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Main / Discussions / The Future of Finances Search Forum | |
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Poster | Message |
Buffalo
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posted: 2012-05-10 08:14:19 (ID: 39125) Report Abuse |
sfniner08 wrote:
Don't we already have bpos here as there are ratings for each position for each player? BPOS at -TOG-is like a extra skill. The playerrating here is only a visual thing and has no effect in the engine. |
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sh8888
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posted: 2012-05-10 08:19:27 (ID: 39126) Report Abuse |
Buffalo wrote:
sfniner08 wrote:
Don't we already have bpos here as there are ratings for each position for each player? BPOS at -TOG-is like a extra skill. The playerrating here is only a visual thing and has no effect in the engine. Correct ....but also worth mentioning that bpos only applies to the position i.e. player has 4.5* bpos at CB, but only 1* bpos at Safety .....now that is Nuts ! ... at RZA, if you trained a CB's skills to 3.5* rating, he would probably be 3.5* or 3* rating at Safety ....now that makes sense, a lot of sense. |
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dark_wing
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posted: 2012-05-10 12:46:59 (ID: 39157) Report Abuse |
jack6 wrote:
But think about this: You can get in 10 seasons 30 Drafties and a few YA-Players also an draftie level. That's not enough to fill the whole roster. Why just few from YA. From 1 up to 3 per season. |
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dark_wing
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posted: 2012-05-10 12:50:17 (ID: 39160) Report Abuse |
Buffalo wrote:
You can't push every player to his maximum. Yes! Many players needs 3-4 good developed skills. |
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dark_wing
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posted: 2012-05-10 12:54:36 (ID: 39161) Report Abuse |
Sisko wrote:
Since talent isn't important in the common sense anymore, maybe it would be a way to upgrade it, if it is a factor (together with TW) in how fast a player developes? I am sure, talent are very important for future super-stars. As i think HB with car 50, and HB with car 40 is not a same. |
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Buffalo
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posted: 2012-05-10 13:28:21 (ID: 39169) Report Abuse |
dark_wing wrote:
I am sure, talent are very important for future super-stars. As i think HB with car 50, and HB with car 40 is not a same. The question is not between 50 and 40. Compare the wage of a 46 with a 50 RB and decide, if it is worth to pay him so much money for less better skills. |
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sh8888
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posted: 2012-05-10 13:29:40 (ID: 39170) Report Abuse |
dark_wing wrote:
Sisko wrote:
Since talent isn't important in the common sense anymore, maybe it would be a way to upgrade it, if it is a factor (together with TW) in how fast a player developes? I am sure, talent are very important for future super-stars. As i think HB with car 50, and HB with car 40 is not a same. Yes, I'd like a 50 carry vs a 40 carry .... but a 40 carry would cost me $90k in wages whereas a 50 carry would cost me $500k in wages. That's why Sfniner started this thread ... i.e. Talent and how much Talent can you afford ? ... that's also why I find it amusing that some people now seem to be saying "talent isn't very important, let's make it more inportant" ..... errr hello, you've just admitted that you can't afford a lot of high talent so why make talent more important !! |
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dark_wing
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posted: 2012-05-10 13:32:16 (ID: 39171) Report Abuse |
Buffalo wrote:
dark_wing wrote:
I am sure, talent are very important for future super-stars. As i think HB with car 50, and HB with car 40 is not a same. The question is not between 50 and 40. Compare the wage of a 46 with a 50 RB and decide, if it is worth to pay him so much money for less better skills. How I can do it? |
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sh8888
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posted: 2012-05-10 13:42:01 (ID: 39174) Report Abuse |
dark_wing wrote:
Buffalo wrote:
dark_wing wrote:
I am sure, talent are very important for future super-stars. As i think HB with car 50, and HB with car 40 is not a same. The question is not between 50 and 40. Compare the wage of a 46 with a 50 RB and decide, if it is worth to pay him so much money for less better skills. How I can do it? Wage of 40 skill is approx 88,300 (see manual) , wages rise by 1.19 per skill level (see manual).....so 41 is 88300 * 1.19 ??? Wage of a 50 skill is $503,000 (see manual) . |
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posted: 2012-05-10 13:56:20 (ID: 39178) Report Abuse | |
dark_wing wrote:
jack6 wrote:
But think about this: You can get in 10 seasons 30 Drafties and a few YA-Players also an draftie level. That's not enough to fill the whole roster. Why just few from YA. From 1 up to 3 per season. So few on that level, because - first of all you have only 22 places for 5 classes (16-20 years). In Average that makes 4-5 Players per class. - Second will it be the case, that not every player you have in that class has physical skills you want or you like. It might happen that some of them will cap at 35-40 in both speed and strength. You will see this after putting a few years of training in them. - Third if only basic training is done (so no additional TPs assigned) the player will gain about 12-15 Points per season and if you want him to be in 40-50 in both physicals, and 2-3 skills in 20-25 and 1-2 skills in 15-20 you need about 80-120 Skillups which would be more than 5 year training can offer. Hence, you need the additional points, which is good, but there are not enough points for all players in one class. My guess is you can have 1-2 per season. Last edited on 2012-05-10 13:57:08 by jack6 |
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