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Swordpriest1
posted: 2011-10-21 16:54:06 (ID: 13962) Report Abuse
I'm a big stats and numbers guy when it comes to games and evaluation. Many would say I've been Maddenized in how I just look at things in general in wanting to put a number on it then boxing it up.

But the numbers have to mean something or else there just not true and therefore tell you nothing. I bring this up because there are certain stats in this game associated with certain positions that have zero bering what so ever in terms of how that position is handled. It wastes too much of everybody's time (developers/managers) to quantify things that dont need to be quantified.

For example... Why does my QB have a tackling rating.. and my DT have a passer rating? As a new guy to this game... am I to think that those numbers have an impact in how my QB is evaluated. As a new manager if I see that my QB has 4 star talent.. and I look at his tackling and catching and see that they are both high... am I to believe he is a 4 star talent because of the addition of those things being high or as rightly so.. because he is good at whatever QBs need to be good at?

Every player should abide by the same physical attribute stats (although it could be that I'm new and all my players are bottom heap but DL being as fast or faster than my WR/CBs has to be look at closely) but I propose position specific skill attribute stats so every number is associated with that position and there is no wasted motion. Just off hand I would say there are roughly 5 attribute stats that each position should have is specific to job in addition to physical stats. Anything more and your just getting caught up in more numbers than a player really needs.

Quick turn but in terms of making things a little easier... players could be sub-categorized by tendencies which could serve VERY well in searches in transfer market and scouting. A QB who is fast could be categorized as a scrambler or a WR who is great at positioning could be considered a posession or a DL who is strong could be considered a run stopper... etc. You see my point.

What do you all think of this?
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NYDOGS
posted: 2011-10-21 19:44:29 (ID: 13980) Report Abuse
It's sure that a tackling rating is not useful for a QB but as you can see with your players you can change their positions so you need all the stats. Maybe the guy in your team which is QB by default could be a better safety or kicker than a QB.
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Swordpriest1
posted: 2011-10-21 23:16:30 (ID: 13993) Report Abuse
NYDOGS I completely disagree with that method of handling player positions. If this game is to simulate sports at a professional level then at the current level players positions should be pretty well defined. From what I gathered from the positioning switch it had more to do with the DL being a DT or DE or HB being a FB etc... those things which are practically interchangable and consistent with the real game. NO QB in professional football is going to be evaluated at QB and then changed to a defensive position at some point in his career.

Thats what I'm talking about when I speak on the K.I.S.S. method (Keep it short and simple). NO person who puts time into this game (and it takes a lot of time as is) should have to sit and figure out things to that amount of detail. Players in real life are labeled and categorized just like any product or accessory you would find in a store. False advertising of players would lead more people in getting frustrated in the game when the solution is so simple to correct.

At the pro level its pretty fundamental... QBs are evaluabed based on QBing and the same for every position. Defining a QB by how good he can tackle or catch is like defining him by how well he can chop down a tree...
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looser
posted: 2011-10-21 23:48:44 (ID: 13998) Report Abuse
sorry but i am not understand 100% what is going on here so sorry if my comment is out of topic

you know some time the QB need to tackle the CB so is return the ball after interception i know it is rear but it happen here
"hope you QB will not cut dawn the leg of my CB when he is return the ball to your goal"
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sfniner08
posted: 2011-10-22 00:16:19 (ID: 14003) Report Abuse
You can change your players position after you pick them up through FA, the draft, or the youth pull.

You may determine after you have been training your player you reach your strength cap at a less than ideal amount and have to switch your DT to a cb or safety. Heck, if his catching is decent you could swap him out to wr.

It is difficult to be successful in this game if you don't consider changing positions when you get your players. That is not to say to always switch them, but you do switch player positions here and there.
It might also be a matter of team strengths and weaknesses. You might be strong at wr and the player you picked up is a wr to start with. His stats may be a little better at wr but are decent at say lb, so you switch him to an area of weakness.
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Swordpriest1
posted: 2011-10-22 02:58:02 (ID: 14013) Report Abuse
SFNiner... I hear what you all are saying. What I'm proposing is not only to simplify that aspect so its easier for new managers to just pick up and evaluate players instead of looking at said player and thinking he could play ANY position in the game. (Which is just not true in football... most football players are defined by their physical deminsions first then trained to their skill. In now world is a player thats a DT also looked at in terms of his potential abilities to play CB or QB)

Just simplify it is all I'm saying. If I'm looking for a QB.. I shouldnt have to go through every player on the game to find him. The players who are QB should be labeled and then I search through that category. The player switch should only be in terms of like-kind positions. IE CB-SF or HB/FB or DL/DT or MLB/OLB. Those drastic cross-overs are just unnecessary work for everyone
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jack6
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posted: 2011-10-22 11:25:22 (ID: 14054) Report Abuse
Swordpriest1 wrote:
SFNiner... I hear what you all are saying. What I'm proposing is not only to simplify that aspect so its easier for new managers to just pick up and evaluate players instead of looking at said player and thinking he could play ANY position in the game. (Which is just not true in football... most football players are defined by their physical deminsions first then trained to their skill. In now world is a player thats a DT also looked at in terms of his potential abilities to play CB or QB)

Just simplify it is all I'm saying. If I'm looking for a QB.. I shouldnt have to go through every player on the game to find him. The players who are QB should be labeled and then I search through that category. The player switch should only be in terms of like-kind positions. IE CB-SF or HB/FB or DL/DT or MLB/OLB. Those drastic cross-overs are just unnecessary work for everyone

Still, players can switch position and I think that's a good thing.

We are not talking about switching the MVP QB to LB.

But if you draft a good gunner but you need a CB, you can convert him and he will be good too.

And if you have a young player with no experience he might beginn as a filler somewhere on the roster, but once his physicals are full grown, you maybe like to switch him ...

To keep it the way you are thinking, the physicals have to be almost full trained for ALL players, and that was not intended.
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Swordpriest1
posted: 2011-10-22 16:31:59 (ID: 14072) Report Abuse
But see Jack here's the thing... Being a Gunner and then being trained as a CB is something that is common practice because Gunners and Cornerbacks have the same physical dimensions (Weight/Speed). (BTW.. already suggested this but there is NO position called Gunner in football.. its a minor special team role of little consequence).

New players wouldnt come into the game maxed at any particular attribute... but they would be better at something in which is important to their position. Lets say the max for a the throwing stat is 50. A new QB would enter the game at a 20 in throwing.. you would have to develope him to 50 of course but as you can tell the potential is there. Taking that same method.. If I have a new OL his throwing would be a 3 (because when have u ever seen a OL throw the ball?) so there'd be no point in furthering his throwing ability through training.

Guys I'm not trying to be difficult here... this isn't European football in which the skills are very cross-over in ability and if given time you could train a DF to a MF or MF to Striker and everything else.. In American football when it comes to the pro level the players roles are pretty much already defined. I dont even need one hand to count the amount of players who have played even ONE play as both offensive player and a defensive player in the past 10 years. Just because you guys come to the message board and say "I think a DL can be trained to play WR because what if he has to catch the ball on an interception" doesnt make it true to form that a DL in real life could in any way shape or form EVER play WR at the highest level.

I cant stress it enough... if you want the game to be realistic you have to make players more categorized by positions in their physical attributes. I can guarantee that if not addressed the bigger the game gets the more people will come up here having this exchange in the forum

question -"Hey guys.. I'm new to the game but I noticed something while figuring my depth chart, my punter has a higher throwing ability than my starting QB. How is this possible?"

answer - "Maybe your punter is the best potential QB on your team"

response- "Well that doesnt make since.. punters never play QB"

answer - "hey.. you have 45 guys on your team.. its YOUR job to find out which one is the best QB. And oh if that wasnt hard and time consuming enough you have to do that with every single position on the depth chart.."..

You might as well put a disclaimer on the home page stating quit your day job and drop out of school.
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posted: 2011-10-22 17:02:22 (ID: 14074)
Swordpriest1 wrote:

You might as well put a disclaimer on the home page stating quit your day job and drop out of school.


Wouldn't work, nobody would pay for supporter then

The players are kind of presorted, and if you like you can start with the roster as it is. But, if you want to spend more time, you can do that and will have a benefit. This is the way it is in each single game I know...More time = more success. Maybe I miss the important point here?
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JonnyP
posted: 2011-10-22 21:27:13 (ID: 14082) Report Abuse
Swordpriest1 wrote:

I cant stress it enough... if you want the game to be realistic you have to make players more categorized by positions in their physical attributes. I can guarantee that if not addressed the bigger the game gets the more people will come up here having this exchange in the forum


As players develop we will see more defined skills, I like it that we have the flexibility to develop players from the ground upwards....

At the moment, our players have no specialist skills because they are rubbish. I liken it to my old Uni team, where the best athletes performed a lot of the roles and we sort of fitted around them. In 3 seasons I played FB/HB/CB as well as special teams both as a blocker on kickoff returns and as a 'wedge breaker' on kickoffs. After 1 season as a DE, one of our best all round players switched to play QB because he understood the game well. Our next QB was our former HB - he also punted. One of our best LBs studied for a year in the States, came back and we won the league with him as QB for the next 2 seasons, with the previous QB switching back to HB.

Most of the OL played DL at some point, we had a big American WR who was a capable LB/DE.

Yes we had variable roster sizes depending on studies and exams, but most people trained in a variety of positions to be able to cover shortages.
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