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| Main / Suggestions / Expand the YA Search Forum | |
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| posted: 2026-03-14 13:57:32 (ID: 100198228) Report Abuse | |
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I just had a thought, which might be a nice suggestion.
I always have problems with the 22 YA slots. Fine, the idea is to have that limitation to force decisions and to limit the amount of players. But why not expand the slot amout for money per extra slot per Financial Update? Like a small amount for 1 extra, but for each extra it gets way more expensive every time, like 2 extra small amount + 2 times small amount. At 3 we have 1 + 2 + 3, at 4 we have 1 + 2 + 3 + 4 and so on. Example: team has 22 slots filled, no extra costs. Team adds another player, now 23, extra costs per financial u p d a t e 5000. Team adds another player, now 24, extra costs per financial u p d a t e 5000+10000. Another add, extra costs 5000+10000+15000 And so on. By that the Manager has more flexibility and still has to make decisions. No changes on all other restrictions in YA. |
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| posted: 2026-03-14 16:02:55 (ID: 100198233) Report Abuse | |
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This is going to be automatic? Like, you add the player and then the extra amount is paid on financial update; or you need to create the new slot prior to the addition of the player?
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| posted: 2026-03-14 16:53:12 (ID: 100198236) Report Abuse | |
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linkleo911 wrote:
This is going to be automatic? Like, you add the player and then the extra amount is paid on financial update; or you need to create the new slot prior to the addition of the player? My idea was to have that automatic. Like if the amount of players exceeds 22 on financial update, the amount is to be paid. Usually you add a player and don't fire him, except he is a bust right away. But you are right, we likely would have to discuss, whether adding a player AFTER an u p d a t e and firing that or a different one BEFORE an u p d a t e does need extra treatment as well. So maybe the idea is great to have the payment on the slot, not the player. Like 'I want 23 slots' and if you want to reduce the slots, you have to order that and it is executed only after financial update? And adding is right away with the payment right away. So it would be: I want to add, press button, pay the extra. Financial update, pay the extra ... until I don't want the slot, oder the deduction by pressing the button Financial update, pay the extra a last time and then the slot is reduced next financial update, no extra for that (no reduced) slot |
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| posted: 2026-03-14 17:26:47 (ID: 100198240) Report Abuse | |
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Another point on it: with the auto solution we would never have players under 21 yo, recently bought, being sent to the main team. The YA would have "unlimited" space for all these young players being bought out of TM.
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| posted: 2026-03-14 21:12:29 (ID: 100198244) Report Abuse | |
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linkleo911 wrote:
Another point on it: with the auto solution we would never have players under 21 yo, recently bought, being sent to the main team. The YA would have "unlimited" space for all these young players being bought out of TM. That's a point. So once over 22, no direct transfer to YA for under 21 sounds right. Thanks for the hint. |
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| posted: 2026-03-15 11:22:21 (ID: 100198253) Report Abuse | |
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look i like the idea my only pushback is the managers with a bunch of money will buy up the ya spaces making the game more unfair... maybe there could be an option to expand to 25 by paying 50 to 100k more a week but there does need to be a cap in place...
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| posted: 2026-03-15 14:03:15 (ID: 100198254) Edits found: 2 Report Abuse | |
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MacsUltraVideosYT wrote:
look i like the idea my only pushback is the managers with a bunch of money will buy up the ya spaces making the game more unfair... maybe there could be an option to expand to 25 by paying 50 to 100k more a week but there does need to be a cap in place... From My Point of view the cap is in the concepts with the exponential extra fee growth. In the example the initial fee for the +1 Spot was 5000, for +2 5000+10000 = 15000, for +3 5000+10000+15000=30000, for +4 5000+10000+15000+20000=50000, for +5 5000+10000+15000+20000+25000=75000 and so on. At +10, which would be Not THAT many more players, it would be 275000, if I did calculate right. PER week. That‘ a lot. And maybe it should not be 5000 initial, but 10000? Then double the Numbers on the example and at +10 it would be 550000. On top, the 6 Chancen on YA Promotions to senior stay as they are. Last edited on 2026-03-15 14:05:04 by jack6 |
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| posted: 2026-03-15 14:16:05 (ID: 100198255) Report Abuse | |
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jack6 wrote:.
On top, the 6 Chancen on YA Promotions to senior stay as they are. That is very important to note. One could have many players on YA but will still be limited by the promotion limit per season. So I think we will not see too much "abuse" of the paid YA cap. |
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| posted: 2026-03-15 19:10:05 (ID: 100198258) Report Abuse | |
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Honestly, I think 22 spots in the YA are too many. I would reduce them. Currently, the YA (well managed) is much, much more productive than the 3 players in the Draft, which has been reduced to an (almost) meaningless procedure. If we want more equality in the game, if we don't want the powerful to become more and more powerful, we need to limit the tools that make them powerful. And I think the YA is a very important one. ![]() |
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| posted: 2026-03-15 20:47:42 (ID: 100198263) Report Abuse | |
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I'm a bit stunned by this post, I have to confess.
Obviously I'm managing my YA not well enough, as it seems. But seriously, 22 spots right now, staring age 16 for players, until 20 years old on their last year of eligability. That makes it 16, 17, 18 , 19 and 20 as years, in sum 5 different years. In average that would make it 4 per year +2 extra for whatever. Assuming the aim is having 3 good ones and the speed of assessment for the physicals SPE and STR to know what to do with the player, 3 seasons for position based training is already a gift, which would make 3 years each 3 players as prospects, covering 9 spots, leaving 13 spots for age 16 and 17. That's less than 7 for those per year and of those roughly 50% HAS to be a good one, of the system does not work. Right now, from my expierence, 50% is not given thing, more between 30% and 40%. Right now I have 9 17 year olds in my YA as potential prospects. Of those so far 2 players did show acceptable values, but I would aim higher, if I would look for players on the market, so the reality I have right now a potential class for next season of 0 to 9. Sure, 9 it won't be, but the chances are high 50% will be busts (like I had today, with a REALLY STRONG yellow capping at 37 ).
I barely get going with the 22 spots. But to be fair, I'm TRYING to get more then 3 out of the YA every season. Sometimes that works, sometimes not. Right now I do promote early so I have more slots in average per season. But having extra slots, would for sure help. |
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