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Main / Suggestions / Possible change to Depth Chart Search Forum
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JohnHW
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posted: 2023-06-22 07:18:44 (ID: 100174974)  Edits found: 3 Report Abuse
pete wrote:
To me it seems I am missing something in your suggestion, John.


Hi Pete,

Maybe I am misunderstanding how the game engine selects players which would mean that the suggestion wouldn't make sense.

The manual says, and this is the core of the matter, "If you set more than one player per position, the depth chart uses an algorithm based on physical condition to determine which player offers the team the best chance to win."

This means that if someone lower in the depth chart has a higher physical condition, then the lower player will start - something that we have discussed before. I would like that algorithm to s e l e c t from only the first string until they drop below the sub energy limit and then the algorithm should s e l e c t from the remainder of the DC.


Best wishes,
JohnHW
Leadhills

Last edited on 2023-06-22 07:21:27 by JohnHW

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JohnHW
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posted: 2023-06-22 07:19:44 (ID: 100174975) Report Abuse
Not sure why "select" has big letter gaps there, that wasn't my typing!
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pete
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posted: 2023-06-22 14:39:09 (ID: 100174982) Report Abuse
JohnHW wrote:
Not sure why "select" has big letter gaps there, that wasn't my typing!


That is a very rude SQL injection protection, and not your fault
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pete
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posted: 2023-06-22 14:41:04 (ID: 100174984) Report Abuse
JohnHW wrote:
This means that if someone lower in the depth chart has a higher physical condition, then the lower player will start


No. It will s e l e c t the top ordered player in that case. All guys have a 100% ingame energy at Kickoff. Physical condition determines, how fast they lose ingame energy. The engine does not use physical condition during game sim.
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JohnHW
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posted: 2023-06-22 19:47:44 (ID: 100174998) Report Abuse
pete wrote:

No. It will s e l e c t the top ordered player in that case. All guys have a 100% ingame energy at Kickoff. Physical condition determines, how fast they lose ingame energy. The engine does not use physical condition during game sim.


Thanks Pete,

That wasn't clear to me. The manual only mentions energy twice and this wasn't clear to me from either entry. That's not a criticism - you can't make everything clear to the tiniest detail though, life's too short to write all that or to read it.

So is it true to say that the engine picks the players from the top of the DC, only moving down the DC when their in-game energy hits the substitution setting in the game settings?
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pete
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posted: 2023-06-23 06:13:42 (ID: 100175001) Report Abuse
JohnHW wrote:
So is it true to say that the engine picks the players from the top of the DC, only moving down the DC when their in-game energy hits the substitution setting in the game settings?


Basically yes, with a few conditions to add, like injuries and so on.
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JohnHW
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posted: 2023-06-23 06:33:54 (ID: 100175003) Report Abuse
In that case it does just what I wanted, I just didn't realise that from what is said in the manual.
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pete
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posted: 2023-06-23 10:02:02 (ID: 100175007) Report Abuse
Any native English speaker: you are welcome, to provide suggestions on better wording in the manual.
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JohnHW
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posted: 2023-06-23 13:17:06 (ID: 100175008) Report Abuse
I'll have a crack at that later, though if anyone else wants to leap in, that's no problem.
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JohnHW
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posted: 2023-06-23 16:20:58 (ID: 100175011) Report Abuse
Hi Pete,

All credit to you and jpnwrt if this is correct. Any errors are due to my misunderstanding of your (both of you) most excellent and patient responses to my thoughts.

I propose changing the DC section of the manual to have three elements. They could be separated but are probably more useful together. Also if we could adjust the term "Fitness / Energy" on the match-settings form and the game stats pages (not sure what it tells us on the stats page) for consistency of terms, that would be great.

Depth chart

The Depth Chart is your way of setting the proper players into the proper positions. The engine checks for each single play and position if there is a player available on the DC. If you set more than one player per position, the depth chart uses the player selection rules to s e l e c t the appropriate player.

There are up to 10 different sets of the DC available for supporters, but everyone has at least one DC. You decide in your match settings which DC set the engine will use on a per game basis. This enables you (if you are a supporter) to have different setups, like a DC with all your starters for league and cup matches and another one with your youngsters for friendlies.

There is a maximum limit of 55 players that you are allowed to add on your depth chart, these become your active players for the game. If you create an incorrect Depth chart (too few players, too many players, no Depth chart selected) the engine will create an In-game Depth chart (IDC) for you. In case you have too few or no players in your Depth chart, the engine will fill the IDC with randomly selected guys out of your roster and use them for playing the game. If you have too many players in your Depth chart, the engine will cut the IDC until it meets the maximum roster count.

Game Energy

Each player starts the game with 100% energy and loses energy with each play they are on the field and regains energy when there is a play where they are not on the field.

The rate at which they lose and regain energy is dependent upon their Physical Condition so a player with higher PC loses energy more slowly and regains it more quickly than a player with lower PC.

Player Selection

The engine checks for each single play and position if there is a player available on the DC. If there is more than one player on the DC for the position then it will s e l e c t the eligible player closest to the top of the DC list for that position.

Players are eligible for selection if they are uninjured and their Game Energy is above the value that you have set in your match-settings. Because players regain energy when not on the field for a play, and become injured and recover, players will become ineligible and then eligible again as the game progresses.

If you tick the "first string player" tick-box, this player (or those players) in a position group (for example RB or ILB) will be preferred by the engine, no matter what else you set as the Game Energy substitution value within your match-settings, though selection between them (if more than one) will still consider Game Energy. The only chance for a substitution of a first-stringer by non-first-stringers is then if the first-string player gets injured in which case the engine will s e l e c t another player from this position group, or if none are available the engine selects randomly from the IDC.
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