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Main / Discussions / HELP - What is wrong with my team? Search Forum | |
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Poster | Message |
posted: 2023-10-25 06:57:30 (ID: 100177926) Report Abuse | |
Mustang wrote:
My only answer is that engine decide winner (as per it is) before game starts and that score difference isn't every or most time realistic. So you say, the engine does throw the dice BEFORE the game and then fills out the details DURING the game? That's ridiculous. It's simply math and the random factors in combination with the football rules do lead to drives ending too early, field goals being missed and so on. Funny thing, many seems to complain that they lose against against a supposed to be weaker opponent, but no one is mentioning the wins against stronger opponents. And by the way, the measurement for the strength is still the sorry to say pity numbers on the teams page, which is a very simple way to add all the skills of the players together, in an unknown way in details. It gives rough guideline on the skill set, but by far not a good measurement on the strength of a tean, since it ignores the traits, ignores the substitution rules, ignores the coaches and day form values and of course on top the playbooks. I had for sure my share of frustrating losses, but also a lot of wins I did not expect and just saying strong vs weak -> strong has to win, is too simple. |
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posted: 2023-10-25 07:30:46 (ID: 100177928) Edits found: 2 Report Abuse | |
And by the way, the measurement for the strength is still the sorry to say pity numbers on the teams page, which is a very simple way to add all the skills of the players together, in an unknown way in details.
*** Which numbers on the team's page, please? The rushing/passing percentages on off/def? Last edited on 2023-10-25 07:31:27 by StuartW |
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posted: 2023-10-25 07:39:17 (ID: 100177929) Report Abuse | |
Absolutely agree, especially the part about how we complain when we lose against a weaker rival but we don't say anything when we beat a stronger one. jack6 wrote:
So you say, the engine does throw the dice BEFORE the game and then fills out the details DURING the game? That's ridiculous. It's simply math and the random factors in combination with the football rules do lead to drives ending too early, field goals being missed and so on. Funny thing, many seems to complain that they lose against against a supposed to be weaker opponent, but no one is mentioning the wins against stronger opponents. And by the way, the measurement for the strength is still the sorry to say pity numbers on the teams page, which is a very simple way to add all the skills of the players together, in an unknown way in details. It gives rough guideline on the skill set, but by far not a good measurement on the strength of a tean, since it ignores the traits, ignores the substitution rules, ignores the coaches and day form values and of course on top the playbooks. I had for sure my share of frustrating losses, but also a lot of wins I did not expect and just saying strong vs weak -> strong has to win, is too simple. |
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posted: 2023-10-25 08:22:00 (ID: 100177930) Report Abuse | |
Quimriera wrote:
Absolutely agree, especially the part about how we complain when we lose against a weaker rival but we don't say anything when we beat a stronger one. Drogon wrote:
"Rolling dice" is always good when one wins and is called clever management or good managing skills. "Rolling dice" is always bad when one loses or the outcome does not meet someone's expectations and it is never called bad management. posted: 2018-05-08 15:26:05 (ID: 100128041) |
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posted: 2023-10-25 08:24:49 (ID: 100177931) Report Abuse | |
StuartW wrote:
And by the way, the measurement for the strength is still the sorry to say pity numbers on the teams page, which is a very simple way to add all the skills of the players together, in an unknown way in details. *** Which numbers on the team's page, please? The rushing/passing percentages on off/def? Those are mine right now on overview page Passing: 81.7 % Rushing: 81.9 % Pass Defense: 80.8 % Rush Defense: 81.5 % Special Team: 91.8 % Overall: 82.2 % While likely the most interesting and prominent is the overall value. Also the compare on the general game stats page does feature the gameday values. |
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posted: 2023-10-25 10:09:43 (ID: 100177939) Report Abuse | |
jack6 wrote:
So you say, the engine does throw the dice BEFORE the game and then fills out the details DURING the game? That's ridiculous. It's simply math and the random factors in combination with the football rules do lead to drives ending too early, field goals being missed and so on. Funny thing, many seems to complain that they lose against against a supposed to be weaker opponent, but no one is mentioning the wins against stronger opponents. And by the way, the measurement for the strength is still the sorry to say pity numbers on the teams page, which is a very simple way to add all the skills of the players together, in an unknown way in details. It gives rough guideline on the skill set, but by far not a good measurement on the strength of a tean, since it ignores the traits, ignores the substitution rules, ignores the coaches and day form values and of course on top the playbooks. I had for sure my share of frustrating losses, but also a lot of wins I did not expect and just saying strong vs weak -> strong has to win, is too simple. Are you for hire? I need you to be my PR guy. Seriously, good summary, thanks. |
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posted: 2023-10-25 10:11:42 (ID: 100177940) Edits found: 1 Report Abuse | |
jack6 wrote:
StuartW wrote:
And by the way, the measurement for the strength is still the sorry to say pity numbers on the teams page, which is a very simple way to add all the skills of the players together, in an unknown way in details. *** Which numbers on the team's page, please? The rushing/passing percentages on off/def? Those are mine right now on overview page Passing: 81.7 % Rushing: 81.9 % Pass Defense: 80.8 % Rush Defense: 81.5 % Special Team: 91.8 % Overall: 82.2 % While likely the most interesting and prominent is the overall value. Also the compare on the general game stats page does feature the gameday values. To add: is the average of your last games roster, not the personal that was on field. So, if you pushed your roster count by adding noobs but only let them play if all your stronger first stringers are not able to play anymore, the averages will be more or less off. Last edited on 2023-10-25 10:12:19 by pete |
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posted: 2023-10-25 10:29:09 (ID: 100177943) Report Abuse | |
Jack6 have you ever been in OT while watching live?
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posted: 2023-10-25 10:40:34 (ID: 100177945) Report Abuse | |
Mustang wrote:
Jack6 have you ever been in OT while watching live? Do you mean, seeing my team playing in overtime, watching live. Sure, I did see that often. |
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posted: 2023-10-25 10:44:10 (ID: 100177946) Report Abuse | |
Special team is important, and mine does ok, but it ranks at 65, which drastically reduces my overall team score, and Jacks 91 makes his overall even higher.
I am wondering how you got such a high special team score. |
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