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jack6
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posted: 2023-10-25 10:57:17 (ID: 100177947) Report Abuse
wsfjlt wrote:
Special team is important, and mine does ok, but it ranks at 65, which drastically reduces my overall team score, and Jacks 91 makes his overall even higher.

I am wondering how you got such a high special team score.

That brings us back to the 'pity' part.

I think your number is the average of all players on the special team roster part. so P, K, G and KR.
On that part of the team I have simply 1 player, a K, who can kick and punt and the rest is done by the RB/FBs and the CB/SFs.

Why it is 90+ with just a kicker at skill level 43 is beyond me.
I can say it does not help to have 90+ if you lose a game by a missed FG, like my last Supercup game, where I missed a kick, the other team tied the game with a good kick and won in OT.
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Mustang
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posted: 2023-10-25 11:08:30 (ID: 100177948) Report Abuse
And by the way your comment comes realy nice with mine.
First you say pitty general strength (84+), and then you are counting other parameters...
On the end that is all visible in game summary of particular one and games history.
I still didn' t find better explanation. Many things can be followed and improved either through roster or PB, but some are just "unknown". It will never be possible to point and prove that since there are so many calculations included.
There are for sure some unknown conditions which are officially explained as random or can be squeezed into statistics. For example draw in SCPO is officially random, but 3 out of 4 in rounds last 128 or 64 is strange. Can be by statistics, but is strange.

My general comment on Kanar post was that with seasons that unknown things can come with you more or less. And that can be the reason why with same PB and more or less same roster he was able to win some major trophies in past and on the other side to be just participant in league now.


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Mustang
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posted: 2023-10-25 11:12:30 (ID: 100177949) Report Abuse
So Jack how long last OT in real time? It is calculated in second and presented line by line like 3, 4 minutes.
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pete
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posted: 2023-10-25 11:17:38 (ID: 100177951) Report Abuse
As long as you do not refresh the page by yourself, it lasts in "real time", play by play.
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Mustang
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posted: 2023-10-25 11:21:47 (ID: 100177952) Report Abuse
That is then technical bug which isn't important for what I.say.
If regular part end at 16.00 for example then OT should finish only at 16.04 for example.
But it will be there at 16.05, few second later.

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Mustang
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posted: 2023-10-25 11:23:20 (ID: 100177953) Report Abuse
Sorry 16.005, few second later.
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Kanar
posted: 2023-10-25 11:29:31 (ID: 100177955)  Edits found: 1 Report Abuse
pete wrote:
jack6 wrote:
StuartW wrote:
And by the way, the measurement for the strength is still the sorry to say pity numbers on the teams page, which is a very simple way to add all the skills of the players together, in an unknown way in details.

***

Which numbers on the team's page, please? The rushing/passing percentages on off/def?


Those are mine right now on overview page

Passing: 81.7 %
Rushing: 81.9 %
Pass Defense: 80.8 %
Rush Defense: 81.5 %
Special Team: 91.8 %
Overall: 82.2 %

While likely the most interesting and prominent is the overall value.
Also the compare on the general game stats page does feature the gameday values.



To add: is the average of your last games roster, not the personal that was on field. So, if you pushed your roster count by adding noobs but only let them play if all your stronger first stringers are not able to play anymore, the averages will be more or less off.


I am a bit puzzled by this statement. When I read your message I understand that the rating is based on the roster, including the players not on the field. But this is clearly not what I see since many years now. If none of my back up play, my rating is very stable. If one back up play one snap (injury or else), my overall rating drops of about 0.5 point. But maybe I understood your post wrong.

Now I do know that the rating is just a rough estimation of the team strength considering the weight of a player seems to be the same whatever he play 1 or 90 snaps.

Last edited on 2023-10-25 11:31:46 by Kanar

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jack6
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posted: 2023-10-25 11:51:54 (ID: 100177956) Report Abuse
Maybe it's a native speaker and none-native-speaker thing why I do not get 100% of the message. I try my best.

Mustang wrote:
And by the way your comment comes realy nice with mine.
First you say pitty general strength (84+), and then you are counting other parameters...

The 84+ strength is Peters calculation, public viewable, details not know, but for sure a simple calculation on the skills of the players.
But that does not cover all the parameters which do go into the calculation on every play. The coaches alone can have an impact of up to 10% on your players performance. 10%! Not in the values.
I did only mention the overview values, since usually the people do look exactly on those numbers, saying something like 72% vs 84% and that's it, should be a win by the 84% team. But that's too simple.
Mustang wrote:
On the end that is all visible in game summary of particular one and games history.

It's not, you only see the performance, not any reason for each play, each outcome and the inputs. You only see something like 400 yards vs 430 yards, 3 of 5 3rd downs vs 4 of 6 3rd downs and so on.
In the play by play you can see what happend and even understand why even with a dominance in most stats the teams did lose, but no deep explaination.
Mustang wrote:
I still didn' t find better explanation. Many things can be followed and improved either through roster or PB, but some are just "unknown". It will never be possible to point and prove that since there are so many calculations included.

I would not say, 'unknown'. Just the effect of improving in certain aspects of the game are 'unknown'.
Like is it better to have 9 ACs or 5 ACs.? With high CON or low CON?
Like 10000 lines playbook vs 10 line playbook?
Improving on other skills like the obvious skills for a position?
And so on.
Mustang wrote:
There are for sure some unknown conditions which are officially explained as random or can be squeezed into statistics. For example draw in SCPO is officially random, but 3 out of 4 in rounds last 128 or 64 is strange. Can be by statistics, but is strange.

Not sure what does look in that drawing? I'm 100% confindent it's random, other rules would make much more effort than doing that.
Keep in mind, this is a private side project not a commerical one. Means, maintanance and coding effort is limited.
Your answer sounds like 'hidden agenda' in the background, which is for sure not there.
Beside maybe the agenda of Peter to get beaten as often as possible by pity team management.
Mustang wrote:
My general comment on Kanar post was that with seasons that unknown things can come with you more or less. And that can be the reason why with same PB and more or less same roster he was able to win some major trophies in past and on the other side to be just participant in league now.

Keep in mind, that the whole setup of teams, owners, playbooks, coaches and of course the players used do change over time and don't underestimate the effort some do put into preperation.
I can't be sure, but I'm quite confident, if I would start actually preparing for every game, my teams results would be better than today. But I do not, never have and never will.
Still, regardless the effort you put in, each game is a once-happening-result, so no deep statistically evidence. For that you would need 100s if not 1000s matches under the same conditions.

A small exercise in excel:
Team A gets a number between 1 and 100 random, Team B the same, but before rounding is the number reduced by 10%.
I did put 40 'matches' in it and played 20 rounds. I did count how often did B win (with a small advantage for B getting the win in a tie).
The results were 20, 20, 17, 23, 18, 14, 17, 14, 18, 11, 20, 16, 13, 24, 17, 19, 16, 18, 21, 19
So even with that simple math and rule I did get 'upsets' in big way. The average is 17.75 which is expectable in that ballpark, but if you would look only at the beginning 4 series it would be equal!
And Peters engine is much more complex and that can also lead sometimes to much more extreme results.

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jack6
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posted: 2023-10-25 11:59:46 (ID: 100177958) Report Abuse
Mustang wrote:
That is then technical bug which isn't important for what I.say.
If regular part end at 16.00 for example then OT should finish only at 16.04 for example.
But it will be there at 16.05, few second later.


THAT aspect does nake you angry?
It's a game and as far as I understood the results are already done prior the presentation, means the simulation ran prior kickoff and we only see some sort of recorded session.
Now OT games do present a problem regarding the game and user experience and fliendliness.
Peter did decide that all results of a region and presented 1h after kickoff, which I think is fine. But OT games can last long, so what to do with OT.
You can think about this back and forth, any other solution will destroy the 'show all results' 1h later.
Peter did decide to have that more important than having some sort of real live recorded showing and that means OT is done right after the 1h.
If you do not refresh you can watch the game play by play as long as it takes, beside that, yes it ends instandly. I don't think that's a big issue.
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Mustang
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posted: 2023-10-25 12:01:36 (ID: 100177959) Report Abuse
Regarding overall straight in single game, that is correct. It doesn't matter how many plays player will have. Some manager use that to mislead opponent, some don't have equal substitution in case of injury.

1. I think that word ridiculous from Jack post is explained with OT example.
Game winner is decided before game starts and that isn't bad by itself. Problem is when you dig deeply in line by presentation than you willn't see all, or not even so much.

2. That leads to unknown conditions, since parameters from game summary and histories of both participant just can't cover some results.
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