that good at all. |
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Buffalo
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posted: 2011-09-27 10:38:24 (ID: 11893) Report Abuse |
All Players with Speed and Strenght with 15-20 at the beginning? Sounds very boring to me.
When the physicals should influence the wage than i would suggest to halve the skill value for calculation. 30 physicalskill would influence the wage like 15 non-physical skill. |
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Turtlemania
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posted: 2011-09-27 10:48:24 (ID: 11894) Report Abuse |
Buffalo wrote:
All Players with Speed and Strenght with 15-20 at the beginning? Sounds very boring to me. When the physicals should influence the wage than i would suggest to halve the skill value for calculation. 30 physicalskill would influence the wage like 15 non-physical skill. Why you do not mathematics first instead posting "sounds boring"? Current formula works: Skill 30 = 89,79% Potential My suggest was get down the speed & strength when Skill 1 for speed & strength is 85% and you do mathematics look what happens SURPRISE When base skill 1 = 85% so skill 15 for Speed Strength is 89,28% Wow - where is difference? And Jack you be one declared to me at beginning "we do not want cookie cutter player" Getting down skill level for physicals will avoid more being able to build cookie cutter player because you will receive players with 20 less total points Now when i do mathematics easy to train up a player speed & strength and do not mind if OLB needs both or better Speed or so But when you get values down and player need more training you will think about what to prefer and also make more difference in teams this is my opinion on this mathematics topic |
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TuffGong
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posted: 2011-09-27 11:23:36 (ID: 11895) Report Abuse |
I did not understand one bit of that jiberish...sorry...
i am sorry but dosnt sp st not affect the salary????? Last edited on 2011-09-27 11:24:34 by TuffGong |
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Turtlemania
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posted: 2011-09-27 11:27:13 (ID: 11896) Report Abuse |
TuffGong wrote:
I did not understand one bit of that jiberish...sorry... i am sorry but dosnt sp st not affect the salary????? From what you can train Speed Strenght Physical Condition dont effect the salary All other do included Agility |
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TuffGong
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posted: 2011-09-27 11:46:29 (ID: 11899) Report Abuse |
so then whats the problem? if you increase one main skill dramatically you will be paying lots, so have to monitor skills training and facilities to avoid big salary costs. either way you pay for it..can a player be top class with one skill only? or are there five top skills to determine the success of a player through the engine outcome?
oh, not to mention talent,,,why train a 1 star player besides physicals when he will be out the door in 2 seasons...imo.. |
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TuffGong
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posted: 2011-09-27 11:52:11 (ID: 11901) Report Abuse |
You may get a player with 4 star talent, however his physicals can be capped! so there is the logic.
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posted: 2011-09-27 11:53:32 (ID: 11902) Report Abuse | |
Turtlemania wrote:
Current formula works: Skill 30 = 89,79% Potential My suggest was get down the speed & strength when Skill 1 for speed & strength is 85% and you do mathematics look what happens SURPRISE When base skill 1 = 85% so skill 15 for Speed Strength is 89,28% Wow - where is difference? Ok, so you are suggesting to put the basic speed higher (skill = 1 = 85% instead of 75%) and then lower the step per skill level to get to 100% at 50. I don't know what this would mean to the engine. It's designed to 75% basic. Generally a nice suggestion, but I'm not sure if this would solve the problem. What's the difference to keep it the way it is. With this wage system you still would have to lower the rates for speed and strength to avoid bankruptcy. You only would have more simulated speed/strength, and would only lower the diffences between a speed 1 player and a speed 50 player. Turtlemania wrote:
And Jack you be one declared to me at beginning "we do not want cookie cutter player" Getting down skill level for physicals will avoid more being able to build cookie cutter player because you will receive players with 20 less total points Now when i do mathematics easy to train up a player speed & strength and do not mind if OLB needs both or better Speed or so But when you get values down and player need more training you will think about what to prefer and also make more difference in teams this is my opinion on this mathematics topic It's true, you would have to train more, but it would be more an economical based decision. "Train speed and strength only if you have to raise the max level of your skills" So you train a WR with 20 speed like catching to 20, positioning to 20 and then maybe speed to 21, catching to 21, positioning to 21 and so on. Looks like cookie cutter to me. To avoid cookie cutter the wage system should be different in total. I never tried the contracts, because it's a oneway thing. But from my point of view wages should be market driven. But for that you would need a deeper economical basis and a different transfer market. |
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posted: 2011-09-27 11:56:45 (ID: 11903) Report Abuse | |
TuffGong wrote:
so then whats the problem? if you increase one main skill dramatically you will be paying lots, so have to monitor skills training and facilities to avoid big salary costs. either way you pay for it..can a player be top class with one skill only? or are there five top skills to determine the success of a player through the engine outcome? oh, not to mention talent,,,why train a 1 star player besides physicals when he will be out the door in 2 seasons...imo.. Sorry, but to which topic is this answers? Turtlemania asked why speed and strength shouldn't be also wage relevant and now we are discussing that topic. is this answer related to that? |
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posted: 2011-09-27 11:57:24 (ID: 11904) Report Abuse | |
TuffGong wrote:
You may get a player with 4 star talent, however his physicals can be capped! so there is the logic. What kind of logic? |
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