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JonnyP
posted: 2011-10-27 09:56:34 (ID: 14555) Report Abuse
Unfortunately sfniner is right.

The whole point of the I formation is its strength at running, it's not a strong passing formation (normal I is same as Pro-set but with slower release of backs into blocking/route duties).

Having played FB for 3 of my 5 years of playing the game, I'm surprised to find out the FB has no lead blocking role yet in the game engine - as lead blocker is the primary function of a FB. My job on most plays we ran was to take out the kneecaps of the first LB I saw!

Why would it imbalance the game engine so much? As it stands, the defense will always outnumber the offense on a rushing play... it's 10 vs 11, as the QB will be poncing about in the backfield having done his handoff. In fact you have 9 potential blockers vs 11 potential tacklers.

It looks to me like a bit of a rethink is in order.
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sfniner08
posted: 2011-10-27 18:14:00 (ID: 14613) Report Abuse
I know you said that future seasons you considering the change, but I thought I would show you some data I've accumulated over the last three games in an experiment I'm running with the playbook.

1. I made my playbook so that all things are fairly equal in terms of situations and such for each formation setting. I wanted to see what formations worked best for running and passing over the long run. I'm continuing the experiment the rest of this season at least.

2. The following data is from three games (1 vs a bot and 2 vs human)and although I'm only giving the aggregate data I assure you that by and large the numbers didn't change much from game to game.

The Data of Rushing per Formation:

Big I: 49 carries for 305 yards, a 6.2 ypc (Damn!)
I form: 29 carries for 101 yards, a 3.5 ypc
Proset: 50 carries for 267 yards, a 5.34 ypc
Shotgun 2wr: 56 carries for 312 yards, a 5.6 ypc (surprised by that)

Data for Passing (does not include completion percent)

Big I: 9 completions for 27 yards for 3 yards/completion
I form: 12 completions for 50 yards for a 4.2 yards/completion
Proset: 9 completions for 42 yards for a 4.6 yards/completion
Shotgun 2wr: 10 completions for 40 yards for a 4 yards/completion.


So obviously in rushing the I formation is significantly trailing other formations in efficiency, which is the funny part because that should be its strength.

Surprised that shotgun was so high for rushing.

Surprised that shotgun was so low for passing.

Everything else looks like it might in real life, relatively speaking anyway.

The passing stats may be skewed just because passing is so hard to accomplish this early.

Just food for thought. I'll post updates at the end of the season. I'll even break down to what type of games (bot, human, sc, l, and fc).
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Admin

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posted: 2011-10-27 18:18:14 (ID: 14614)
Nice, maybe you should consider gathering data from power cups, too!
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Kottan
Bretzfeld Bandits

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posted: 2011-10-27 18:55:53 (ID: 14615) Report Abuse
sfniner, you done a very good job.

But I would like some comments about your good work.

1) Where is the Wishbone? you've apparently forgotten this offense setting.
2) Your statement is made without the defense
3) I´m not surprised by the success of the shotgun on the run. As well, the defense will be in the nickel or dime.

I done the same in past. Not so perfect like you. I only looked quickly at my stats and I found, that wishbone and pro is the best for rushing, especially for BOT´s, cause they plays with 4-3-4.

But let us do what admin suggest, let´s play a power mode cup. Then we will get better stats, who were also be valid in the future.

Kottan

Last edited on 2011-10-27 19:33:18 by Kottan

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Solana_Steve
San Diego Blitz

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posted: 2011-10-27 19:27:41 (ID: 14619) Report Abuse
I do agree, that not having the Fullback as a lead blocker in the I-formation is kind of missing the spirit of those formations.

However, I also realize that the game is relatively new and football is a complicated game. It will take time to have all the features of a real football game. ie. Passing to RB, Safety blitz, Onside kicks, Punting for the corner etc.


Steve
SD Blitz
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Solana_Steve
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posted: 2011-10-27 19:28:52 (ID: 14620) Report Abuse
So now I'm curious, on running plays to the TE (strong-side), does the TE get involved in the blocking scheme? What about the strong safety on the tackling equation?


Steve
SD Blitz
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posted: 2011-10-27 19:30:46 (ID: 14621)
Solana_Steve wrote:
So now I'm curious, on running plays to the TE (strong-side), does the TE get involved in the blocking scheme? What about the strong safety on the tackling equation?


Steve
SD Blitz


The TE will do the job, from Season 2. We are testing this at the moment in the test area. Pls check

Dont get the SS question, pls specify
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Solana_Steve
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posted: 2011-10-27 19:46:43 (ID: 14623) Report Abuse
Normally, on a standard play, the offense has an extra man on one side (the TE) than the other. That side is termed the strong side because of this.

Traditionally, the strong safety would line up on that side to offset this advantage. This isn't entirely true in a the now popular zone coverage schemes like the Tampa-2 etc. But that's how it worked on a basic level.


Steve
SD Blitz
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posted: 2011-10-27 19:49:32 (ID: 14625)
No, the SS won't switch his side based on strong/weak offense formation side. This engine does not work in man vs man, it is completely zone based...
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sfniner08
posted: 2011-10-27 21:52:13 (ID: 14642) Report Abuse
Kottan wrote:
sfniner, you done a very good job.

But I would like some comments about your good work.

1) Where is the Wishbone? you've apparently forgotten this offense setting.
2) Your statement is made without the defense
3) I´m not surprised by the success of the shotgun on the run. As well, the defense will be in the nickel or dime.

I done the same in past. Not so perfect like you. I only looked quickly at my stats and I found, that wishbone and pro is the best for rushing, especially for BOT´s, cause they plays with 4-3-4.

But let us do what admin suggest, let´s play a power mode cup. Then we will get better stats, who were also be valid in the future.

Kottan


For my experiment to run as it is I need to stick to 4 formations only. After I have gotten enough data to nullify outliers then I will try other formations as well. As for the defenses, the teams I've played so far have had only a 4-3 the entire game. However, that does give me good information. One game did have some variance but it did not change the numbers.
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