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Main / RZA Elite League / RZA Elite Season 30 Search Forum | |
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Poster | Message |
Buddy Ryan
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posted: 2018-07-24 22:41:52 (ID: 100130932) Edits found: 1 Report Abuse |
OrangeCrush wrote:
Good game Buddy and congratz to another title tough to lose 2 Elite Bowls in a row too much going against my team today. 3 turnovers in the 1st quarter and every time I came closer to creep back into the game your team made a play - interception - denying me on 4th and 1 - converting a 3rd and 11 for 24 yards against a 3-1-7 (what were al those DBs doing) You cant expect to beat a good team if you lose the turnover battle 4-1. Simple as that thx man! I feel you, losing 2 finals in a row is really tough, you just got a bit unlucky to not come away with 2 wins there. still congrats on your awesome season, making 3 big cup finals in the same season is something I'll propably never pull off. Good luck for both SC and CoC! didnt have the time yet to take a deeper look into the game, but that bulletin board material you provided after you kicked us out of SC really did the trick for my guys it seems Last edited on 2018-07-25 07:50:22 by Buddy Ryan |
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posted: 2018-07-25 05:25:34 (ID: 100130935) Report Abuse | |
Congratulation on the title, Buddy.
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spartans11
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posted: 2018-07-25 20:43:24 (ID: 100130957) Report Abuse |
Congrats Buddy, the first to four.
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posted: 2018-07-26 00:22:29 (ID: 100130958) Report Abuse | |
Strangely, none of the playoff games seemed real close and quite a few were blow outs. I don't know if that's coincidence or some aspect of the game development/game engine/tactics people are now employing.
Anyway, good luck to everyone in Season #31! Steve SD Blitz |
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JonnyP
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posted: 2018-07-26 11:57:37 (ID: 100130969) Report Abuse |
Sadly it's the nature of the current engine (the turnover/TD ratio) - new one next season looks to be better, hopefully it will bring teams closer together.
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spartans11
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posted: 2018-07-26 19:18:18 (ID: 100130978) Report Abuse |
Wow, looking at the draft class. 42 players with one trait, 14 players with two traits, and 1 player with three traits. So 57 of 96 or 59.375% with a trait. I do not think it has ever been that high.
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spartans11
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posted: 2018-07-26 19:22:43 (ID: 100130979) Report Abuse |
JonnyP wrote:
Sadly it's the nature of the current engine (the turnover/TD ratio) - new one next season looks to be better, hopefully it will bring teams closer together. My view is good riddance to the season 30 engine. Quality QB's are not going to have five pick sixes against a poor secondary (I was not throwing medium or deep or middle). |
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posted: 2018-07-26 21:03:43 (ID: 100130981) Report Abuse | |
spartans11 wrote:
JonnyP wrote:
Sadly it's the nature of the current engine (the turnover/TD ratio) - new one next season looks to be better, hopefully it will bring teams closer together. My view is good riddance to the season 30 engine. Quality QB's are not going to have five pick sixes against a poor secondary (I was not throwing medium or deep or middle). So everyone seems to be blaming the S30 game engine, but is the future one much different? I think from a game development standpoint, getting the game engine tuned correctly (so results seems inline with real football) is probably more difficult than the basic mechanics of the game. We tend to complain about the shortcomings that hurt us, but not the ones we're benefiting from/exploiting ourselves. I still really think the sacking logic is in need of improvement. It's almost completely dependent on LB blitzing and very much over-weighted on speed still. Witness that the: 1. Most of the sack leaders are LBs. Very few DEs. 2. We're all fielding super fast LBs - - some of the best are super fast + Track Star. 3. We're all fielding fast QBs to avoid sacks as much as possible. 4. Teams seem to be blitzing at the maximum under almost all circumstances. Where are the DL sack-machines - - look at the all-time NFL leaders - - all linemen (http://www.espn.com/nfl/history/leaders/_/stat/sacks). Are the QBs that are sacked the least really fast? Are the guys at the top of this list fast? https://www.pro-football-reference.com/leaders/pass_sacked_perc_career.htm Steve SD Blitz |
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OrangeCrush
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posted: 2018-07-26 21:42:22 (ID: 100130982) Report Abuse |
spartans11 wrote:
Quality QB's are not going to have five pick sixes against a poor secondary (I was not throwing medium or deep or middle). I disagree Even Quality QBs will throw a lot of pics if their HC forces them to throw just to two targets all game and throws the ball more than 95% from a certain look. Against an equal team that QB would probably not end the game as he would be at least hit every second play nad never ever complete more than 40 % of his passes. Please don't complain about the engine as long as you use that absurd of a playbook. The coach is the issue, not the QB Imo the engine was way too nice to a team that plays so predictable. |
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hollyhh2000
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posted: 2018-07-26 22:16:01 (ID: 100130983) Report Abuse |
Solana_Steve wrote:
So everyone seems to be blaming the S30 game engine, but is the future one much different? I think from a game development standpoint, getting the game engine tuned correctly (so results seems inline with real football) is probably more difficult than the basic mechanics of the game. We tend to complain about the shortcomings that hurt us, but not the ones we're benefiting from/exploiting ourselves. I still really think the sacking logic is in need of improvement. It's almost completely dependent on LB blitzing and very much over-weighted on speed still. Witness that the: 1. Most of the sack leaders are LBs. Very few DEs. 2. We're all fielding super fast LBs - - some of the best are super fast + Track Star. 3. We're all fielding fast QBs to avoid sacks as much as possible. 4. Teams seem to be blitzing at the maximum under almost all circumstances. Where are the DL sack-machines - - look at the all-time NFL leaders - - all linemen (http://www.espn.com/nfl/history/leaders/_/stat/sacks). Are the QBs that are sacked the least really fast? Are the guys at the top of this list fast? https://www.pro-football-reference.com/leaders/pass_sacked_perc_career.htm I agree with all points from Steve, however, you cant just change the sack logic without looking into the impact of the game. So maybe the sacks become more realistic but as a result certain Quarterbacks will become unstoppable And the sack logic is already improved, some seasons ago, there were really unsackable QBs, werent there, Steve Jonny's Track Star QB was sacked 36 times, my 50 Speed on a run heavy team 35 times. I can understand that Pete does not want to change too much at a time as the only result will be that the the complaining will come from another manager. Football is an awfully complex sport to sim all 11 players on each side have an impact on each play with a lot of skills involved |
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