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bwadders76
posted: 2012-08-06 15:44:00 (ID: 50478) Report Abuse
hosh13 wrote:
bwadders76 wrote:
It can be done.

If someone is getting great success running one particular play then load up the defence to counter that play with numbers then using your depth chart put your best players in the specific positions to stop them. It doesn't always work because sometimes your players aren't as good as theirs but it can work.

From my interpretation this tweak in the engine is to stop someone running one play 100 times a game to great success. What I have found with a lot of teams is that they will run one play in a certain situation ie 3rd and 7 a team may play out of the shotgun 4 WR formation and turn it into a running play averaging 9 yards a carry. This is where you need to tweak your playbook to counter specific threats from specific teams not hope the engine sees what he's doing and counter it for you.


So are you saying if all managers where doing this that we would not have a run biased game?


Not at all I am saying that if a side always runs 1 play you can counter it very effectively by doing a little homework. So far I have found just 4 sides that play this way in the opponents I have faced. Two were in my division so there were in fact 6 games. My results are:-

Won 24-3
Lost 21-10 (divisional game)
Won 38-9
Won 42-3 (divisional game) - this one is slightly lopsided i used MOTY
Won 21-10 (divisional game)
Won 62-3 (divisional game - avenging the 21-10 defeat)

The number 1 seed from Admirals 2.2 last season used to run 99% of the time but different plays he averaged over 60 points a game with only 30 points conceded all season. With a little tweaking of my tactics I lost 13-7 and he only got his TD with 1:20 left in the 4th Quarter.

Last edited on 2012-08-06 15:44:55 by bwadders76

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hosh13
posted: 2012-08-06 16:38:26 (ID: 50492) Report Abuse
Well then it would seem that it is indeed your opinion that the game is not run heavy and simple tactical adjustments are all that's needed.

And even if you were correct I'd still disagree. Irl a team can move players around during the game and focus them, even from the same formation. Needing to guess they'll go right all day in game tactics is an unacceptable situation to me.

Knowing a teams tendencies b4 a match and also adjusting to them during the game is what defences do.

It seems that this is what will effectively happen in the friendlies now which is great imo. I hope it's a successful test and a part of S6.
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bwadders76
posted: 2012-08-06 16:54:02 (ID: 50498) Report Abuse
As we cant counter calls during games matching up to IRL is an unrealistic option but just like a real life team we can try to predict what teams call.

I do believe having a versatile offence is possible in game already if you arent sure feel free to check out my stats for last season. I think based on yardage I was at about 80% rushing and I think that the NFL average is somewhere between 60% and 70% but don't quote me on that. This latest upgrade will help balance things out a little more but what we don't want to see is a transfer from all rushing to all passing. Hopefully Pete and the team can find that equilibrium. When that is found that is when the acid test comes because no longer will a defence be able to be solid just by blocking the run.
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hosh13
posted: 2012-08-06 17:43:30 (ID: 50518) Report Abuse
bwadders76 wrote:
As we cant counter calls during games matching up to IRL is an unrealistic option but just like a real life team we can try to predict what teams call.


I don't know why you say that - that's what ILB INT is for. In fact, I think it would be great if all the LBs and Safeties INT had a huge bearing on adapting to this during games.

1. Run/pass
2. Direction if run, direction and depth if pass.
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mikemike778
posted: 2012-08-06 18:04:13 (ID: 50538) Report Abuse
Are formations impacted ?

I use mainly shotgun so my FB does the carrying but run and pass from it and run different directions. Presume this is OK ?
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pete
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posted: 2012-08-06 18:07:27 (ID: 50540) Report Abuse
mikemike778 wrote:
Are formations impacted ?

I use mainly shotgun so my FB does the carrying but run and pass from it and run different directions. Presume this is OK ?


It comes down to some math...the D knows your pass/rush distribution per formation. And therefore it would make a more educated guess on the next play than if you would pass and rush out of different formations...

Last edited on 2012-08-06 18:07:38 by pete

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slider6
posted: 2012-08-06 19:28:23 (ID: 50561) Report Abuse
Hey Pete, do these changes happen for Friendly Cup games as well?
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pete
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posted: 2012-08-06 19:29:34 (ID: 50562) Report Abuse
No, only real friendlies
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mikemike778
posted: 2012-08-06 23:42:28 (ID: 50593) Report Abuse
pete wrote:
mikemike778 wrote:
Are formations impacted ?

I use mainly shotgun so my FB does the carrying but run and pass from it and run different directions. Presume this is OK ?


It comes down to some math...the D knows your pass/rush distribution per formation. And therefore it would make a more educated guess on the next play than if you would pass and rush out of different formations...


what about if we went 50/50 pass/rush from the same formation

In this scenario would using the same couple of formations hurt us ?
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bwadders76
posted: 2012-08-06 23:46:32 (ID: 50595) Report Abuse
mikemike778 wrote:
pete wrote:
mikemike778 wrote:
Are formations impacted ?

I use mainly shotgun so my FB does the carrying but run and pass from it and run different directions. Presume this is OK ?


It comes down to some math...the D knows your pass/rush distribution per formation. And therefore it would make a more educated guess on the next play than if you would pass and rush out of different formations...


what about if we went 50/50 pass/rush from the same formation

In this scenario would using the same couple of formations hurt us ?


Pete will clarify this but no in my opinion. its to stop someone running just one play ie the rush over the left end from the i formation for example
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