Community - American Football Management Simulator
AdBlocker active? It seems you are using software to block advertisements. You could help us if you could switch it off when visiting redzoneaction.org. The reason is very simple: Advertisements help us running the site, to offer you the game in a good quality for free. So if you like the game, please support us by purchasing a Supporter Account or disabling the AdBlocker on this site. Thank you very much!
Main / Monarchs / Monarchs 1.1 Season 17 Search Forum
Navigation: |<   <   1  2 3  7  8  9  >   >|  
Poster Message
PanteraNegra
posted: 2015-05-18 18:44:21 (ID: 100054628) Report Abuse
jack6 wrote:
Well, that's a tough loss for you, but you must have had a few warnings before that. Cutting players is the last move, after several warning.
Of cause, you need the time to look into your roster regularly, but this should be an issue since at least 4 trainings.

I can understand that this is a bit depressing, but what should be the solution in such a situation?


I was reading back the messages and found 4 warnings in 11 days total. That's a lot of warnings for such few days.

I got players fired and transfer listed many, but I found out that with the draftees entering automatically to the roster things got increased again. I also reacted and overlooked the YA promotion to seniors, losing my YA player also after the automatic cut.

I think the simplest solution would be not to being able to promote from YA or biding new players BEFORE the roster went bellow 70. A system check to players being bid at transfer list would also help. Learning in this way is a bit negative for me.
Quote   Reply   Edit  
jack6
Leverkusen Leopards

Germany   jack6 owns a supporter account   jack6 is a Knight of RedZoneAction.org

Joined: 2011-09-05/S00
Posts: 7090
Top Manager



 
posted: 2015-05-18 20:25:54 (ID: 100054633) Report Abuse
You should share your thoughts with Peter. He will not turn the clock back again, but this might lead into different warnings or better useability.
Quote   Reply   Edit  
PanteraNegra
posted: 2015-05-19 00:35:07 (ID: 100054643) Report Abuse
jack6 wrote:
You should share your thoughts with Peter. He will not turn the clock back again, but this might lead into different warnings or better useability.


With all the respect for Pete, I don't think he is very concerned about the motivation issues with this game. He wants to keep the game small and in a certain way, I understand that view. Sometimes being too big can take away the fun of it and even the "amateur" part counts.

The number of players playing this game with all the campaigns supports that idea I have.

Has an extra, motivation has some rules, both extrinsically and intrinsically. You use the extrinsicallies to promote the intrinsicallies and after that you need a strategy to keep players motivated. You can use the ladder approach or the feedback one or any that works, but you need one. None of those are implemented or thought. Also you have 3 kind of players: driven by competence, driven by autonomy of choice and driven by social relations. Most of them has some needs and you need every player type to support a game. This is also not guaranteed here and that's why we have such an high rate of players quitting.
Quote   Reply   Edit  
angus
Black Dragons

Usa

Joined: 2012-02-18/S02
Posts: 398
Top Manager



 
posted: 2015-05-19 00:40:52 (ID: 100054644) Report Abuse
This is a very interesting comment. I too am interested in why people play these games. For me its all about problem solving. The more things there are to work out the better I like it. This game has a lot of that.
You confuse me a little in your post. Could you explain a little more about the 1st 2 motivations??
Quote   Reply   Edit  
PanteraNegra
posted: 2015-05-19 01:01:46 (ID: 100054646) Report Abuse
angus wrote:
This is a very interesting comment. I too am interested in why people play these games. For me its all about problem solving. The more things there are to work out the better I like it. This game has a lot of that.
You confuse me a little in your post. Could you explain a little more about the 1st 2 motivations??


About extrinsically and intrinsically?

If yes, think about external and internal motivation.

For example: if someone pays you to play, you play extrinsically motivated. You only play because you want the money. But if you play, because you like to explore and solve new problems (as you told) you are motivated intrinsically as long as you have enough to explore and new problems to solve.

You use external motivators, like learning new things, paying, giving power, giving stuff, give access to some exclusive funtionality, etc to keep palyers in until they find and develop their internal motivators.
Quote   Reply   Edit  
angus
Black Dragons

Usa

Joined: 2012-02-18/S02
Posts: 398
Top Manager



 
posted: 2015-05-19 01:12:08 (ID: 100054647) Report Abuse
Thanks, That makes sense.
Now can you expound on the 3 types of players you mentioned??
And which types do you see our game lacking??

Last edited on 2015-05-19 01:13:08 by angus

Quote   Reply   Edit  
PanteraNegra
posted: 2015-05-19 01:45:22 (ID: 100054649) Report Abuse
angus wrote:
Thanks, That makes sense.
Now can you expound on the 3 types of players you mentioned??
And which types do you see our game lacking??


Those are very simplified categories. Most of us has some kind of percentage in each type.

The competent is motivated by climbing levels. You start at level 0, you start playing and get into the first victory. Yeh, level up! And so on, until you reach your limit, virtually, winning all there is to win. At that time, it's very hard to keep going with that motivation only. Or you decide to it all 10 times in a row or you'll get into the descendant curve very fast. Unless the game is smart enough to reinvent itself, of course. There are many sub-levels, but in resume that's it for the competent drive.

The autonomous, is like an explorer. He likes to test every aspect of the game. He likes to have certain different paths to choose. For example, someone who dedicates to have the best YA and explore the results the best they can and after, they'll get their team up and running. They don't need to get results fast. They like the journey.

The social, is the one that likes to share in the forums. They play first because they like to talk and meet others with the same interests. They like to play private tourneys with their friends more than in the league. They are the ones who just born to use Facebook forever

As an added note, most of the persons are inner motivated as social players. That's why Facebook has such a great success. They know most of the people like to click buttons to say "like" and to "share photos" and just few are there to just use the tool to connect in a professional way.

Edit - -

This game misses all three.

The first, competence, you can start to realize the game is too much complicated for level 0 players.

The second, you don't have enough developed alternatives to the main path of the game. Most of the side features, like the shop, facilities, etc, are just irrelevant instead of being another source of fun.

The third, you can't find where the forums are, and you're dead socially. The forums could be more natural around the game. Maybe private forums and other social things (as you see in other games or social networks). As they are, you can imagine being a new guy entering a full stadium where you don't know anyone and people expect you to go to the middle and say hello in the speakers. Not very fun or friendly

Last edited on 2015-05-19 01:52:23 by PanteraNegra

Quote   Reply   Edit  
jack6
Leverkusen Leopards

Germany   jack6 owns a supporter account   jack6 is a Knight of RedZoneAction.org

Joined: 2011-09-05/S00
Posts: 7090
Top Manager



 
posted: 2015-05-19 05:46:33 (ID: 100054651) Report Abuse
PanteraNegra wrote:
jack6 wrote:
You should share your thoughts with Peter. He will not turn the clock back again, but this might lead into different warnings or better useability.


With all the respect for Pete, I don't think he is very concerned about the motivation issues with this game. He wants to keep the game small and in a certain way, I understand that view. Sometimes being too big can take away the fun of it and even the "amateur" part counts.

The number of players playing this game with all the campaigns supports that idea I have.

Has an extra, motivation has some rules, both extrinsically and intrinsically. You use the extrinsicallies to promote the intrinsicallies and after that you need a strategy to keep players motivated. You can use the ladder approach or the feedback one or any that works, but you need one. None of those are implemented or thought. Also you have 3 kind of players: driven by competence, driven by autonomy of choice and driven by social relations. Most of them has some needs and you need every player type to support a game. This is also not guaranteed here and that's why we have such an high rate of players quitting.

Of cause I can't speak for Peter, and of cause you might be right, but I think he would be interested to discuss such issues. Might lead to nothing, might lead to interesting changes. I don't know.
But I think it is worth a try.
Quote   Reply   Edit  
hamakto
posted: 2015-05-19 16:48:41 (ID: 100054682) Report Abuse
I can agree that the game is very complicated, involved and not as friendly to new comers. Let me phrase that... the game environment/webpages.

The people I have found to be very helpful and friendly. So I have no complaints over the membership. But the way the game is structured, once you find yourself in a problem there is little that can be done except suffer through the losses.

In my first season here, I ended up losing my #1 and (I think) my #2 draft picks. I did not really understand the off season financials and how the payroll keeps going out and I ran negative. As my penalties until I got positive, I lost players which happened to be draft picks for me. Cutting players and coaches only made my problem worse...

This last season (after a while in the league), I learned one more new thing about Agility. How it runs into the funky salary calculation. It was in the rules, but I honestly missed it because I considered all (physical) stats to be salary neutral. It is my bad, but it will cost me a huge part of my roster. After trimming two players, I have 9 players that have 40+ agilities that need to be signed this season. I have probably another 8 or so for next season. All my other players that are 26 years or older have a minimum of 35 agilities.

The salary calculations need to changes in the league to prevent stupid owners from wrecking their teams financially. I know there are a ton of reasons why Pete does this to prevent people from gaming the system, but there needs to be a happy medium. Especially for newer owners.

I am not whining as I should know better after all these years, but I still did not really understand things.
Quote   Reply   Edit  
angus
Black Dragons

Usa

Joined: 2012-02-18/S02
Posts: 398
Top Manager



 
posted: 2015-05-19 20:34:31 (ID: 100054720) Report Abuse
Thanks Pantera for sharing your incites. You made some valid points. Clear and understandable. You obviously have spend some time thinking about gaming.
I hope you can recover from the game set back and will chose to stay. Good luck to you either way.
Quote   Reply   Edit  
reply   Mark this thread unread
Navigation: |<   <   1  2 3  7  8  9  >   >|  
Main / Monarchs / Monarchs 1.1 Season 17