Community - American Football Management Simulator
AdBlocker active? It seems you are using software to block advertisements. You could help us if you could switch it off when visiting redzoneaction.org. The reason is very simple: Advertisements help us running the site, to offer you the game in a good quality for free. So if you like the game, please support us by purchasing a Supporter Account or disabling the AdBlocker on this site. Thank you very much!
Main / Discussions / Team Chemistry Search Forum
Navigation: |<   <   1  2  3  4  5  6  7 >|  
Poster Message
timbroseus
posted: 2012-04-10 22:00:12 (ID: 35080) Report Abuse
I think the TC system works almost fine. Only the gain for not playing games should be lowered. A player who is not on the depth chart will play no games but still joins training with his teammates. Therefore he should gain some TC, maybe a top of 50% for this could be an idea.
If you look at the YA they get no boost in TC this means they train seperate from the 1st team.

If a player isn't on the teamroster I agree on lowering his morale.

Quote   Reply   Edit  
Meitheisman
posted: 2012-04-11 03:35:43 (ID: 35113) Report Abuse
I think there seems to be a misunderstanding regarding how things currently work and the suggested changes so I'll try to put a little summary together. Please feel free to correct any mistake I make or to add things I'm about to forget


Currently:
Team Chemistry:

- Players on the Depth Chart gain TC for playing in games.
- Players not on the Depth Chart (whether on the Senior Squad or in the Youth Academy) do not get any TC since they don't participate in games.

Player's Morale:
- Players on the Depth Chart gain or lose Morale based on the outcome of the games. (a win increases Morale but a loss decreases it, obviously.)
- Players not on the Depth Chart (whether on the Senior Squad or in the Youth Academy) do not gain or lose any Morale based on game results.

Suggestions from this thread:
- Players in the Senior Squad but not on the Depth Chart should gain some TC each time there is an u p d a t e since they practice with the other Senior players even if they don't play in games.

- Players in the Senior Squad but not on the Depth Chart should lose some Morale for not playing and gain/lose some Morale based on the team's result (not as much of a gain/loss as players who actually participated in the game though.) - This could also be extended to players on the Depth Chart who get very few plays.

- Players with low Morale should be harder to negotiate with when their contract comes up. At a certain threshold they'd require more money and at an even lower threshold they'd require to move to a different team.

- Players Morale should be affected differently based on the opponent strength. (ie: beating a bot or a brand new team should not boost your Morale as much as beating the undefeated league leader. Conversely losing to a bot should be much more damaging to players' Morale than losing to a much better team from a division above.)

- Players Morale should be affected differently based on the player's age. (ie: a 20 year old freshly promoted from the Youth Academy should be happy just to practice with the Senior Squad, much like an undrafted free agent in the NFL if you'd like but a 26/27 year old in his prime should take a bigger Morale loss from being benched and not playing.)

"Floors" and "Caps" have also been discussed for these penalties/bonuses but I think it makes more sense to discuss the potential implementation of the above suggestions first and then discuss what the Floors/Caps should be if necessary.

Voting on all of the above suggestions has also been suggested in this thread.

Editted for typos (yet I'm sure I forgot some)

Last edited on 2012-04-11 03:40:38 by Meitheisman

Quote   Reply   Edit  
malkarma
posted: 2012-04-11 11:23:31 (ID: 35151) Report Abuse
That´s fine, but about the increase in TC and/or morale...if we do in that way, where is the point of having this facility?
Players lounge: The Players lounge helps you players relax which increases Morale and Team chemistry. The initial construction needs 7 days.

The TC boost its a 10% of the former TC/MR every training. So if you want to get a quick raise in TC you should contruct and activate this facility, instead of having the usual combo of Physical Skills Facility+Tactical Skills facility
Quote   Reply   Edit  
reply   Mark this thread unread
Navigation: |<   <   1  2  3  4  5  6  7 >|  
Main / Discussions / Team Chemistry