Community - American Football Management Simulator
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sillegrant
posted: 2024-11-28 00:49:09 (ID: 100187710) Report Abuse
As someone with 15 years of experience playing GM and football simulation games, I wanted to take a moment to share my thoughts on this site. My goal is to provide constructive feedback while also acknowledging the enjoyment it brings to many fans worldwide.

I came across this site because, like many others, I work a regular job, but my dream has always been to become an NFL General Manager. These types of simulations allow me to scratch that itch and immerse myself in team-building decisions. I’ve already been enjoying another football sim site that focuses on realism, but I was looking for something more, which led me here. While this platform has a unique charm and offers a fun experience, it ultimately doesn’t quite align with what I personally seek in a football simulation. That said, I respect the effort behind it and the community it has cultivated. My hope in sharing this feedback is to inspire positive changes.

What I Appreciate About the Site
Complexity and Strategic Depth:
The site’s emphasis on financial decisions and cost-risk analysis is fantastic. It forces you to think critically about long-term strategies and carefully manage resources.

Coaching Staff Management:
The detailed approach to managing coaching staff is impressive and adds a significant layer of immersion.

Physical Conditioning Dynamics:
The way the game incorporates physical condition into performance is excellent. Balancing recovery with training is a realistic challenge that adds to the strategic depth.

Customizable Facilities:
The ability to design and upgrade facilities to suit your team’s needs is a great feature.

Training and Scouting Systems:
Features like deciding whether to invest in psychologists or scouts and how that impacts your players’ performance add another layer of realism and strategy.

Playbook System:
The detailed playbook system is a standout feature, although it seems better suited to players with significant time to invest in mastering it.

Areas for Improvement
Soccer Origins:
It’s evident that this site was originally designed as a soccer game, and while adapted for football, some mechanics feel out of place or disconnected from the NFL experience.

High Barrier to Entry:
The learning curve is steep. It took me 16-20 hours just to understand the basics of how to succeed.

Limited Early-Game Strategies:
Early progression feels restricted. Maximizing stadium upgrades seems to be the only viable path, which can make alternative strategies—like a cost-efficient "Moneyball" approach—unrealistic.

Trading System:
Trading is a cornerstone of NFL strategy, yet the system here feels unclear and disconnected from what NFL fans are familiar with.

Player Recovery and Training:
Players should recover physical condition over time in a more realistic way. Athletes don’t simply train twice a week; they follow structured recovery and training schedules year-round.

Lack of Player Physical Attributes:
Important traits like height and weight, which significantly affect performance in football, are absent. For example, a tall offensive tackle has distinct advantages over a shorter one in certain matchups.

Salary Cap Structure:
Starting with zero money instead of a realistic NFL cap (e.g., $255 million) is confusing and detracts from the sense of immersion.

Roster Size and Special Teams Mechanics:
The roster system doesn’t reflect the NFL’s structure. For example, NFL teams don’t dedicate roster spots to full-time gunners on special teams; backup players typically fill these roles. A realistic 53-man roster would require tough decisions on depth and versatility, which isn’t captured here.

Youth Academy System:
The youth academy feels like a carryover from soccer mechanics. Allowing other teams to poach young players isn’t reflective of how the NFL operates, where player rights are tightly controlled.

Final Thoughts
Ultimately, this site is different from what I was hoping for. While it’s clear that a lot of effort has gone into adapting a soccer simulation for football, the experience still feels rooted in soccer mechanics rather than the intricacies of the NFL. For those looking for a more general football management sim, this platform has plenty to offer. However, for those seeking a simulation that mirrors the realities of NFL team-building, it may fall short.

I admire the community that has formed around this site and respect the enjoyment it brings to so many people. I hope this feedback serves as a constructive perspective for the developers while recognizing the strengths of the platform as it stands.

Again, I hope this generates zero animosity. also, I'm sorry if some of this is on the To-Do list but I have already sunk enough time into this site. I'm also not going to advertise the site that I play on here since that feels very trashy.
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jack6
Leverkusen Leopards

Germany   jack6 owns a supporter account   jack6 is a Knight of RedZoneAction.org

Joined: 2011-09-05/S00
Posts: 7327
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posted: 2024-11-28 06:52:01 (ID: 100187712) Report Abuse
Nice feedback.

Just a few comments on your review:

- As far as I know, the game has no soccer background. It was designed from scratch with football in mind.
- But it never had the NFL as lone blueprint in mind. In Europe, and especially in Germany were Peter lives, basically every sport, including football, is organized with that promotion-relegation structure and this pyramid shaped league structure.
- By that, the expectation to find an NFL expirience here is wrong, you are better off to expect a management simulation, which has its strength and flaws
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pete
Quokkas on steroids

Europe   pete owns a supporter account   pete is a Knight of RedZoneAction.org

Joined: 2011-09-01/S00
Posts: 20781
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posted: 2024-11-28 12:24:29 (ID: 100187716) Report Abuse
Thanks a lot, sillegrant. I always love to read such feedback.

Just one minor detail, as jack6 mentioned already: I never had soccer in mind when I started developing RZA back in 2009. Much more this was one of the reasons to start with RZA, all main competitors at that time had leagues structured like european soccer leagues.

Maybe it is my european origin that influences decisions sometimes?

Cheers,
Pete
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butchpt6
Sheffield Wednesday

Uk

Joined: 2022-02-19/S46
Posts: 282
Top Manager



 
posted: 2024-11-28 13:24:26 (ID: 100187719) Report Abuse
sillegrant wrote:
As someone with 15 years of experience playing GM and football simulation games, I wanted to take a moment to share my thoughts on this site. My goal is to provide constructive feedback while also acknowledging the enjoyment it brings to many fans worldwide.

I came across this site because, like many others, I work a regular job, but my dream has always been to become an NFL General Manager. These types of simulations allow me to scratch that itch and immerse myself in team-building decisions. I’ve already been enjoying another football sim site that focuses on realism, but I was looking for something more, which led me here. While this platform has a unique charm and offers a fun experience, it ultimately doesn’t quite align with what I personally seek in a football simulation. That said, I respect the effort behind it and the community it has cultivated. My hope in sharing this feedback is to inspire positive changes.

What I Appreciate About the Site
Complexity and Strategic Depth:
The site’s emphasis on financial decisions and cost-risk analysis is fantastic. It forces you to think critically about long-term strategies and carefully manage resources.

Coaching Staff Management:
The detailed approach to managing coaching staff is impressive and adds a significant layer of immersion.

Physical Conditioning Dynamics:
The way the game incorporates physical condition into performance is excellent. Balancing recovery with training is a realistic challenge that adds to the strategic depth.

Customizable Facilities:
The ability to design and upgrade facilities to suit your team’s needs is a great feature.

Training and Scouting Systems:
Features like deciding whether to invest in psychologists or scouts and how that impacts your players’ performance add another layer of realism and strategy.

Playbook System:
The detailed playbook system is a standout feature, although it seems better suited to players with significant time to invest in mastering it.

Areas for Improvement
Soccer Origins:
It’s evident that this site was originally designed as a soccer game, and while adapted for football, some mechanics feel out of place or disconnected from the NFL experience.

High Barrier to Entry:
The learning curve is steep. It took me 16-20 hours just to understand the basics of how to succeed.

Limited Early-Game Strategies:
Early progression feels restricted. Maximizing stadium upgrades seems to be the only viable path, which can make alternative strategies—like a cost-efficient "Moneyball" approach—unrealistic.

Trading System:
Trading is a cornerstone of NFL strategy, yet the system here feels unclear and disconnected from what NFL fans are familiar with.

Player Recovery and Training:
Players should recover physical condition over time in a more realistic way. Athletes don’t simply train twice a week; they follow structured recovery and training schedules year-round.

Lack of Player Physical Attributes:
Important traits like height and weight, which significantly affect performance in football, are absent. For example, a tall offensive tackle has distinct advantages over a shorter one in certain matchups.

Salary Cap Structure:
Starting with zero money instead of a realistic NFL cap (e.g., $255 million) is confusing and detracts from the sense of immersion.

Roster Size and Special Teams Mechanics:
The roster system doesn’t reflect the NFL’s structure. For example, NFL teams don’t dedicate roster spots to full-time gunners on special teams; backup players typically fill these roles. A realistic 53-man roster would require tough decisions on depth and versatility, which isn’t captured here.

Youth Academy System:
The youth academy feels like a carryover from soccer mechanics. Allowing other teams to poach young players isn’t reflective of how the NFL operates, where player rights are tightly controlled.

Final Thoughts
Ultimately, this site is different from what I was hoping for. While it’s clear that a lot of effort has gone into adapting a soccer simulation for football, the experience still feels rooted in soccer mechanics rather than the intricacies of the NFL. For those looking for a more general football management sim, this platform has plenty to offer. However, for those seeking a simulation that mirrors the realities of NFL team-building, it may fall short.

I admire the community that has formed around this site and respect the enjoyment it brings to so many people. I hope this feedback serves as a constructive perspective for the developers while recognizing the strengths of the platform as it stands.

Again, I hope this generates zero animosity. also, I'm sorry if some of this is on the To-Do list but I have already sunk enough time into this site. I'm also not going to advertise the site that I play on here since that feels very trashy.


The fact that you call it soccer ....

Everything else

but soccer its football.
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waky53
Barossa Bulldogs

Australia   waky53 owns a supporter account

Joined: 2017-12-07/S28
Posts: 156
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posted: 2024-12-01 07:51:00 (ID: 100187755) Report Abuse

sillegrant wrote:

Trading System:
Trading is a cornerstone of NFL strategy, yet the system here feels unclear and disconnected from what NFL fans are familiar with.

Youth Academy System:
The youth academy feels like a carryover from soccer mechanics. Allowing other teams to poach young players isn’t reflective of how the NFL operates, where player rights are tightly controlled.

High Barrier to Entry:
The learning curve is steep. It took me 16-20 hours just to understand the basics of how to succeed.


I don't think we can trade players. We can sell them. I do not see a mechanic to trade players.
I do not believe we can poach young players either. We can fire them or sell them when they get to the senior team, but not poach them.
Are you sure you are talking about this game?

The high barrier to entry I agree with, I have been playing for years and still have no idea what I am doing.
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pete
Quokkas on steroids

Europe   pete owns a supporter account   pete is a Knight of RedZoneAction.org

Joined: 2011-09-01/S00
Posts: 20781
Top Manager



 
posted: 2024-12-01 09:42:11 (ID: 100187757) Report Abuse
waky53 wrote:
I have been playing for years and still have no idea what I am doing.


Describes me very well
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jpnwrt
Orono Ancient Snappers

Usa   jpnwrt owns a supporter account   jpnwrt acts as Mentor for beginners

Joined: 2022-07-22/S48
Posts: 427
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posted: 2024-12-01 09:47:57 (ID: 100187758) Report Abuse
pete wrote:
waky53 wrote:
I have been playing for years and still have no idea what I am doing.


Describes me very well
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gp-Rurik
North Sea Jarls

Norway   gp-Rurik owns a supporter account

Joined: 2023-10-28/S53
Posts: 56
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posted: 2024-12-03 16:48:08 (ID: 100187797)  Edits found: 7 Report Abuse
If you want a different competition structure and mechanics; try RedZoneClash out and you'll see a different transfer market; NFL-like salary cap, no YA, 7-round draft.

I'd suggest taking a look at American Football International as well as European League of Football for more information regarding American Football outside of the USA with some articles pertaining to the NFL as well on AFI.

Leagues include: German Football League, Swedish Superserien, Maple League (Finland), B-NL (Belgium-Netherlands League), LNFA (Spain), Italian Football League, X1+X2 etc. (Japan), CNFL (Chinese National Football League), -TOG- Australia, Austrian Football League, Swiss Nationalliga A, BAFA (British American Football Association), Division 1 Elite (France), LFA (Mexico)

Lots of club American Football; the ELF uses a franchise system.

PS: I'm certain the club/pyramid dynamic of RZA will grow on you the more active you are and when you compare.

Last edited on 2024-12-03 17:15:48 by gp-Rurik

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waky53
Barossa Bulldogs

Australia   waky53 owns a supporter account

Joined: 2017-12-07/S28
Posts: 156
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posted: 2024-12-05 07:32:40 (ID: 100187843) Report Abuse
gp-Rurik wrote:
If you want a different competition structure and mechanics; try RedZoneClash out and you'll see a different transfer market; NFL-like salary cap, no YA, 7-round draft.


Nope, No 7-round draft. Only 3.
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