RedZone Games - Feature Comparison
| RedZoneAction.org | RedZoneClash.org |
|---|---|
|
|
| Full management including Economy, Fanshop-Sales, Stadium, Contract-Management for Coaches, Staff and Players | No Economy-Management, just American Football, little Contract-Management for Staff and Coaches |
| Relaxed game-pace, each season has 78 days | Fast pace, 50 days per season, 1 league-game every other day |
| One manager, one team | Each manager can have as many teams as he/she likes |
| No in-game advantages to buy, no in-game advantages for Supporters | Managers could buy training progress and additional Scout-reports, Managers could create their own unique players |
| Hands on management, long term planning possible | High-level team when the Manager starts playing RedZoneClash.org |
| NFL-like league system, with different levels of difficulty, including relegation and promotion | NFL-like league system, with NO different levels of difficulty |
| Friendly Games scheduleable each weekday without other games | |
| Friendly Cups against other managers including several types of scheduling/ divisional mode | |
| Scrimmage Games can be scheduled every hour when no game is played | |
| Sophisticated American Football Simulation engine | |
| Includes Depth Chart and Playbooks for both Offense and Defense | |
| 3-days Draft once per season | |
| Community to discuss everything with Managers from around the world | |
| register on RedZoneAction.org | register on RedZoneClash.org |

