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Main / Discussions / MOTY : How much difference ? Search Forum | |
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sh8888
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posted: 2012-05-17 07:45:36 (ID: 40586) Report Abuse |
just out of curiosity, I've read the manual re MOTY, but it's a bit vague, so ...
imagine if you play MOTY, how much difference do you think it actually makes, lets try to put some numbers on it ? Imagine that your team has an overall rating of 40% so, if you used MOTY, would you beat a team at 41% or 43% or 45% or 47 % or 57% ??? where do you think the limits are, and how much difference (numerically) do you think MOTY actually makes ?? btw ...please don't post comments with a discussion on whether MOTY is crap or great ... we all know that MOTY is absolute pants and should be consigned to the dustbin of history along with other equally great inventions like the chocolate fire-guard and the concrete aeroplane .... |
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Turtlemania
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posted: 2012-05-17 07:51:20 (ID: 40590) Report Abuse |
Moty dont guarantee win
With "your" team at 40% plus Moty and correct playbook and a bit luck you should be able to beat a team with 47% You even could be able to beat out a team with 50% with a bit more luck You even could beat a team with 57%, but then this team would need to pass all the way and you benefit from the turnovers |
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Lee1950
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posted: 2012-05-17 08:01:53 (ID: 40596) Report Abuse |
I think MOTY is worth ~7% boost. Might be as high as 10%?
(I recall a discussion about lowering the impact and giving it a bit of random range, but can't remember now if it was implemented like that.) |
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posted: 2012-05-17 08:56:13 (ID: 40623) Report Abuse | |
Lee1950 wrote:
I think MOTY is worth ~7% boost. Might be as high as 10%? (I recall a discussion about lowering the impact and giving it a bit of random range, but can't remember now if it was implemented like that.) The "small randomness" is in, and we lowered from 20% impact at the beginning to 10% in S2, and to 2-5% now... |
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Lee1950
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posted: 2012-05-17 17:26:08 (ID: 40757) Report Abuse |
Thanks, Pete! Appreciate you always being here with the right info!
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