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Main / Discussions / About the soft caps... Search Forum | |
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Poster | Message |
posted: 2015-03-18 23:31:01 (ID: 100051510) Report Abuse | |
I tried this once, just to push somebody from 39.x to 40.0. It was like 0.1 pts / every 3+ trainings. Not sure if it's the same rate at say 49.x to 50.0.
Steve SD Blitz |
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Rock777
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posted: 2015-03-18 23:40:50 (ID: 100051513) Report Abuse |
Drac32Drac wrote:
jack6 wrote:
If I remember correctly from the testing stage I had a 0.1 pop around every 10 trainings. From my point of view not worth the try. I think I'm going to try for a few trainings and record the data. If it's too slow, I was just going to sell him anyways. Let us know what you find out. |
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Drac32Drac
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posted: 2015-03-19 01:43:50 (ID: 100051521) Report Abuse |
Rock777 wrote:
Drac32Drac wrote:
jack6 wrote:
If I remember correctly from the testing stage I had a 0.1 pop around every 10 trainings. From my point of view not worth the try. I think I'm going to try for a few trainings and record the data. If it's too slow, I was just going to sell him anyways. Let us know what you find out. I will go ahead and start recording the data and post it here as it comes in. To begin with, I will post the relevant training stats here. Player has 50 TW. HC has 5 star EXP. AC has 4.5 star EXP and 62 CP. Effective CP average by my calculations should be around 66.7. A typical STR skill up with this setup should be right around 0.55 each training if it were not capped (not counting radom factors). If red-capped training is at around 10%, assuming no rounding issues, I'd expect 0.1 points trained roughly every other training. |
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mikemike778
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posted: 2015-03-19 08:55:56 (ID: 100051534) Report Abuse |
who is the player ?
All your players seem to be 3.5 rated or less. If they are close to capping all useful skills, I'd have expected 4.5. If their physicals are that bad , along with experience you might need to consider firing instead of paying the wage. Re the question, I wouldn't bother. 1 point of strength wont make much difference. A player capped on everything you want permanently on 100% PC. |
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posted: 2015-03-19 14:19:23 (ID: 100051539) Report Abuse | |
Drac32Drac wrote:
A typical STR skill up with this setup should be right around 0.55 each training if it were not capped (not counting radom factors). If red-capped training is at around 10%, assuming no rounding issues, I'd expect 0.1 points trained roughly every other training. At 10%? I would predict you see a 0.1 jump once every few SEASONS!. At 90% the speed is somewhat of 8-10 trainings for 0.1 jump, if I remember correctly. |
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Gambler75
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posted: 2015-03-19 14:43:39 (ID: 100051540) Report Abuse |
jack6 wrote:
Drac32Drac wrote:
A typical STR skill up with this setup should be right around 0.55 each training if it were not capped (not counting radom factors). If red-capped training is at around 10%, assuming no rounding issues, I'd expect 0.1 points trained roughly every other training. At 10%? I would predict you see a 0.1 jump once every few SEASONS!. At 90% the speed is somewhat of 8-10 trainings for 0.1 jump, if I remember correctly. I believe he meant if the value of the training at red cap was 1/10th of normal (10%), not that he would be setting it on 10%. From what others have posted sounds like the training is more like 1/20th or thereabouts (5% effectiveness compared to 'pre-cap'). Curious to see what the numbers come out to ... I was considering training my DL that's going to cap out next season in BLK for STBL - then realized I don't want him wasting energy there, so might see if I can roll his 49.7 -> 50. |
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Rock777
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posted: 2015-03-19 15:31:17 (ID: 100051542) Report Abuse |
mikemike778 wrote:
who is the player ? All your players seem to be 3.5 rated or less. If they are close to capping all useful skills, I'd have expected 4.5. If their physicals are that bad , along with experience you might need to consider firing instead of paying the wage. Re the question, I wouldn't bother. 1 point of strength wont make much difference. A player capped on everything you want permanently on 100% PC. He has the player on his roster and apparently doesn't have a replacement lined up. Why are you discouraging him from doing an experiment with the player? Also, the guy might be his most experienced player. Would be dumb to dump a key player on your team just because he can't reach 50 in a skill. Very short sighted. The general feel I've gotten from most folks is that 2 Talent is fine. Once you get above 40 in a skill the players get really expensive and you can't afford to field a team. Where are you getting this garbage about 4.5 talent players? Keep an eye on the transfer boards. I drop 5* players regularly. You are welcome to them. FYI, perhaps the only waste greater than training in a capped skill is training PC when you already have 100%. Jack - That's why we need this experiment. Based on what Steve and I have seen its more like 2 - 3 training sessions. You are saying 8 - 10. Big disparity there. Last edited on 2015-03-19 15:33:46 by Rock777 |
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Meitheisman
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posted: 2015-03-19 19:10:43 (ID: 100051547) Report Abuse |
He meant players rated 4.5* NOT players with 4.5* talent.
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Drac32Drac
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posted: 2015-03-19 22:21:16 (ID: 100051549) Report Abuse |
mikemike778 wrote:
who is the player ? All your players seem to be 3.5 rated or less. If they are close to capping all useful skills, I'd have expected 4.5. If their physicals are that bad , along with experience you might need to consider firing instead of paying the wage. Re the question, I wouldn't bother. 1 point of strength wont make much difference. A player capped on everything you want permanently on 100% PC. The player is Gustav Nestroy. I never said he was already capped. What I meant was that he will easily cap out with plenty of training points to spare. When I bought him for my YA in my first season, he had a lot of skills training already for his age and was already capped on STR/SPD. I didn't intend to mislead there. Because of his low STR, he's on the list for potentially selling already. I just figured he would be a good candidate to test this all out. Gambler75 wrote:
I believe he meant if the value of the training at red cap was 1/10th of normal (10%), not that he would be setting it on 10%. Yes, this exactly. Also, I slightly miscalculated the projected STR per training for him uncapped. I forgot to multiply by 90% which puts it right at 0.50 STR for each uncapped training. This is even better because it's really nice to have a good round number to work with when figuring this all out. Rock777 wrote:
Jack - That's why we need this experiment. Based on what Steve and I have seen its more like 2 - 3 training sessions. You are saying 8 - 10. Big disparity there. Exactly. Since the information about this isn't readily available right now, I wanted to perform this experiment with as many of the training variables locked down as I can. That's why I posted the TW, coaching EXP and CP, |
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posted: 2015-03-20 07:18:09 (ID: 100051556) Report Abuse | |
I can only tell you, I tried it on the test stage and found it not worth a throught. I much more like my players at 100% PC.
For some players this even doesn't work with 10% PC training every update. And normally I have always a skill to train, which is worth the 90%, than putting the 90% in a skill which pops 0.1 in every few updates. |
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