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| Main / Suggestions / Expand the YA Search Forum | |
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| Poster | Message |
| posted: 2026-03-17 18:12:14 (ID: 100198370) Report Abuse | |
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Radu91 wrote:
jack6 wrote:
The so called top teams have a deeper view on what works and what not and limiting the roster on the field the staff would just limit it for all and they would still, statistically, win more games, and the discussion would still be there, just with less focus on money. The advantage is that gap of knowledge and as long as THEY don't spill the beans on HOW, that knowlege has to be earned by try and error or copy and paste, what ever. O, Jack, if this were to be true, it would be so much better, but c'mon. I highly doubt that they spend 2-3 hours preparing for each game with what to do on the offense and what to do on the defense. Honestly. I admit it, i did it. I have so much defensive playbooks created for other teams and most of them know it. And? do you think i won each game? And i really doubt that this is a tricky game with passing on the left side of Shotgun only, or running on the right side of Big I Formation only. I asked this question before, what is the purpose of ELO, and the answer was it's like a chess ranking. Then why do the high ELO teams benefit the most from the game going in their direction, even if you are in the control for 3 quarters and you lose in the 4th, because ups, INT or a fumble or whatever. And then you hear "bad game engine draw" in the end. Seems shady to me. You know, Kanar and others did quit for a specific reason. Now i'm not saying that they were right, and i'm not saying that they were wrong, but i feel like the answer is somewhere in the middle. Now, like Quim said, i have my opinions like everyone else. And i will not leave the game because i enjoy it most of the times (and no, not only when i'm winning), because i know how to lose also, but it's like i said in the past, some results make people quit and it's sad to see that. Your post implicate that ELO is some how connected to the engine calculation, which I highly doubt. ELO was added way later and I don't think the engine was adjusted to that ranking tool and use it. The engine is a calculation machine based on propabilities and values. My guess is, those on top teams know how to maximize their chances. Honestly I don't think the 'secret' is very complicated, but as a magic trick, if you know it, it's easy, if not, looks like a mystery. |
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| Quote Reply Edit | |
| posted: 2026-03-18 06:48:41 (ID: 100198407) Report Abuse | |
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jack6 wrote:
Your post implicate that ELO is some how connected to the engine calculation, which I highly doubt. ELO was added way later and I don't think the engine was adjusted to that ranking tool and use it. The engine is a calculation machine based on propabilities and values. My guess is, those on top teams know how to maximize their chances. Honestly I don't think the 'secret' is very complicated, but as a magic trick, if you know it, it's easy, if not, looks like a mystery. Yeap, that's my opinion. I do believe in some ways that ELO is connected. That's my 2 cents. Regarding everything else as a magic trick, i don't believe that to be true. Find good players, train them, have good playbooks that every game you get a |
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| posted: 2026-03-18 08:57:31 (ID: 100198411) Report Abuse | |
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jack6 wrote:
But even if that all gets equalized, those teams GETTING the playbook and preparation aspects and having the will to invest in that will win. No change here. That's why I don't get it. That is what I meant Jack, I was not complaining about others success, but I just don't GET the playbook and maybe some other things eg contracts, scouting etc |
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| posted: 2026-03-18 12:00:49 (ID: 100198418) Report Abuse | |
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If you have time, try doing a little exercise. Take your 5/6/ million a week team and try to create a team (or several) where you can't exceed 3 million. You will realize that you will have to leave many starters out of the team and that you will have to choose. Do I put the 300k QB or reinforce the Defensive Line? Do I bet on a good pair of CB's and LB's? Do I make a team where all the players are at the same level?... Maybe the opposing team will have bet (or not) on a good QB and 2 WR and will choose to play through the air. Or the other way around, they will run on the ground with an elite HB. Many options and ways of playing will open up and the distance between the elite teams and the rest of the teams will be reduced. It will make the game more exciting and fun. Obviously, good teams with experience, good playbooks and who know how the engine works will have an advantage over the rest, but not as much as before. It's about cutting the gap, not eliminating it and starting from scratch. And it's a very easy measure to apply. ![]() |
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| Quote Reply Edit | |
| posted: 2026-03-18 12:01:06 (ID: 100198419) Report Abuse | |
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jack6 wrote:
Radu91 wrote:
jack6 wrote:
The so called top teams have a deeper view on what works and what not and limiting the roster on the field the staff would just limit it for all and they would still, statistically, win more games, and the discussion would still be there, just with less focus on money. The advantage is that gap of knowledge and as long as THEY don't spill the beans on HOW, that knowlege has to be earned by try and error or copy and paste, what ever. O, Jack, if this were to be true, it would be so much better, but c'mon. I highly doubt that they spend 2-3 hours preparing for each game with what to do on the offense and what to do on the defense. Honestly. I admit it, i did it. I have so much defensive playbooks created for other teams and most of them know it. And? do you think i won each game? And i really doubt that this is a tricky game with passing on the left side of Shotgun only, or running on the right side of Big I Formation only. I asked this question before, what is the purpose of ELO, and the answer was it's like a chess ranking. Then why do the high ELO teams benefit the most from the game going in their direction, even if you are in the control for 3 quarters and you lose in the 4th, because ups, INT or a fumble or whatever. And then you hear "bad game engine draw" in the end. Seems shady to me. You know, Kanar and others did quit for a specific reason. Now i'm not saying that they were right, and i'm not saying that they were wrong, but i feel like the answer is somewhere in the middle. Now, like Quim said, i have my opinions like everyone else. And i will not leave the game because i enjoy it most of the times (and no, not only when i'm winning), because i know how to lose also, but it's like i said in the past, some results make people quit and it's sad to see that. Your post implicate that ELO is some how connected to the engine calculation, which I highly doubt. ELO was added way later and I don't think the engine was adjusted to that ranking tool and use it. The engine is a calculation machine based on propabilities and values. My guess is, those on top teams know how to maximize their chances. Honestly I don't think the 'secret' is very complicated, but as a magic trick, if you know it, it's easy, if not, looks like a mystery. I could certainly see it used in the engine, I mean when you go to set your match settings the game gives you a prediction using a yellow arrow and that's all based on ELO... maybe it does have a place in the engine but a small one... |
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| Quote Reply Edit | |
| posted: 2026-03-18 12:05:26 (ID: 100198422) Report Abuse | |
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waky53 wrote:
jack6 wrote:
But even if that all gets equalized, those teams GETTING the playbook and preparation aspects and having the will to invest in that will win. No change here. That's why I don't get it. That is what I meant Jack, I was not complaining about others success, but I just don't GET the playbook and maybe some other things eg contracts, scouting etc it takes time... it took me 2 grueling days but basically here's what you do: 1st & 11-20 (4 plays for 4 quarters just in case there's a penalty) 1st & 10 (4 plays for 4 quarters) and then move on to the other downs but my playbook has like 200+ lines so it takes time... and also maybe that gets minimized in the game engine and coaches karma doesn't have as great of an effect on the game.... |
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| Quote Reply Edit | |
| posted: 2026-03-18 12:07:00 (ID: 100198423) Report Abuse | |
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Quimriera wrote:
If you have time, try doing a little exercise. Take your 5/6/ million a week team and try to create a team (or several) where you can't exceed 3 million. You will realize that you will have to leave many starters out of the team and that you will have to choose. Do I put the 300k QB or reinforce the Defensive Line? Do I bet on a good pair of CB's and LB's? Do I make a team where all the players are at the same level?... Maybe the opposing team will have bet (or not) on a good QB and 2 WR and will choose to play through the air. Or the other way around, they will run on the ground with an elite HB. Many options and ways of playing will open up and the distance between the elite teams and the rest of the teams will be reduced. It will make the game more exciting and fun. Obviously, good teams with experience, good playbooks and who know how the engine works will have an advantage over the rest, but not as much as before. It's about cutting the gap, not eliminating it and starting from scratch. And it's a very easy measure to apply. ![]() yeah I think that's a great measure to put in and make things more competitive, if you want you should put it in suggestions (like create a topic about it maybe) because that's a great concept... |
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