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Main / Discussions / Draft Board Search Forum
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Poster Message
Spiff
posted: 2012-04-11 11:47:01 (ID: 35156) Report Abuse
Hi guys,

I am new to this game, just joined three weeks ago. Love it so far.

Just looking for suggestions here how to arrange my draft board. I have scouted all of the draftees and graded them for each position. So, I 'm having a ranked list for each position now. I suppose that's what most of you here do prior to the draft.

Now, I'm struggling a bit when it comes to combine them. Let's say, I have a QB which I grade 1A (among QBs) and I have a OL which I grade 1A (among Olinemen). How will you determine who is the better player out of the 2? Will you sort by needs or do you have position factors?

Thanks already.
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sh8888
posted: 2012-04-11 12:07:22 (ID: 35169) Report Abuse
Spiff wrote:
Hi guys,

I am new to this game, just joined three weeks ago. Love it so far.

Just looking for suggestions here how to arrange my draft board. I have scouted all of the draftees and graded them for each position. So, I 'm having a ranked list for each position now. I suppose that's what most of you here do prior to the draft.

Now, I'm struggling a bit when it comes to combine them. Let's say, I have a QB which I grade 1A (among QBs) and I have a OL which I grade 1A (among Olinemen). How will you determine who is the better player out of the 2? Will you sort by needs or do you have position factors?

Thanks already.


I'd say to keep it as simple as possible, therefore as you've got a new team, every player on the draft board will be an upgrade for you,therefore rank the draft according to your preference for each individual draft player.
If that means, for example, that you've got a WR at pos 1, 2, and 3 then so what ? there is a large "unknown" in how the other teams will pick, so you may get your 1st , 2nd, 3rd choices ... then again you probably won't.

I'd do it by going for "strongly dislike" or "strongly like" player X, then he goes towards the top or towards the bottom of the board. Then fine-tune slightly once all 96 have places.

Also, as you're a new team ... maybe try to think about which players will have the most "bang-per-buck" for you ... e.g. a RunningBack would be involved in most running plays and could make an immediate impact for your team whereas a Gunner would probably be involved in less plays per game and also make less difference per play.

Another factor .... "value" .... if you drafted 3 QB's (unlikely, but possible), you could sell a draft-quality QB for 30 Million+, not sure if you'd get as much for a kicker/punter/gunner ... but you never know.

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jack6
Leverkusen Leopards

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Top Manager



 
posted: 2012-04-11 12:08:52 (ID: 35172) Report Abuse
Spiff wrote:
Hi guys,

I am new to this game, just joined three weeks ago. Love it so far.

Just looking for suggestions here how to arrange my draft board. I have scouted all of the draftees and graded them for each position. So, I 'm having a ranked list for each position now. I suppose that's what most of you here do prior to the draft.

Now, I'm struggling a bit when it comes to combine them. Let's say, I have a QB which I grade 1A (among QBs) and I have a OL which I grade 1A (among Olinemen). How will you determine who is the better player out of the 2? Will you sort by needs or do you have position factors?

Thanks already.

I do look at my team needs and then sort them based on that in combation with the value of that player.
But that value is clearly a gutt-fealing.

So I have maybe 2 QB on top, then a LB, then 2 CBs and then maybe another QB.

Problem with the current system is, that the engine picks from top to bottom, if no round-rule is set.
So it might happen that you end up with 3 QB in the worst case.
You can avoid that a little bit by changing the sorting and playing with the round rules.
But be aware that all "round 1" declared players will become "any round" once the first round has happend, and so on for the other round rules.
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sh8888
posted: 2012-04-11 14:34:52 (ID: 35191) Report Abuse
jack6 wrote:
So it might happen that you end up with 3 QB in the worst case.


If that's the worst case then life can't be so bad after all

p.s. I'd keep 2 and sell the third. probably .
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Lee1950
posted: 2012-04-11 18:54:08 (ID: 35260) Report Abuse
Spiff wrote:Just looking for suggestions here how to arrange my draft board. I have scouted all of the draftees and graded them for each position. So, I 'm having a ranked list for each position now. I suppose that's what most of you here do prior to the draft.

Now, I'm struggling a bit when it comes to combine them. Let's say, I have a QB which I grade 1A (among QBs) and I have a OL which I grade 1A (among Olinemen). How will you determine who is the better player out of the 2? Will you sort by needs or do you have position factors?

It's hard to believe that Claymore 2.1 has 32 active teams. My guess is you will be drafting in the bottom 8 (or worse if you do well in playoffs!) So your prep is important. Some tips:

- as noted above, every player you draft will be starting for you throughout his career, so I recommend the 'best available player' approach. Don't worry too much about prioritizing positions in your 1st or 2nd season.

- some positions are rated very generously by the game engine (CBs are especially overrated) and some underrated (OL is underrated, imo). Don't focus on ratings - look at skills.

-I primarily look at Age, Intel, Teamwork, Strength, Speed, and Talent.
...18yos > 22yos
...Intel and Teamwork cannot be trained. Avoid either of these under 30. I prefer 35+ in both
...Strength and Speed can be capped or nearing caps (your scout can't see caps). So a player with 40+ is a better bet, on average, than a player with 35. The 40 could be red-capped, and the 35 might not be capped until 49, but I'd rather have the higher one.

- 45+ in Speed or Strength is rare and should be valued accordingly.

- 40/40 Speed/Strength are especially nice.

- Remember that all players can switch position after you draft them, and that defensive players have same primary skill (Tackling!), so don't ignore a slow CB who has high Strength. He can be moved to LB, DL, or SF.

- Don't ignore KR and Gunners. They can make excellent RBs and CBs if they have the skills (my starting CBs are both converted Gunners.)

- Intel is important for everyone, especially your MLB and QB - don't leave home without it! (My QB and MLB are both Intel 50)

Last edited on 2012-04-11 18:58:01 by Lee1950

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Sisko
posted: 2012-04-11 19:13:23 (ID: 35265) Report Abuse
Great post by Lee, but I would add something to one point. Add, not disagree...

Lee1950 wrote:
Don't worry too much about prioritizing positions in your 1st or 2nd season.


If you want to have instant success, you could draft at least two formidable Running Backs. It's common sense that it is easier too succeed with the run in the early stages of your team. So you could boost your offense by adding weapons through the draft.

Furthermore I think it is easier to land keyplayers like QB or MLB in the draft. It's much easier to build a Liner, a CB or even a Receiver in your youth academy than a guy with all the attributes a QB needs.
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Lee1950
posted: 2012-04-11 19:20:41 (ID: 35268) Report Abuse
Sisko wrote:If you want to have instant success, you could draft at least two formidable Running Backs. It's common sense that it is easier too succeed with the run in the early stages of your team. So you could boost your offense by adding weapons through the draft.

Furthermore I think it is easier to land keyplayers like QB or MLB in the draft. It's much easier to build a Liner, a CB or even a Receiver in your youth academy than a guy with all the attributes a QB needs.

Good points, especially the RBs. I put three of my top original players at RB, so I was fine. I got my draftee RB last season, and bought a WR in Season 1 who is converted to RB. And I'll be promoting a 20yo 40/40 Spd/Str kid from my YA soon. I like to be 4 deep at RB.

I'd also love to add a top DL every season. I got one in Season 1, but not Season 2.
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looser
posted: 2012-04-12 06:16:46 (ID: 35330) Report Abuse
i hate this thread and all think call Draft
after i scout all the player put all the data in to Excel then i fu** up my excel
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Lee1950
posted: 2012-04-12 06:39:51 (ID: 35332) Report Abuse
been there
done that
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mikemike778
posted: 2012-04-12 18:03:42 (ID: 35379) Report Abuse
Lee1950 wrote:


- 45+ in Speed or Strength is rare and should be valued accordingly.

- 40/40 Speed/Strength are especially nice.



Is this at draft or capped ?

By that I mean is it rare to find a player with a speed or strength cap of 45 or do you mean its rare to find a player with those skills straight from the draft (there may be lots of 45 + caps just not many that start with that)?

My 20 Scout has just found a 49/40 teenager in a valuable position so inheriting a side with a bad record could come in handy come draft day.
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