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Main / Bug reporting / Error in training report Search Forum
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jack6
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posted: 2026-02-08 09:06:51 (ID: 100197040) Report Abuse
I have a FB on STR overtraining. Leon.
In the last report he did Pop up with gaining 0.1 , but the report shows oddly a gain from 44 to 44.7 instead of 44.6 to 44.7.
I have never Seen such stuff. Usually the gain is shown correctly.
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pete
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posted: 2026-02-08 09:29:25 (ID: 100197041) Report Abuse
do you have the report for him from the past?
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jack6
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posted: 2026-02-08 16:20:22 (ID: 100197049) Report Abuse
pete wrote:
do you have the report for him from the past?

Sure, what are you looking for?
A week before he did overtrain on SPE from 49.9 to 50.

<checking old reports for cap infos>

Oh man, now it gets really crazy.

Found his STR red cap report from 07.07.2024.
There he did go from 43.1 to 44 according the report.
His red cap was for sure 44, so that fits and he was as it seems one of those players the gamble on the 0.1 before red cap training did not work and it went to the cap.

But with the most recent report, where I did train his STR likely the 1st time since that red cap report 1.5 years back, it seems he was NOT exactly on the 44.0 but at 43.999 or something and the rounding did make it 44 with a red ! as it seems.

So the bug seems to be, that the rounding and the selection of the red or yellow ! does not work as intended.

From my point of view the red ! should only be there if the cap is really really reached.
But likely a 1 in a million problem.
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pete
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posted: 2026-02-08 20:26:54 (ID: 100197067) Report Abuse
The red marker appears once you hit the basic training threshold. From that point you could start overtraining your player.

How does this info change the bug report?
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jack6
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posted: 2026-02-08 21:03:46 (ID: 100197071) Report Abuse
My expection was always (and it did happen that way for me since the start):

I find with by scouts and regular training the caps.
With my level 20 scout I get the hint, the yellow !, 5 points before the cap.
Say the cap is 45, which mean, 44.9 -> still yellow !, 45.0 -> red cap shown.
It also means, as long as a yellow cap is shown, I can train normal and I get normal results, like 0.8 gain, so in my example, from 44.9 after one training to 45.7.
If I do that with the red cap, here 45.0, I don't get a gain of 0.8 I get a fraction of that and maybe after 4 or 5 trainings a gain of 0.1 to 45.1.

With my player I got the red cap way in the past to 44.0. I did not question the result, because it did look OK. The player did show on ever screen since then 44.0.
Now I did train 90% on that red capped value and got a gain of 0.7 to 44.7 and the report does show this. But that should not have happened. Because it was already red capped.

So the logic gives 2 possible solutions on what did happen, from my point of view.

1) The player was red capped and the training did give 0.7 gain, because of some error in the training calculation. Since the player was capped, it should have been max 0.1 gain, more likely no gain at all after 1 training.
-> the error would be in the training calculation.

2) The player was SHOWN red capped and the training did give 0.7 gain, because it was in reality only a yellow capped player and the training was a regular one and every training from NOW onward is overtraining and will give max 01. every now and then.
-> the errors would be eventually a visual one, a rounding issue or something else in the area of working with and showing the skill value, but obviously NOT the calculation like training.

My personal guess is, the error is in 2) to be found and there is some value range for skill values, where the rounding leads to a full number, while the exact value is not a full number and therefore the cap not reached at that moment.
Since I expect this range to be something very small, like 0.0001 or so, likely it is not worth to have a look into this too deeply.
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