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Main / Discussions / The Future of Finances Search Forum | |
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Poster | Message |
dark_wing
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posted: 2012-05-10 13:58:18 (ID: 39180) Report Abuse |
sh8888 wrote:
dark_wing wrote:
Buffalo wrote:
dark_wing wrote:
I am sure, talent are very important for future super-stars. As i think HB with car 50, and HB with car 40 is not a same. The question is not between 50 and 40. Compare the wage of a 46 with a 50 RB and decide, if it is worth to pay him so much money for less better skills. How I can do it? Wage of 40 skill is approx 88,300 (see manual) , wages rise by 1.19 per skill level (see manual).....so 41 is 88300 * 1.19 ??? Wage of a 50 skill is $503,000 (see manual) . In this case 46 skill = 250 965 salarie. |
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sh8888
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posted: 2012-05-10 14:18:00 (ID: 39184) Report Abuse |
dark-wing you're correct ...I just did a quick spreadsheet
40 88300 41 105077 42 125042 43 148800 44 177071 45 210715 46 250751 47 298394 48 355088 49 422555 50 502841 |
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Sisko
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posted: 2012-05-10 16:19:16 (ID: 39205) Report Abuse |
dark_wing wrote:
Sisko wrote:
Since talent isn't important in the common sense anymore, maybe it would be a way to upgrade it, if it is a factor (together with TW) in how fast a player developes? I am sure, talent are very important for future super-stars. As i think HB with car 50, and HB with car 40 is not a same. So after you know the math: How many future super-stars (a.k.a. high talented players) can you afford? Bearing in mind that you'll be able to train a 2* talent to a skill of 41: How important is talent, when you need to pay a 60-70 player roster? |
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Buffalo
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posted: 2012-05-10 16:30:02 (ID: 39208) Report Abuse |
Sisko wrote:
Bearing in mind that you'll be able to train a 2* talent to a skill of 41: How important is talent, when you need to pay a 60-70 player roster? Talent is nice to have, but you can have a good roster with "talent-free" players. |
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dark_wing
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posted: 2012-05-10 16:43:07 (ID: 39214) Report Abuse |
Sisko wrote:
dark_wing wrote:
Sisko wrote:
Since talent isn't important in the common sense anymore, maybe it would be a way to upgrade it, if it is a factor (together with TW) in how fast a player developes? I am sure, talent are very important for future super-stars. As i think HB with car 50, and HB with car 40 is not a same. So after you know the math: How many future super-stars (a.k.a. high talented players) can you afford? Bearing in mind that you'll be able to train a 2* talent to a skill of 41: How important is talent, when you need to pay a 60-70 player roster? 2 or 3. |
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sh8888
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posted: 2012-05-10 17:12:29 (ID: 39218) Report Abuse |
dark_wing wrote:
Sisko wrote:
So after you know the math: How many future super-stars (a.k.a. high talented players) can you afford? Bearing in mind that you'll be able to train a 2* talent to a skill of 41: How important is talent, when you need to pay a 60-70 player roster? 2 or 3. dark_wing , you've got the 18th highest wages in RZA, your Punter has punting=40,your Kicker has kicking=35 ....some of your other players look expensive (wages) ..... why don't you use 'contract mode' ... surely it would save you a large amount of money ?? |
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dark_wing
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posted: 2012-05-10 17:57:07 (ID: 39235) Report Abuse |
sh8888 wrote:
dark_wing wrote:
Sisko wrote:
So after you know the math: How many future super-stars (a.k.a. high talented players) can you afford? Bearing in mind that you'll be able to train a 2* talent to a skill of 41: How important is talent, when you need to pay a 60-70 player roster? 2 or 3. dark_wing , you've got the 18th highest wages in RZA, your Punter has punting=40,your Kicker has kicking=35 ....some of your other players look expensive (wages) ..... why don't you use 'contract mode' ... surely it would save you a large amount of money ?? Because I don't know how it works. And I can't undo it. |
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sh8888
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posted: 2012-05-10 18:11:49 (ID: 39248) Report Abuse |
sh8888 wrote:
dark_wing wrote:
dark_wing , you've got the 18th highest wages in RZA, your Punter has punting=40,your Kicker has kicking=35 ....some of your other players look expensive (wages) ..... why don't you use 'contract mode' ... surely it would save you a large amount of money ?? Because I don't know how it works. And I can't undo it. Your punter, his wages will go up from $31k to $90k at season rollover (I think), you probably have quite a few other players whose wages will rise substantially ..... I think your team looks like a 'perfect fit' for contract mode. I use contract mode, it's quite easy ....if I were you, I'd read the manual re contract mode, I think it could save you a large amount of money ....maybe not quite enough for another $113 Million player but enough to make contract mode a good choice for you |
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dark_wing
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posted: 2012-05-10 18:27:13 (ID: 39263) Report Abuse |
sh8888 wrote:
sh8888 wrote:
dark_wing wrote:
dark_wing , you've got the 18th highest wages in RZA, your Punter has punting=40,your Kicker has kicking=35 ....some of your other players look expensive (wages) ..... why don't you use 'contract mode' ... surely it would save you a large amount of money ?? Because I don't know how it works. And I can't undo it. Your punter, his wages will go up from $31k to $90k at season rollover (I think), you probably have quite a few other players whose wages will rise substantially ..... I think your team looks like a 'perfect fit' for contract mode. I use contract mode, it's quite easy ....if I were you, I'd read the manual re contract mode, I think it could save you a large amount of money ....maybe not quite enough for another $113 Million player but enough to make contract mode a good choice for you But, if my players went my team after contracts ending? |
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posted: 2012-05-10 18:29:36 (ID: 39265) Report Abuse | |
dark_wing wrote:
But, if my players went my team after contracts ending? You receive warnings about it. And you have the full season to negotiate before the player leaves at season rollover due a missing new contract. |
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