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jodla
posted: 2012-01-12 18:37:38 (ID: 23690) Report Abuse
as i got it, he is asking if cap is given totally randomly, or there is bigger chance to get a cap at 40 than at 50.
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jack6
Leverkusen Leopards

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posted: 2012-01-12 18:44:54 (ID: 23693) Report Abuse
No I think he wants to know if the current players have in % less 40+ capped players then new created ones in the future.
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Admin

Contact
posted: 2012-01-12 19:00:36 (ID: 23697)
There was no change on this cap creating...
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Solana_Steve
San Diego Blitz

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posted: 2012-01-12 21:51:16 (ID: 23733) Report Abuse
jodla wrote:
as i got it, he is asking if cap is given totally randomly, or there is bigger chance to get a cap at 40 than at 50.


Whether its a uniform distribution versus a normal distribution over say 30 through 50.

Steve
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Turtlemania
posted: 2012-01-12 23:33:33 (ID: 23783) Report Abuse
jodla wrote:
as i got it, he is asking if cap is given totally randomly, or there is bigger chance to get a cap at 40 than at 50.


Exact!

My expcecation is for talent

there are not statistically same chance to get talent over all stages (0,5, 1, 1,5 up to 4, 4,5, 5 talent)

so i say 5 star talent is smaller chance than 4,5 talent, smaller than 4 star and so on

Same goes for "caps" - smallest chance to get a player with "hid cap" at 50, then a light higher for 49 and so on increaing even more the lower the cap is
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Turtlemania
posted: 2012-01-12 23:34:42 (ID: 23784) Report Abuse
Admin wrote:
There was no change on this cap creating...


Well then i missed this one

was ever a statement about distribution or chances to have a 50 cap or a 49 and so on?

Tahnks for clarification - well in this case any hint possible
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jack6
Leverkusen Leopards

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Posts: 7095
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posted: 2012-01-13 06:35:45 (ID: 23822) Report Abuse
Basically, and that is my opion, not fact, I think player creation is based on some random events.
1. random talent
2. random speed cap
3. random strength cap
4. random agility cap
5. random int
6. random TW
7. random exp
8. random special trait

Depended on the "market" (Transfer market, draft youth pull, initial roster) some values are between some values fixed, some are for every player the same boundries.

And all random events are probably gaussian, means low chance getting the smallest values, high chance getting the middle value, low chance getting the highest value.

All values are between 1-50 and some are then translated to stars.
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Buffalo
posted: 2012-01-13 08:18:24 (ID: 23830) Report Abuse
I think the chance to get a player with very good skill caps is higher for players from the Draft than from the transfermaket.
So you get every season 2-3 players with "starpotencial" and the rest of your squad will be "normal" guys. With a little bit of luck you can train a "normal" player to a star.
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Admin

Contact
posted: 2012-01-13 08:42:21 (ID: 23837)
Turtlemania wrote:
Admin wrote:
There was no change on this cap creating...


Well then i missed this one

was ever a statement about distribution or chances to have a 50 cap or a 49 and so on?

Tahnks for clarification - well in this case any hint possible


Pure randomness, as random as it can be
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Turtlemania
posted: 2012-01-13 08:50:31 (ID: 23839) Report Abuse
Admin wrote:
Turtlemania wrote:
Admin wrote:
There was no change on this cap creating...


Well then i missed this one

was ever a statement about distribution or chances to have a 50 cap or a 49 and so on?

Tahnks for clarification - well in this case any hint possible


Pure randomness, as random as it can be


Ok thank you!
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