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Main / Discussions / Coaches and Experience Search Forum
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Admin

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posted: 2012-01-11 21:41:49 (ID: 23559)
I finished the formula for raising the Coaches Experience during gameplays.

1.) Coaches earn Experience on "playing" games. The coaches earn the same amount of Experience, no matter for the type of game. Exceptions: Games without ticket income don't raise Experience (Friendly Cup, Friendlies on Mo/We/Th/Su).

2.) There is no difference between HC and ACs, and positions don't matter on this case

3.) The formula:

New Exp = ((50 - Old Exp) / 100 * 0.5) + Old Exp

This means a Coach is earning half a percent of the difference from 50 to his experience value. Keep in mind, the experience is represented in stars, where each half star represents 5.0 Experience in the database. The maximum amount of experience in the database can be 50, based on this information.

I am adding this right now to the engine, so your coaches start collecting Experience tomorrow - even they don't do anything during the gameplay at the moment.

We will bring this into proper english now, and as soon as our "translation office" did the job, we will add this to the manual.

Last edited on 2012-01-11 21:48:59 by Admin

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sfniner08
posted: 2012-01-11 21:45:43 (ID: 23562) Report Abuse
Admin wrote:
I finished the formula for raising the Coaches Experience during gameplays.

1.) Coaches earn Experience on "playing" games. The coaches earn the same amount of CP, no matter for the type of game. Exceptions: Games without ticket income don't raise Experience (Friendly Cup, Friendlies on Mo/We/Th/Su).

2.) There is no difference between HC and ACs, and positions don't matter on this case

3.) The formula:

New Exp = ((50 - Old Exp) / 100 * 0.5) + Old Exp

This means a Coach is earning half a percent of the difference from 50 to his experience value. Keep in mind, the experience is represented in stars, where each half star represents 5.0 Experience in the database. The maximum amount of experience in the database can be 50, based on this information.

I am adding this right now to the engine, so your coaches start collecting Experience tomorrow - even they donÄt do anything during the gameplay at the moment.

We will bring this into proper english now, and as soon as our "translation office" did the job, we will add this to the manual.


I would change the formula a little. Since it will always be /100*.5 just make it /50
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Turtlemania
posted: 2012-01-11 21:46:43 (ID: 23563) Report Abuse
Admin wrote:
I finished the formula for raising the Coaches Experience during gameplays.

1.) Coaches earn Experience on "playing" games. The coaches earn the same amount of CP, no matter for the type of game. Exceptions: Games without ticket income don't raise Experience (Friendly Cup, Friendlies on Mo/We/Th/Su).


Watch bold: do you really mean CP or is it "experience points"?

CP is the short for Coaching points - so how coaches can earn coaching points?
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Admin

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posted: 2012-01-11 21:49:22 (ID: 23564)
Turtlemania wrote:
Admin wrote:
I finished the formula for raising the Coaches Experience during gameplays.

1.) Coaches earn Experience on "playing" games. The coaches earn the same amount of CP, no matter for the type of game. Exceptions: Games without ticket income don't raise Experience (Friendly Cup, Friendlies on Mo/We/Th/Su).


Watch bold: do you really mean CP or is it "experience points"?

CP is the short for Coaching points - so how coaches can earn coaching points?


Well spotted, of course it has to Exp...
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Admin

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posted: 2012-01-11 21:51:13 (ID: 23567)
sfniner08 wrote:

I would change the formula a little. Since it will always be /100*.5 just make it /50


Once again

If I write it your way of course this would be right from the math point of view. But if I have to change something, I would not remember it is half a percent. So this is why I put not only the math in there, no, I explain it to myself and the old brain...This is why I stick with the more "developer" readable form - always.
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sfniner08
posted: 2012-01-11 22:39:43 (ID: 23582) Report Abuse
It will take my coach 10 games to go up half a star....so essentially one star per season is reasonable to gain for experience?
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Turtlemania
posted: 2012-01-11 22:41:48 (ID: 23583) Report Abuse
sfniner08 wrote:
It will take my coach 10 games to go up half a star....so essentially one star per season is reasonable to gain for experience?


gain speed slows down the higher the current level is - nice formula, so lets hope its proper implemented
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Admin

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posted: 2012-01-11 22:46:32 (ID: 23584)
Turtlemania wrote:
sfniner08 wrote:
It will take my coach 10 games to go up half a star....so essentially one star per season is reasonable to gain for experience?


gain speed slows down the higher the current level is - nice formula, so lets hope its proper implemented


u pdate t_coaches set s_exp=((50 - s_exp) / 100 * 0.5) + s_exp
where t_coaches_teamid=Y and t_coaches_transfer_deadline is null and t_coaches_id=Z
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Turtlemania
posted: 2012-01-11 22:50:26 (ID: 23587) Report Abuse
sfniner08 wrote:
Admin wrote:
I finished the formula for raising the Coaches Experience during gameplays.


3.) The formula:

New Exp = ((50 - Old Exp) / 100 * 0.5) + Old Exp


I would change the formula a little. Since it will always be /100*.5 just make it /50


Doing your way would make error!

x = 10

Formula: 10 / 100 * 0,5 = 0,05
Your suggestion: 10 / 50 = 0,2

x / 100 * 0,5 = x / 200

x = 10 so x / 200 = 0,05

So formuals can be tricky as we see here also from time to time

Or am i wrong again?

Last edited on 2012-01-11 22:54:04 by Turtlemania

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Admin

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posted: 2012-01-11 22:54:44 (ID: 23591)
Admin wrote:
sfniner08 wrote:

I would change the formula a little. Since it will always be /100*.5 just make it /50


Once again

If I write it your way of course this would be right from the math point of view. But if I have to change something, I would not remember it is half a percent. So this is why I put not only the math in there, no, I explain it to myself and the old brain...This is why I stick with the more "developer" readable form - always.


Haha, and I was stupid enough to run into the same trap, so no worries, sfniner
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