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Main / Discussions / Trades Search Forum
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scottishbronco
posted: 2012-06-11 18:53:20 (ID: 44286) Report Abuse
Ive recently had a trade reversed playing CSFBL and in -TOG- 3 there are 4 trade initiations for each coach, each season. It works on these sites because there are a set number of teams in each league so it becomes much easier to police. 24 or 26 in CSFBL and 32 team leagues in G I 3.

Trading will always be open to interpretation. One guy's needs may be seen as another guy's unfair deal.

*Note to admin - sorry for the game names*

Last edited on 2012-06-11 18:54:55 by scottishbronco

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canonico
posted: 2012-06-11 19:02:41 (ID: 44290) Report Abuse
Solana_Steve wrote:
Can you show me an online game of this type that has successfully implemented and policed a trading system?

Steve
SD Blitz


I dont know if your asking me... But in case you are, i at this moment play three Baseball games all three have trades in them, none of them is equal RZA but their all simmilar, not once did any user made any comment about cheating, we have a trading block/forum and the team that wants to promote a trade posts there the player/s that they want to trade, and ask what players they want in return, also those games are slightly diferent from RZA has for you to own a team you have to spend "credits" so the players you are trading belong to agents (Users) so its diferent in that way, one actually has a FPA (Fair Play Association) but its not there to overlook any trades, its there to help cut players if team owners are inactive or if team owners/managers dont oblige to what the contract stipulates i.e. "Pitcher must start 20 games".

Wont leave links has it might look bad to post other games links on the main forum. But i can PM you the links if you want.
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Meitheisman
posted: 2012-06-11 23:34:13 (ID: 44344) Report Abuse
I like the anonymous trading idea and the matching salary +/- 10% idea.

As for cheating I don't understand why people think it would be more of a problem with trades than it is with the current transfer market, if someone has multiple accounts he can take advantage of either system but other than that I don't see where cheating might occur. Just like managers value TM or drafted players very differently players would be valued differently in trades but that's not cheating.

Today some managers spend 40+M on players I personally wouldn't spend more than 1 or 2M on and that's not cheating. Trades would be fairly similar imo, a player's value is always going to be subjective.
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andrew2scott2
posted: 2012-06-12 01:20:59 (ID: 44354) Report Abuse
And simple add a simple veto system with so minual approve and disapprove and that will prevent way to uneven trades as well.

like if 9 was the chosen prime then 5 different mangers would have to vote yes or no for the trade to go through one way or other.
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notsch
posted: 2012-06-12 14:52:42 (ID: 44426) Report Abuse
andrew2scott2 wrote:

like if 9 was the chosen prime then 5 different mangers would have to vote yes or no for the trade to go through one way or other.


Could work, the transfer market is used a lot, making one more click to accept a trade is no big deal.
But we don´t know how the market would change after introducing such a system...i dunno, nevertheles
+1
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CCILL
posted: 2012-06-15 21:51:42 (ID: 44785) Report Abuse
Considering the current state of the xfer market, RZA financials and hoarding. It would be interesting to see WHO is concerned about cheating.

Canonico looks to have a great idea, no reason at all why there shouldn’t be trades in a league. I will also add that having a YA where you actually play games and can see what you actually have for youth would make for a better game in the long run. But random seems to be preferred around here.
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MTS1972
posted: 2012-06-24 10:21:57 (ID: 45396) Report Abuse
CCILL wrote:
Considering the current state of the xfer market, RZA financials and hoarding. It would be interesting to see WHO is concerned about cheating.

Canonico looks to have a great idea, no reason at all why there shouldn’t be trades in a league. I will also add that having a YA where you actually play games and can see what you actually have for youth would make for a better game in the long run. But random seems to be preferred around here.


I have to agree with this, and IMO the only way that new managers/teams can have a better chance of becoming established and bridging the gap between them and the big, cash rich, teams, is to allow 'one on one' trades.

Cash for player, player(s) for player, draft picks included, i think they all need to be carefully looked at and incorporated - i have played soccer management games before where the transfer market was crucial to the leagues and, as also with fantasy NFL games, a 'trade veto' process was installed where managers could vote against pending trades and if more than X veto votes were received, the trade was cancelled - this primarily designed to stop multi account trades - but one trade per team allowed - so once youve dealt with Team A, you cannot deal with them again (maybe for a certain time span or something is fairer).

The current auction system is fine to an extent, but the big teams always get a massive advantage over the up and coming teams (bank balances, bid limit impositions due to Manager level) and the players that the lesser teams really could use to improve their teams and close the gap simply go to those with the big balances and theres nothing anyone can do about it. OK, fair play to those guys who have been around longer and deserve *some* advantage, but do they really prefer a league with a few premium teams in it, or do they want a healthier, deeper league, with more and more managers in it becoming established and their teams becoming ever more stronger and competitive?

A trade block page per team, giving maybe basic player info (scoutable? with the fee for the scout going to the selling team?) and then the interested party has to communicate with the selling team (increasing communication and player interaction), agreeing on a fee, posted to a pending trade page, with players able to veto the trade (maybe vetos only allowed from the buying teams league - maybe no trades allowed between teams in the same league) until a certain date - and then if the deadline passes the trade goes through.

I also think that teams shouldnt be allowed to list more than X players at any one time - i hate what Verburch5 has done because they are likely going BOT (according to info in our league forum) - 3 players available from any one team at a time surely is ample?

Last edited on 2012-06-24 14:54:54 by MTS1972

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bwadders76
posted: 2012-06-24 14:45:40 (ID: 45411) Report Abuse
I think there has to be some sort of feasibility study into this. The TM is good but not ideal as whenever a good player comes up for transfer you get blown away by the big bank balance players.

Maybe even bring in an independent panel of players (maybe one from each league) to ratify the deals. All they would need is to scout the two players involved and click a button to accept / reject. Those in the leagues where the trading teams play are not permitted to vote on the idea.

For example I may trade with the previous poster but his needs may be to fill an immediate hole but I want to look to replace an ageing player so I may be looking at potential. Maybe it could be linked to talent so you can only trade a 3* player with another 3* player. Then the only differing caps are intelligence, teamwork and physicals.
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Solana_Steve
San Diego Blitz

Usa   Solana_Steve owns a supporter account   Solana_Steve is a Knight of RedZoneAction.org

Joined: 2011-09-07/S00
Posts: 4954
Top Manager



 
posted: 2012-06-24 21:44:27 (ID: 45421) Report Abuse
I think this is only true because the game is new and there is a scarcity of highly trained players (draft level and above). Hence they all sell for huge amounts of cash.

However, since there is very little limit on maximum training, soon there will be a lot of highly trained and over trained players (players with excessive salaries). When that happens, I don't the TM will be quite so crazy. Additionally, I think it will be much easier for newer club to catch up, because their will be a lot of mature players on the market to choose from.


Steve
SD Blitz
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