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BoaTek
Niceville Norsemen

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posted: 2025-01-16 03:46:09 (ID: 100188700) Report Abuse
gccsteel wrote:
Is it considered bad to use the 1st, 2nd, etc. orders from the game plan screen for offense?

If anyone has any tips or guide / post recommendations, it would be appreciated.


Hey gccsteel. You should absolutely use the presets, just in case your playbook doesn't cover a play. I doubt you will get many tips on playbooks, but I have a few general tips I don't mind sharing.

I turn off lines to create "blank" lines in my playbooks to break up sections. It's a little easier on the eyes. Also, you can use your "Check your Playbook" to help find plays if your PB gets too big.

The playbook is and it isn't specific. You really have a lot of flexibility. One of the benefits of running smaller playbooks is that you do get some random plays throughout the game. I shoot for about 15%, and all random plays are low probability situations. For example, 1st and 10 is going to happen a lot all up and down the field the entire game. However, you won't play nearly as many 2nd downs on your own 12. That's just my preference though. Others would disagree.

I also use that "export rules" button a lot to save the PBs so I can use that PB slot again. I save a lot of PBs. It is nice to go back and see what worked, what did not, if and when you run into the same manager again. Just be careful that you don't become too predictable.

Once you get some of the concepts down, the PBs get a little easier to tweak for a game. You can create templates that play to your strengths and import them so you start with a framework that you can then tweak for your specific opponent. Again, just be careful about predictability. It's easy to inadvertantly create patterns when importing and some of these guys are crazy good at spotting patterns.

Those are just some general tips. Unfortunately, the PB UI is not the best and creating PBs is very time consuming at first. Good luck with it.

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jpnwrt
Orono Ancient Snappers

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posted: 2025-01-16 04:54:23 (ID: 100188701)  Edits found: 2 Report Abuse
BoaTek wrote:
(...)
I turn off lines to create "blank" lines in my playbooks to break up sections. It's a little easier on the eyes.
(...)


I do the same! And for the same reasons.

My PB's are not even close to 1000 lines, still, until I started doing it,
I found it easier to start preparing a new PB from scratch, rather than making a copy of one of the previous ones and trying to modify it.

In my case using such blank lines stemmed from my programming experience. Not a surprise, because in essence preparing the PB is programming It wasn't unusual for me to work with codes of tens of thousands of lines, and regardless if they were written by myself, or, even more importantly - when I was only modifying somebody elses's program - employing the blank lines greatly improved my ability to keep eyes on a specific section of the code.

Also, I'd advise to first use the paper and pen, and decide what is the most effective way of grouping the lines (where by "group" I mean a series of lines separated by such blank), so as not to mix too many different conditions. Of course - conditions. Not - the solutions. Because when preparing a new PB, you might add some conditions, or delete some, or (most often) just modifying the solutions. While the order of conditions should rarely require changes.
It is not a trivial task, because, unlike in typical programming language, we can't use conditionals allowing a jump to the next section, and a single misplaced set of conditions can screw up the whole sequence of events.
Also, personally I am more comfortable repeating the same identical line for each group individually, rather than trying to elegantly combine them together in one. Because, I believe, that's putting a time bomb in the PB

ps. Personally, I'd be very happy if Pete added the option to add the comment lines in PB. That would eliminate the need for the blankline trick BoaTek and I are talking about, and give the chance to better visualise what each group is about. I haven't decided to put it in the suggestions, though. In my programming style in a code of say 60k of lines at least 30k were comment lines. To myself. To any potential future user, especially. But when working with other people codes, I usually found only a few, and so cryptic, that to me they were useless. And I'd rather not bother Pete with something that would be only for one person's coding pleasures :-D

Last edited on 2025-01-16 04:56:25 by jpnwrt

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StuartW
Wrexham Exiles

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posted: 2025-01-16 08:53:40 (ID: 100188708) Report Abuse
jpnwrt wrote:
Also, personally I am more comfortable repeating the same identical line for each group individually, rather than trying to elegantly combine them together in one.


Great tip from you and Boatek about the blank lines. I'll try that...

Can you elaborate on what you mean by 'repeating the same identical line for each group'? Maybe with a fictitious example?

Thanks again!
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jpnwrt
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posted: 2025-01-16 10:05:00 (ID: 100188710) Report Abuse
Hmm.. Bad wording on my part. Nearly identical. And that "nearly identical" is less about the number of differences, and more about the similarity of the situation from the point of view what our immediate goal is.

For example this part:

Quarter Down to go Distance GL Score Clock Offense formation Playtype Playdirection
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -----------------------------------------
(...)
1 4 any >50 any any Goalline O punt all directions edit copy top up down bottom delete deactivate
(...)

I have put separately at the end of each of the 4 groups of offense PB (main groups in offense I have based on the quarter). Except for OT (it's still there but slightly modified).
Of course it's possible to combine all 4 into just one piece, but I prefer to have it split, because then I see each quarter as a whole - not having to remember that there is something elsewhere.

In the case of defense, I might have a group of lines which will be identical except for (1) quarter number (2) the difference in "prefer".

Just to give you example to explain the idea. Because to be honest, I said "I have it" but that was wishful thinking a bit :-D I _will_ have it, that's for sure. As soon as I have time to sit to it. Right now it's more in my head than in my PB's. But I am sure that's how I want it. Because it will be easier preparing a PB for specific opponent this way, looking only at specific parts that I know they are already there - and change them. Rather than going thru the whole code one line after another.

At least I hope so
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StuartW
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posted: 2025-01-16 10:31:48 (ID: 100188712) Report Abuse
Thanks, I get it now...(I think)

So, taking punts as an example, rather than giving one overall punt instruction to cover all quarters you might repeat broadly the same punt instruction in the separate 'Q1 PB group', 'Q2 PB group', etc.
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butchpt6
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posted: 2025-01-30 22:29:05 (ID: 100189001) Report Abuse
punch drunk wrote:
I have 4 playbooks. My big one is around 1000+ lines. By down and distance and position and time and qtr and score. Sometimes it's pass heavy. Sometimes it's run heavy. Often it's balanced. No way to really know which offensive scheme is gonna show up.

My other 3 books are varying degrees of depth and each formatted differently. One is Pass heavy. One run heavy. One fairly balanced.

It took many many many seasons to build, improve, tweak and correct etc..

I also have 4 different defense books all a little different.

Being unpredictable and hard to be scouted does win some games.




1000 LINES ?
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