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Main / Discussions / Introducing Coaches (Head coach and Assistent coaches) Search Forum
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espen
posted: 2011-12-20 10:01:41 (ID: 20384) Report Abuse
1) Is it possible to sell a coach?
2) Can you improve the coaching points of a coach?
3) Can you improve the consistency of a coach?
4) Can you improve the experience of a coach?
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Turtlemania
posted: 2011-12-20 10:24:14 (ID: 20385) Report Abuse
Admin wrote:

How are the factors for Consistency and Experience calculated?

As mentioned earlier, the consistency and experience of the coaches play a role in the calculations. In general, the higher they are the better. You do not need to know exactly how the calculations work. However, if you are curious, the formula is as follows:
EXP = Coaches Experience (each full star represents 10 points here, 3 star Experience = EXP 30)
CON = Coaches Consistency (each full star represents 10 points here, 3 star Consistency = CON 30)
rand = Random Number Generator

Exp-Factor = 1 + ((EXP - 40 ) / 100 / 2)
rand_con=1 + (rand(0 - (55-CON),(55-CON)) / 100 / 5)
EXP-CON-factor=Exp-Factor * rand_con
Final-CP = CP * EXP-CON-factor

The calculation is done once per event. This means, if a coach gets a bonus based on consistency, the actual CP used will be the same for the complete training of all players, or for a complete game. There are no recalculations based on consistency during the same event.


Ok so lets see if i have a logical error!

Half Star = lowest = 5 in EXP and/or CON
5 Star = highest = 50 in EXP and/or CON

EXP-Faktor:
When 5 -> Faktor 0,825
When 50 -> Faktor 1,05

Rand_Con-Faktor AND Assumpt baddest roll possible!

When 5 -> Faktor 0,88 = 1+((0-55-5)/100/5)
When 50 -> Faktor 0,79 = 1+((0-55-50)/100/5)

!!! So Coaches with highest possible Consistency will perform worse on baddest possible roll compared to baddest possible roll for baddest consistency coaches!!!

And this then extrapolate when calculate EXP-CON-Faktor:

Exp 5 & Con 5 = 0,726
Exp 5 & Con 50 = 0,65175


Exp 50 & Con 5 = 0,924
Exp 50 & Con 50 = 0,8295

Both times on the baddest roll possible for Con the low con combination gives a better faktor

So - where is the wrong thinking?

Thanks for clarification!
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Turtlemania
posted: 2011-12-20 10:27:30 (ID: 20386) Report Abuse
espen wrote:
1) Is it possible to sell a coach?
2) Can you improve the coaching points of a coach?
3) Can you improve the consistency of a coach?
4) Can you improve the experience of a coach?


I will try:

1) No - and this is "bad" when you have lot time coaches and they improve Experience and become more powerful and valuable

As i understand: you can only fire them and all improved experience is gone "for nothing"

2) Yes but only by replacing them with better new coaches

3) No, Consistency is fixed

4) Yes, this will happen with time and games you play automatically
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Tarjan
posted: 2011-12-20 10:35:54 (ID: 20387) Report Abuse
Admin wrote:


This is why we have "special weeks", where are flooding the market with coaches. The first week we will have only HCs on the market. You should be able to hire the guy you want. Of course I can not guarantee there won't be any bid wars...


OK thanks I only wondered the amount of Coaches available.

If there are more Coaches on the List than Teams i have no Problem getting a "lower" Coach if at all i get one .

Just developing the Staff as the Team is in my Eyes more interesting than having Supercoaches an Superplayers from the beginning.

And the Rest (AC and Developing) i will wait and see how it works out and simply hope the best, any developing is good developing
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Admin

Contact
posted: 2011-12-20 10:51:40 (ID: 20389)
juveddy wrote:
Only one question for clarity:

Does this change mean that the current, staff-based training will be replaced with this coach-based one?

So you can't have staff and coaches at the same time, I guess.


Exactly!
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Admin

Contact
posted: 2011-12-20 10:52:56 (ID: 20390)
espen wrote:
1) Is it possible to sell a coach?
2) Can you improve the coaching points of a coach?
3) Can you improve the consistency of a coach?
4) Can you improve the experience of a coach?


1) no, not yet
2) no, not yet. This leaves room for a suggestion like a coaches school
3) no, in no way
4.) yes, by playing games
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Admin

Contact
posted: 2011-12-20 10:54:33 (ID: 20391)
Turtlemania wrote:
Admin wrote:

How are the factors for Consistency and Experience calculated?

As mentioned earlier, the consistency and experience of the coaches play a role in the calculations. In general, the higher they are the better. You do not need to know exactly how the calculations work. However, if you are curious, the formula is as follows:
EXP = Coaches Experience (each full star represents 10 points here, 3 star Experience = EXP 30)
CON = Coaches Consistency (each full star represents 10 points here, 3 star Consistency = CON 30)
rand = Random Number Generator

Exp-Factor = 1 + ((EXP - 40 ) / 100 / 2)
rand_con=1 + (rand(0 - (55-CON),(55-CON)) / 100 / 5)
EXP-CON-factor=Exp-Factor * rand_con
Final-CP = CP * EXP-CON-factor

The calculation is done once per event. This means, if a coach gets a bonus based on consistency, the actual CP used will be the same for the complete training of all players, or for a complete game. There are no recalculations based on consistency during the same event.


Ok so lets see if i have a logical error!

Half Star = lowest = 5 in EXP and/or CON
5 Star = highest = 50 in EXP and/or CON

EXP-Faktor:
When 5 -> Faktor 0,825
When 50 -> Faktor 1,05

Rand_Con-Faktor AND Assumpt baddest roll possible!

When 5 -> Faktor 0,88 = 1+((0-55-5)/100/5)
When 50 -> Faktor 0,79 = 1+((0-55-50)/100/5)

!!! So Coaches with highest possible Consistency will perform worse on baddest possible roll compared to baddest possible roll for baddest consistency coaches!!!

And this then extrapolate when calculate EXP-CON-Faktor:

Exp 5 & Con 5 = 0,726
Exp 5 & Con 50 = 0,65175


Exp 50 & Con 5 = 0,924
Exp 50 & Con 50 = 0,8295

Both times on the baddest roll possible for Con the low con combination gives a better faktor

So - where is the wrong thinking?

Thanks for clarification!


Could you pls switch to german, via PM. I will try to understand and answer here for the community.
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Admin

Contact
posted: 2011-12-20 10:56:17 (ID: 20392)
Turtlemania wrote:
espen wrote:
1) Is it possible to sell a coach?
2) Can you improve the coaching points of a coach?
3) Can you improve the consistency of a coach?
4) Can you improve the experience of a coach?


I will try:

1) No - and this is "bad" when you have lot time coaches and they improve Experience and become more powerful and valuable

As i understand: you can only fire them and all improved experience is gone "for nothing"

2) Yes but only by replacing them with better new coaches

3) No, Consistency is fixed

4) Yes, this will happen with time and games you play automatically


My no on 2 and his yes on 2 are both right!

The thing with the market is: is could be possible, but we did not spent a single thought on this so far. There is absolutely no "NO, never" on this topic.
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NYDOGS
posted: 2011-12-20 13:56:43 (ID: 20402) Report Abuse
It seems that the coaching addition could be an amazing game development because if offers so much strategies options when you look at it.

I can't wait to see the impact on the game.

However, I would just put a little complaint with the way it is launched. Even if most of the active players love in RZA the depth and complexity of the game, many newbies are struggling with this point. Even if you say that you can go without coaches at the beginning, I'd rather see you provide each team with a very low talented HC (maybe without penalties for firing him). (quite like when we had level 1 coaches previously).
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Admin

Contact
posted: 2011-12-20 15:05:58 (ID: 20406)
NYDOGS wrote:
I'd rather see you provide each team with a very low talented HC (maybe without penalties for firing him). (quite like when we had level 1 coaches previously).


That is a nice idea!
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