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Main / Discussions / Trades Search Forum
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canonico
posted: 2012-06-06 22:38:49 (ID: 43826) Report Abuse
Any possibility that trades might be added to RZA?

Thought of it because lets say i have a player you want and i dont really need him, and you have a player i want and he isnt a top priority to you, what are our current options? Well right now you can only place both players in the Transfer Market and hope to have enough money to snag them both one for each team. Not that good, right? So instead of both of us placing them in the Trasfer Market and expect the best to happen, we would make a trade. It could be Money + Player or even Draft Pick (might be tricky to do this tho)

But at least Player for Player or Player + Cash for Player. Would be a nice option to have.

Has this been suggested or discussed before and shut down?

Last edited on 2012-06-06 22:50:05 by canonico

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Ranagol
posted: 2012-06-06 22:49:47 (ID: 43828) Report Abuse
This has been suggested already and if I remember correctly the idea got shot down for too many cons outweigh the pros. One of the main reasons is the possibility for cheating, since not everyone values players the same. Even if a team needs to fill a position desperately, and is willing to trade for a "better" player he's got lying around doing nothing, other managers will label that as cheating most of the time. Plus there's a problem with player vs money/player+money trading with the current TM prices.

Search for the thread in the suggestions. If you figure something out or have a better idea, we're more than happy to hear it!
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canonico
posted: 2012-06-06 23:02:42 (ID: 43830) Report Abuse
Well the only thread i found so far was this one.

andrew2scott2 wrote:
How about something as simple. Like a trading block feature. Which would only work with in your current league.
That way people could look to trade players for players.
And money could be use with a player trade,But money alone for a player would be invalided trade in the trading block.

But at the same time maintain the transfer market as is. For people who just want to sell there player to anyone or for players that get cut still end up on the open market.

What do you think?


Admin wrote:
Please provide your ideas how to solve the problem of cheating.


andrew2scott2 wrote:
Hey just had a couple of thoughts to improve this idea

1.Trading block open to any one any league.

2. A veto system in place where if that the trade maybe to unbalance. It would be brought up for review by someone giving the athortiy to do so.

3. mangers may accept/or decline any trade offer made to them for the player on the trading block. But only accepted trades are reviewable.

4 mangers can not make counter offers to any trade offer to them.


5.The fee for posting a player on the block should be anywhere from 1k-10k per a player.And the fee should be charge again ever other final u p d a t e if the player is still on the trading block.

6 Manger may remover or post a player for trade at any time.But the more player they have on the trading block the fee goes up 1.5 per a player on the block.

7 only player on the trading block can be trading for

8 and when a player is put up for trade he must remain on the trading for one finical u p d a t e before a trade can be accepted.


Only three posts tho, not much of a discussion! Andrew got some good ideas.
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canonico
posted: 2012-06-06 23:23:51 (ID: 43833) Report Abuse
Ranagol wrote:
This has been suggested already and if I remember correctly the idea got shot down for too many cons outweigh the pros. One of the main reasons is the possibility for cheating, since not everyone values players the same. Even if a team needs to fill a position desperately, and is willing to trade for a "better" player he's got lying around doing nothing, other managers will label that as cheating most of the time. Plus there's a problem with player vs money/player+money trading with the current TM prices.

Search for the thread in the suggestions. If you figure something out or have a better idea, we're more than happy to hear it!


Forget the Player + money for Player then, and just go with Player for Player. And also 2 Players for 1 player, both ways. Create a limit on how many players can a manager trade for a single player.

Make a trade limit on how many trades can be done per season.

Create a FPA (Fair Play Association) to inspect any trade that might be proposed, and give the ok sign to allow both teams and managers to finalize the trade, these members would get voted in by the user base, with the ok from the Admins.


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Ranagol
posted: 2012-06-06 23:53:07 (ID: 43838) Report Abuse
I've also found this thread.

And another one here in the discussions started by Pete himself.

Happy reading.
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canonico
posted: 2012-06-07 00:16:04 (ID: 43840) Report Abuse
Ranagol wrote:
I've also found this thread.

And another one here in the discussions started by Pete himself.

Happy reading.


I think people are to obssesed by cheating possibilities. Thats why i suggested an FPA that can overlook any trade.

This Quote over here descrives what a trade is:

sfniner08 wrote:
This is where it gets difficult. A "fairness" mechanism is difficult to have. Say you have 3 stud wr's and need a MLB really bad. I would trade 2 wr's like that for the MLB if that is all I needed to round out my team. Team need is VERY relative. The point of trades is to get all you can out of them to upgrade your team. It isn't often that a trade works equally for both teams in real life.


This is the reality, if i really need a MLB and i have 5 Awesom WR's i would trade two WR's for a stud MLB in a heart beat. No doubts.

Then it would be up to the FPA to acept this trade or not.

Now tell me were is the cheating here??? Why would i give the two WR's studs for only one LB?? Because thats what i need in my team, what do i have to gain by making the other team stronger?? My gain is Im Also making my team stronger.

Elect an FPA, allow only player for player trades up to a MAX of X involved in any trade of any kind.

Limit Number of Trades per Season.

And even if guys are playing with multi-accounts, it will be hard to cheat when theres limits, and an FPA to overlook any trade, and the final Call/Veto belonging to Admin.
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canonico
posted: 2012-06-07 00:31:43 (ID: 43845) Report Abuse
Heres another good suggestion. Only the Draft Picks doesnt sound plausible, the rest sounds preety good imo.

shaftdiggity wrote:
Ok, my 3 cents:

1. Trading is a tricky thing. I like the flavor, but cheating makes it tough. If trading is implemented, I'd like to be able to trade for draft picks (because this is realistic)

2. I think a fair way would be to use salary as the basis or trades (as salary is determined by the players approximate value) with a variance of 10%. So, if you wanted to trade 3 ok OL for a stud QB, you could, but the salaries of those 3 players needed to be within 10& of that QB's salary. The detraction to this system, you couldn't trade an aging star for a young prospect without throwing in quite a few players to make salary match the aging star.

3. With trading for draft picks, I think you need to place a threshold salary minimum for each round pick. Like 50,000 weekly salary for a first round pick, or whatever.

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canonico
posted: 2012-06-07 00:47:17 (ID: 43848) Report Abuse
canonico wrote:
And even if guys are playing with multi-accounts, it will be hard to cheat when theres limits, and an FPA to overlook any trade, and the final Call/Veto belonging to Admin.


And also, if this is allowed, (users havinf Multi Accounts) or not allowed but happening in RZA, what makes you guys think that those who are using Multi Accounts arent taking advantage of the Transfer Market?

Easier to do then to take advantage in a trade tbth.
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andrew2scott2
posted: 2012-06-07 03:04:33 (ID: 43850) Report Abuse
I thought it out a little better now since the last time I made a comment about it.

The trading block should be browning down in to 3 parts

1 your players you wish to trade and are up for trade or pending approval of the owning a awaiting voting.

2 player on the trading block.

3 A review trade.


Section 1 would have all your players that are for trade or trades pending approval. And when putting player up for trade you can list what positions that you are looking for and general attribute range you are looking for.

Section 2 is where you would find player up for trade and make offers for players. I would say best would be one for one only But two for one at max to prevent cheating.
Also to help prevent cheating even further make the trading block anonymous. Mean that know one know who the owners only the players. This way no counter offers can be maybe through the mailing system only through the trading block which should have general feed back about a trade like ( Not what I'm looking for, Or Need to do better than that)

Section 3 is where the veto and approve system come in to play.
Here ever one may vote one time on each pending trades accepted by the owns of the trade.
I would say minimal of 7 to 9 vote for a trade to get a approve or disprove.

But again the only way it works out right if the owners are unlisted in the trade. That means just knowing the players involed in the trade and that is it.



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Solana_Steve
San Diego Blitz

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posted: 2012-06-11 18:27:51 (ID: 44282) Report Abuse
Can you show me an online game of this type that has successfully implemented and policed a trading system?

Steve
SD Blitz
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