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Main / Suggestions / New trait: Versatile mind Search Forum | |
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posted: 2025-08-18 08:36:17 (ID: 100193167) Edits found: 1 Report Abuse | |
Glass Joe wrote:
gccsteel wrote:
pete wrote:Maybe I do not remember, but where did we have this kind of discussion? I would like to understand how this is meant to be executed.
I played this game briefly about 5 years ago and I made the suggestion then. But it was encased in a primary suggestion of making 50 STR / 50 SPE not possible so you had some strategic decision of whether to cap the guy at 50 and suffer some minor speed loss or vice versa. And LB can't both cover WRs and defend the run effectively anymore which was my major gripe. Execution would be an additional field called "base position" which is locked after free swap period. Then position played (or changed) is modified based on conversion from base position to played position. They just all have to be penalties so you can't abuse a positive modifier (50 SPD DL and play him at CB and get a bonus modifier for example). OL -> DL would have no STR or SPD modifier since they are very similar. But moving or playing a DL to LB would get a speed penalty. Moving him back to base position would reverse the penalty but you would still get current Morale and TC penalties. You can also keep the current OOP to prevent people from not changing position to avoid the Morale and TC reset. I'd also like to see more specific base position for NT vs DT vs DE because those positions are all very different. Even if they are still all listed as DL on the roster. Like I said above, the strongest DE in the league would get obliterated trying to play NT. And the fastest NT would never be able to get around an OT. I'm in 100% agreement with this. Height and weight are arguably the greatest determining factors in NFL positions are they are not included in this game. Many players in college football are still growing and some have to change positions if they want to get drafted. Something like this would be the best way to compensate and make it a more accurate simulation. The NFL combine in general: Strength (Offense)= OL>TE>FB>RB>QB>WR Strength (Defense) = NT>DT>DE>MLB>OLB>SS>FS>CB Speed (Offense) = WR>RB>QB>TE>FB>OT>OG/C Speed (Defense) = CB>FS>SS>OLB>MLB>DE>DT>NT As for the original post, with some exceptions based on mostly offensive playing skills, the same scale could be considered to describe what used to be called a "tweener". That is, a player "in-between" positions and again, is usually determined by their height and weight. ![]() edit: I had thought about Pete and an idea on where we could change, I think we could have a STOP trait. this could be - a better stop and tackle trait, a WR run and stop, RB a stop and make a move , QB could stop and mix run for a pass, LB ~ CB could stop on a pass drop then play a run route - faster to break a short pass {like a cover Play } OR as the other Forum message a 2Min Drill - this way the extra move would be to the sideline rather than the yardage.. Last edited on 2025-08-18 13:19:52 by Marshall 15 |
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