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Solana_Steve
San Diego Blitz

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Joined: 2011-09-07/S00
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posted: 2015-03-18 23:31:01 (ID: 100051510) Report Abuse
I tried this once, just to push somebody from 39.x to 40.0. It was like 0.1 pts / every 3+ trainings. Not sure if it's the same rate at say 49.x to 50.0.

Steve
SD Blitz
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Rock777
posted: 2015-03-18 23:40:50 (ID: 100051513) Report Abuse
Drac32Drac wrote:
jack6 wrote:
If I remember correctly from the testing stage I had a 0.1 pop around every 10 trainings.
From my point of view not worth the try.


I think I'm going to try for a few trainings and record the data. If it's too slow, I was just going to sell him anyways.


Let us know what you find out.
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Drac32Drac
posted: 2015-03-19 01:43:50 (ID: 100051521) Report Abuse
Rock777 wrote:
Drac32Drac wrote:
jack6 wrote:
If I remember correctly from the testing stage I had a 0.1 pop around every 10 trainings.
From my point of view not worth the try.


I think I'm going to try for a few trainings and record the data. If it's too slow, I was just going to sell him anyways.


Let us know what you find out.


I will go ahead and start recording the data and post it here as it comes in. To begin with, I will post the relevant training stats here.

Player has 50 TW.
HC has 5 star EXP.
AC has 4.5 star EXP and 62 CP.
Effective CP average by my calculations should be around 66.7.

A typical STR skill up with this setup should be right around 0.55 each training if it were not capped (not counting radom factors).

If red-capped training is at around 10%, assuming no rounding issues, I'd expect 0.1 points trained roughly every other training.
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mikemike778
posted: 2015-03-19 08:55:56 (ID: 100051534) Report Abuse
who is the player ?

All your players seem to be 3.5 rated or less. If they are close to capping all useful skills, I'd have expected 4.5.

If their physicals are that bad , along with experience you might need to consider firing instead of paying the wage.

Re the question, I wouldn't bother. 1 point of strength wont make much difference. A player capped on everything you want permanently on 100% PC.
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jack6
Leverkusen Leopards

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Posts: 7105
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posted: 2015-03-19 14:19:23 (ID: 100051539) Report Abuse
Drac32Drac wrote:
A typical STR skill up with this setup should be right around 0.55 each training if it were not capped (not counting radom factors).

If red-capped training is at around 10%, assuming no rounding issues, I'd expect 0.1 points trained roughly every other training.

At 10%? I would predict you see a 0.1 jump once every few SEASONS!.
At 90% the speed is somewhat of 8-10 trainings for 0.1 jump, if I remember correctly.
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Gambler75
posted: 2015-03-19 14:43:39 (ID: 100051540) Report Abuse
jack6 wrote:
Drac32Drac wrote:
A typical STR skill up with this setup should be right around 0.55 each training if it were not capped (not counting radom factors).

If red-capped training is at around 10%, assuming no rounding issues, I'd expect 0.1 points trained roughly every other training.

At 10%? I would predict you see a 0.1 jump once every few SEASONS!.
At 90% the speed is somewhat of 8-10 trainings for 0.1 jump, if I remember correctly.


I believe he meant if the value of the training at red cap was 1/10th of normal (10%), not that he would be setting it on 10%.

From what others have posted sounds like the training is more like 1/20th or thereabouts (5% effectiveness compared to 'pre-cap').

Curious to see what the numbers come out to ... I was considering training my DL that's going to cap out next season in BLK for STBL - then realized I don't want him wasting energy there, so might see if I can roll his 49.7 -> 50.
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Rock777
posted: 2015-03-19 15:31:17 (ID: 100051542) Report Abuse
mikemike778 wrote:
who is the player ?

All your players seem to be 3.5 rated or less. If they are close to capping all useful skills, I'd have expected 4.5.

If their physicals are that bad , along with experience you might need to consider firing instead of paying the wage.

Re the question, I wouldn't bother. 1 point of strength wont make much difference. A player capped on everything you want permanently on 100% PC.


He has the player on his roster and apparently doesn't have a replacement lined up. Why are you discouraging him from doing an experiment with the player? Also, the guy might be his most experienced player. Would be dumb to dump a key player on your team just because he can't reach 50 in a skill. Very short sighted.

The general feel I've gotten from most folks is that 2 Talent is fine. Once you get above 40 in a skill the players get really expensive and you can't afford to field a team. Where are you getting this garbage about 4.5 talent players? Keep an eye on the transfer boards. I drop 5* players regularly. You are welcome to them.

FYI, perhaps the only waste greater than training in a capped skill is training PC when you already have 100%.

Jack - That's why we need this experiment. Based on what Steve and I have seen its more like 2 - 3 training sessions. You are saying 8 - 10. Big disparity there.

Last edited on 2015-03-19 15:33:46 by Rock777

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Meitheisman
posted: 2015-03-19 19:10:43 (ID: 100051547) Report Abuse
He meant players rated 4.5* NOT players with 4.5* talent.
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Drac32Drac
posted: 2015-03-19 22:21:16 (ID: 100051549) Report Abuse
mikemike778 wrote:
who is the player ?

All your players seem to be 3.5 rated or less. If they are close to capping all useful skills, I'd have expected 4.5.

If their physicals are that bad , along with experience you might need to consider firing instead of paying the wage.

Re the question, I wouldn't bother. 1 point of strength wont make much difference. A player capped on everything you want permanently on 100% PC.


The player is Gustav Nestroy. I never said he was already capped. What I meant was that he will easily cap out with plenty of training points to spare. When I bought him for my YA in my first season, he had a lot of skills training already for his age and was already capped on STR/SPD. I didn't intend to mislead there. Because of his low STR, he's on the list for potentially selling already. I just figured he would be a good candidate to test this all out.

Gambler75 wrote:
I believe he meant if the value of the training at red cap was 1/10th of normal (10%), not that he would be setting it on 10%.


Yes, this exactly.

Also, I slightly miscalculated the projected STR per training for him uncapped. I forgot to multiply by 90% which puts it right at 0.50 STR for each uncapped training. This is even better because it's really nice to have a good round number to work with when figuring this all out.

Rock777 wrote:
Jack - That's why we need this experiment. Based on what Steve and I have seen its more like 2 - 3 training sessions. You are saying 8 - 10. Big disparity there.


Exactly. Since the information about this isn't readily available right now, I wanted to perform this experiment with as many of the training variables locked down as I can. That's why I posted the TW, coaching EXP and CP,
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jack6
Leverkusen Leopards

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posted: 2015-03-20 07:18:09 (ID: 100051556) Report Abuse
I can only tell you, I tried it on the test stage and found it not worth a throught. I much more like my players at 100% PC.
For some players this even doesn't work with 10% PC training every update.
And normally I have always a skill to train, which is worth the 90%, than putting the 90% in a skill which pops 0.1 in every few updates.
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