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Main / Suggestions / Draft Combine Search Forum
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MacsUltraVideosYT
MacsUltraVideosYT

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posted: 2026-03-10 23:45:08 (ID: 100198047) Report Abuse
I know this would be difficult, but can you add some sort of a scouting combine for the draft? I know we can scout the players skills but that would be a nice feature to have in the game
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0verpowerd
Minnesota Silver Foxes

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posted: 2026-03-11 00:18:48 (ID: 100198049)  Edits found: 1 Report Abuse
MacsUltraVideosYT wrote:
I know this would be difficult, but can you add some sort of a scouting combine for the draft? I know we can scout the players skills but that would be a nice feature to have in the game


Before people start to disagree on Mac for this idea and that this would simply be "impossible to code" into each draft class for each league in the RZA, I can see how this can work out.

In the RZA, players are defined by their Physicals or Non-Physical (which are usually static or slow-growing) and Skills (which help increase or decrease the chance of what may happen on a play). The Combine should focus on revealing the "raw" potential of what a player can be good at and how they apply it to an RZA field. Each Combine drill would correlate to a hidden or partially hidden "true value" of a physical/non-physical attribute, and instead of just showing a potential number if scouting were to change based on what level the scouting team is, the Combine could provide a performance result (example, a 40-yard dash time). Things like a 40-yard dash, Bench press, Vertical jump, 3-Cone Drill, IQ-Test, and a scrimmage drill performance could help indicate each player's true value, however, that can come with a price. If teams want to know the "true value" of a player's physical, non-physical, or skill, they probably will have to pay credits to do so, otherwise they just have to go off of scouting to do so. To keep it fair, Pete could add in the option for a team to only scout one player in the Combine for their true value for free.

From a coding perspective, Pete wouldn't need to build a new "mini-game." Instead, he could use a Translation Layer to turn existing player data into "Combine Results." At the start of the Rollover, the system could run a script that looks at every draft prospect's hidden value. To make it easy, maybe a certain time for the 40-yard dash or a specific amount of bench presses for each attribute can 'hint' at what the player's 'true value' might mean. The UI can be a new tab in the Draft Center titled "Combine Tracker" where GMs can filter players by their drill results (example, "Show all WRs who ran under 4.45"). But my job isn't to list all the positives, as coding this into a legacy system like RZA presents a few "headaches" for a lead developer. The 1st problem of this idea is adding 5–6 new data columns (40-time, Bench, etc.) for 400+ draft prospects every season increases the database size and load times, which could be very annoying to GMs. The workaround for that, however, is to store the results permanently. Calculate the Combine results on the fly when the page is loaded, or store them in a temporary "Draft Season" table after a long period of time into the season, that gets wiped after the draft is over. The 2nd problem is that if the Combine is too accurate, scouting becomes useless or the better option. For someone who has a lot of spare credits, they might think "Why pay for a scout report if the 40-yard dash tells you exactly what the Speed stat is?", and for someone who has nearly any credits, they might think "Why pay for the Combine if the scouting report can basically give me an idea on what this player's true value be?". If you use credits to look at a report, the data shouldn't be 100% perfect if a Combine is added to the RZA. the workaround is to use a "Confidence Rating.". For example, A free report says a player's Speed is "44 - 46". A paid Credit report narrows it to "47 - 49 (Capped)". It’s better information, but still carries a risk of error which may make GMs have to think about the better option for a specific player. One more problem is that Different leagues (Fire, Sea Devils, etc.) have different draft classes or talent levels. The workaround for that is to either implement one system for all draft classes or implement multiple systems for each draft class (idk this problem was hard to workaround).

With that being said, I do think Mac has a good idea and there is a way to work around it, but i'm going to be needing the options of "the form" for the verdict.

Last edited on 2026-03-11 00:18:56 by 0verpowerd

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StuartW
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posted: 2026-03-11 08:46:06 (ID: 100198063) Report Abuse
If it's possible to achieve without loads of work, this is a great idea.
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jack6
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posted: 2026-03-11 12:50:26 (ID: 100198071) Report Abuse
The only thing I would love to have prior the draft is an evaluation of my scounts (or any scout), whether the players physicals are red, yellow or uncapped.

If I could get that with a combine (which I would love to pay for), it would be great.
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linkleo911
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posted: 2026-03-11 13:14:29 (ID: 100198073) Report Abuse
jack6 wrote:
The only thing I would love to have prior the draft is an evaluation of my scounts (or any scout), whether the players physicals are red, yellow or uncapped.

If I could get that with a combine (which I would love to pay for), it would be great.


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0verpowerd
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posted: 2026-03-11 14:10:36 (ID: 100198077)  Edits found: 2 Report Abuse
So far the verdict is yes for some GMs.

If we can do all of that for a Combine and if Pete can find a way to do this, this idea might actually be game-changing...in a good way

I still think Jack's and Pete's verdict is needed though
Edit: (I did not see that Jack did post on this, so just Pete's then, huh?)

Last edited on 2026-03-11 14:11:13 by 0verpowerd

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jack6
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posted: 2026-03-11 14:25:18 (ID: 100198079) Report Abuse
0verpowerd wrote:
So far the verdict is yes for some GMs.

If we can do all of that for a Combine and if Pete can find a way to do this, this idea might actually be game-changing...in a good way

I still think Jack's and Pete's verdict is needed though
Edit: (I did not see that Jack did post on this, so just Pete's then, huh?)

My verdict is needed? Peter might READ my opinion on stuff, but any changes are based on his judgement and only that.
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MacsUltraVideosYT
MacsUltraVideosYT

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posted: 2026-03-11 14:33:28 (ID: 100198081) Report Abuse
I am proud to see that this idea has come such a long way... hopefully it does get approved and thanks for this idea's support!
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0verpowerd
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posted: 2026-03-11 14:46:46 (ID: 100198084) Report Abuse
jack6 wrote:
0verpowerd wrote:
So far the verdict is yes for some GMs.

If we can do all of that for a Combine and if Pete can find a way to do this, this idea might actually be game-changing...in a good way

I still think Jack's and Pete's verdict is needed though
Edit: (I did not see that Jack did post on this, so just Pete's then, huh?)

My verdict is needed? Peter might READ my opinion on stuff, but any changes are based on his judgement and only that.


I think of you as the next big guy after Pete, like, the the guy who is mostly active on forms, has good pitches on suggestions, and is really the best 2nd in command (hopefully I don't anger too much people with that one)
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MacsUltraVideosYT
MacsUltraVideosYT

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posted: 2026-03-11 16:22:57 (ID: 100198091) Report Abuse
yeah honestly I came in to RZA with the mindset of growing, winning, and interacting... I plan to stay for many years and do my best to win and help others... I appreciate your kind words...
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