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Main / Suggestions / Assign Team Captains: 1-4☆ like NFL Search Forum | |
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posted: 2024-02-18 16:33:25 (ID: 100181515) Report Abuse | |
One thing some may have noticed is that every team has captains with a rating of 1-4 stars for each team; not every QB is 4 stars and for KC; Mahomes and Kelce have 4 stats while I hadn't seen if they had a 4 star defender.
These captains would have their TW and to a lesser extent INT, XP, time with the team, morale, team chemistry as well as their personal performance impacting the entire teams performance. They could be assigned manually or selected automatically at the beginning of the season and re-assigning captains during the season could negatively impact team chemistry and morale; while the team will suggest suitable captains and choosing them could have a positive impact on chemistry and morale. I also am not aware how many captains are delegated to each team besides that they are rated between 1-4 stars. |
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posted: 2024-02-18 17:00:28 (ID: 100181517) Report Abuse | |
gp-Rurik wrote:
One thing some may have noticed is that every team has captains with a rating of 1-4 stars for each team; not every QB is 4 stars and for KC; Mahomes and Kelce have 4 stats while I hadn't seen if they had a 4 star defender. These captains would have their TW and to a lesser extent INT, XP, time with the team, morale, team chemistry as well as their personal performance impacting the entire teams performance. They could be assigned manually or selected automatically at the beginning of the season and re-assigning captains during the season could negatively impact team chemistry and morale; while the team will suggest suitable captains and choosing them could have a positive impact on chemistry and morale. I also am not aware how many captains are delegated to each team besides that they are rated between 1-4 stars. So you want a manager have to assign X players as captains and their stats do have an impact on each team member on the field? My 1st questions is, how do they effect the players? Not in terms of math, but in terms of what do you expect happens? As far as I know the NFL captains do get stars as captains for their exp as such. Team captains usually have the job to discuss the penalty outcome if options are available, like 'you want the defense offside or the complete catch?'. |
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posted: 2024-02-18 17:31:31 (ID: 100181519) Edits found: 3 Report Abuse | |
jack6 wrote:
gp-Rurik wrote:
One thing some may have noticed is that every team has captains with a rating of 1-4 stars for each team; not every QB is 4 stars and for KC; Mahomes and Kelce have 4 stats while I hadn't seen if they had a 4 star defender. These captains would have their TW and to a lesser extent INT, XP, time with the team, morale, team chemistry as well as their personal performance impacting the entire teams performance. They could be assigned manually or selected automatically at the beginning of the season and re-assigning captains during the season could negatively impact team chemistry and morale; while the team will suggest suitable captains and choosing them could have a positive impact on chemistry and morale. I also am not aware how many captains are delegated to each team besides that they are rated between 1-4 stars. So you want a manager have to assign X players as captains and their stats do have an impact on each team member on the field? My 1st questions is, how do they effect the players? Not in terms of math, but in terms of what do you expect happens? As far as I know the NFL captains do get stars as captains for their exp as such. Team captains usually have the job to discuss the penalty outcome if options are available, like 'you want the defense offside or the complete catch?'. My idea is that a manager CAN assign captains, but otherwise the game engine will do it on it's own. If a captain has strong qualifying attributes, then the less qualified players will receive a small bonus to their mentals especially, but also possibly other integers such as skills and XP. However, a potential drawback could be that if the team leaders, captains; are having a poor game, then the opposite would happen: poor OL/DL play, dropped passes/INTs/miscues, broken coverage; missed LB tackles, fumbled handoffs, etc. Like we saw in the Super Bowl, captains could have a stronger impact on team play during crucial moments of the match like fourth quarter comebacks. When captains don't have strong qualifying conditions or that a squad lacks poor candidates, then the team's overall performance will suffer encouraging managers to recruit players who can fill those gaps in the squad. This would mostly deal with TW and overall squad TW as a whole. Last edited on 2024-02-18 18:22:20 by gp-Rurik |
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posted: 2024-02-18 18:48:30 (ID: 100181520) Report Abuse | |
In the moment you bring in extra power for captains and or the team just because of being / having a captain, I am strongly inclined to refuse this suggestions. it is about the balance inside the game mechanics, not the idea itself.
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posted: 2024-02-18 19:10:05 (ID: 100181521) Report Abuse | |
What if an assigned captain just receive extra experience per play/game? No other in-game implications involved.
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posted: 2024-02-18 19:11:19 (ID: 100181522) Report Abuse | |
linkleo911 wrote:
What if an assigned captain just receive extra experience per play/game? No other in-game implications involved. Maybe include a "side effect" for the captain: greater morale hit. |
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posted: 2024-02-18 20:14:30 (ID: 100181523) Report Abuse | |
That is both changing in game mechanics.
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posted: 2024-02-19 07:23:29 (ID: 100181532) Report Abuse | |
I still don't see the HOW?
And by all I understand, it only means the best X players on the team do lift the overall power of all others. If the manager was too stupid to s e l e c t the X best players, likely the X best in EXP, physical and non-physical skills, it's his fault, while the engine does it either right (which means managers don't have to do anything to get the bonus) or wrong, which means, all have to deal with it and who not gets a big kick in the family jewels, since all other get the bonus. Just having captains for having captains makes no sense. And the 2nd suggestion just gaining exp is just short cut for distributing exp on the less-developed players by assigning them captain in bot games and cupcake games. Both suggestions make no sense from game point of view, if there are basically no decisions to make to enhance different play styles. |
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posted: 2024-02-19 09:15:05 (ID: 100181534) Report Abuse | |
You could appoint team captains and design their "influence" so that they improve the team chemistry score and team morale score on the training day (Wednesday & Sunday). The longer your captains are captains (1-4/5 seasons captains so accordingly many stars) the bigger the bonus on morale and chemistry.
So the captains have an influence on the team structure but not necessarily a direct influence on the game. Just because a captain has a bad day doesn't mean that others will automatically play badly. It happens, but it's not usually the case. And in my opinion, a captain has more internal tasks, such as supporting the team morally, providing support after defeats and integrating new players. |
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posted: 2024-02-19 09:17:27 (ID: 100181535) Report Abuse | |
I think that the first question to be asked is what's really the captain's role in this sport. In some sports it may be significant. In other - without an impact on the team's performance.
I'm not an expert. Some posts in this thread argue that there is some psychological effect from having a better suited or worse suited player as a captain in football. On the other hand, the first link on the subject that I found, states: "Their role on the field is not anything more than representing the team during the coin toss. If they are on the field during a penalty, they are typically the one who communicates with the referee about accepting or declining the penalty, but this is not always so." [ https://sports.stackexchange.com/questions/288/what-is-the-role-of-the-captain-on-the-american-football-field ] So it doesn't seem to be something generally accepted, either way. |
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