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Main / Suggestions / Changing moral during a game - onToDo Search Forum
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Buffalo
posted: 2011-09-27 21:02:32 (ID: 11991) Report Abuse
I would be realistic, when the moral would change during the game.
Something like this:

Offense:

-5% when 2 consecutive series put no points on the board.
-5% for the Qb after an interception and for the rest of the offense -3%
-5% after a lost fumble for the RB and for the rest of the offense -3%
-10% miss a new first down on a 4th down
+5% after a TD
+5% after 2 consecutive successfull 3rd down attemps
+5% for the QB or HB on a 3.&11+ and the for the rest of the defense +3%

The Defense would get for these happenings -2% or +2 %

Defense:

-5% after a TD
-5% after loosing 2 consecutive 3rd down attemps
-3% for more than 15 yards in one trial
+5% stopping the opponent in their own half
+5% stop the offense on 4th down
+3% stop the offense in the redzone
+5% for every won turnover

The Offense would get for these happenings -2% or +2 %

Kicker:
-5% missing a FG

How difficult would it be to implement this to the engine?
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Admin

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posted: 2011-09-27 21:10:20 (ID: 11997)
Buffalo wrote:
How difficult would it be to implement this to the engine?


A good portion of work

However, I understand where you are coming from.

The thing is: such things like 2 drives without score could work in both ways, lowering or raising the moral. Is there a "right" way to handle it?
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kyoshuke
posted: 2011-09-27 21:16:23 (ID: 12008) Report Abuse
Not bad, but even if I don't know the impact of Morale on the GE, I feel that it could give a great advantage to the best team of a game...
I mean that if a team is already superior to his opponent, then it would collect Morale bonus over bonus while the other team would collect only malus...
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jack6
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posted: 2011-09-28 07:03:33 (ID: 12054) Report Abuse
I think this has to be calculated and simulated ...
There has to be a chance for comebacks and there has to be a chance for overconfidence and messing or almost messing up a game.

Have to think about it.
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Buffalo
posted: 2011-09-29 14:01:09 (ID: 12170) Report Abuse
kyoshuke wrote:
Not bad, but even if I don't know the impact of Morale on the GE, I feel that it could give a great advantage to the best team of a game...
I mean that if a team is already superior to his opponent, then it would collect Morale bonus over bonus while the other team would collect only malus...


But when the weeker team scores first it will get a boost and the chance to win the game increase. The Moral increase for a Turnover could be higher. When the leading throw an interception the team behind has the chance to get the momentum.
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Admin

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posted: 2011-09-29 15:59:32 (ID: 12179)
Sorry, but for the moment all engine related improvements will get no comment, as long as they don't fix issues (as the Field goal discussion).

This does not mean you can't discuss about
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jack6
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posted: 2011-09-30 07:14:41 (ID: 12223) Report Abuse
OK, I tried to simulate the effects in excel, but I went crazy.
Not all rules are totally understandable to get a propper simulation.
Easy example: moral loss if not scored in two consecutive drive.
OK, might be fine, but what happens after the third, fourth and so on?
Always -5%? in a Defense battle you might end up with two very sad teams.

My first impression on my simulation is:
This has to be simulated VERY deep and often.

Most concerning: a chance for exponentional growth.
Team one is lucky and gets some moral gains or maybe just no losses.
Team has some bad luck and gets some moral losses.
leads to more bad performances, leads to more losses and so on.
On the other hand, does Team one keep his high values, because the other team gets sad very quickly and team one can do what ever they like, they do good.
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Buffalo
posted: 2011-09-30 07:46:43 (ID: 12234) Report Abuse
I understand that this will be a long-term idea, but I like to discuss it.

jack6 wrote:Most concerning: a chance for exponentional growth.
Team one is lucky and gets some moral gains or maybe just no losses.
Team has some bad luck and gets some moral losses.
leads to more bad performances, leads to more losses and so on.
On the other hand, does Team one keep his high values, because the other team gets sad very quickly and team one can do what ever they like, they do good.


But this is what happen really often in reality. If one team is 21 points behind, it often needs some luck, like an interception or fumble ot the oppontent to come back. Maybe there can be a extra Moral boost after scoring when a team is behind 14 points or more.
I think in reality, if one team is leading with >21 points they have so much selfconfident, that they can do nearly everything.

Furthermore you can add a threshold for a maximum Moral lost of 20-30%.
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jack6
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posted: 2011-09-30 09:17:00 (ID: 12265) Report Abuse
It's true, it can happen.
My concern is, with rules like that is doesn't happen sometimes, but always.

So there there has to be a rule to avoid 200-0 Games, and also a way to even come back from behind with 42 points and win the game.

Since you can't bring in a random number which says "OK, this game will be a comeback-game" normally the better team in a simulation wins more often than in real live, because a simulation is plane mathematics, real live is emotions, weather, fans and even a bad breakfast.

If you bring in a system of moral losses and gains, this has to be tested very often, to avoid a automatic win simulation.

I'm not against your idea, I'm just saying such system needs good work for balancing.
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Buffalo
posted: 2011-09-30 09:26:11 (ID: 12267) Report Abuse
jack6 wrote:
So there there has to be a rule to avoid 200-0 Games, and also a way to even come back from behind with 42 points and win the game.


I don't want to have a 200-0 game, too. I saw here games with over 70 points. This is to much. A relax factor when a team leading with >21 points would be nice. Maybe 0.75 after scoring 40 points and 0.5 after scoring 50 points.

A come back from behind 42 points in reality would happen in one game in 50 years. But you need a Payton Manning to tie a 14:35 in the last Quarter.
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Main / Suggestions / Changing moral during a game - onToDo