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argos31
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posted: 2021-05-27 01:19:23 (ID: 100159589) Report Abuse
The game manual states for strength, speed, and agility that once it is capped red it can still be trained, but at a reduced speed.

My questions are:
1)What is the approximate reduced speed, something like 1/20 the non capped speed or more like 1/4?

2) When training skills slowly, say at 10% so it doesn't go up in a session, are the partial points tracked so that say 9 sessions at 10% is exactly the same as one at 90%? Or if there's no increase then it didn't actually happen?

Apologies if this has been asked before, but I searched and couldn't find anything.
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jack6
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posted: 2021-05-27 05:41:29 (ID: 100159590) Report Abuse
argos31 wrote:
The game manual states for strength, speed, and agility that once it is capped red it can still be trained, but at a reduced speed.

My questions are:
1)What is the approximate reduced speed, something like 1/20 the non capped speed or more like 1/4?

2) When training skills slowly, say at 10% so it doesn't go up in a session, are the partial points tracked so that say 9 sessions at 10% is exactly the same as one at 90%? Or if there's no increase then it didn't actually happen?

Apologies if this has been asked before, but I searched and couldn't find anything.

1) more 1/20 than 1/4 at 90% physical training. It's really slow and a waste of training from my point of view. But honestly, there not many stats collected so far. Problem is usually that once they are capped you go non-physical, until you reach the talent cap or some sort of self set skill limit and then you might start train physicals again, but since years have passed, a compare would be hard to accomplish, since with age the overall training progress gets slower also.
2) As far as I know the kill value is more that the rounded value you see. I don't know how many digits are stored, Peter could tell, but at speed of 10% the progress is there. Whether there is some loss, because of roudings, I can't tell, but if it is the case, then it's not much.
Since training is now easier and faster than it was in the past, this shouldn't be a big issue.
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pete
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posted: 2021-05-27 09:57:25 (ID: 100159591) Report Abuse
jack6 wrote:
I don't know how many digits are stored, Peter could tell,


in the database, it is float, so enough accuracy not to lose progress due rounding issues
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argos31
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posted: 2021-05-27 11:14:00 (ID: 100159592)  Edits found: 1 Report Abuse
So it's a good idea to train that one physical capped trait at 10% when your physcial condition is >97%, and you might see a .1 increase over the course of a season or two?

As opposed to training physical condition at 10% when it's at 100%

Last edited on 2021-05-27 11:14:40 by argos31

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jack6
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posted: 2021-05-27 19:23:27 (ID: 100159596) Report Abuse
argos31 wrote:
So it's a good idea to train that one physical capped trait at 10% when your physcial condition is >97%, and you might see a .1 increase over the course of a season or two?

As opposed to training physical condition at 10% when it's at 100%

I found an old thread of this.
About the soft caps ....

There were some managers trying this.
One manager did put up the theory that the training progress is reduced to 5% of normal.
That means, with 10% training you get normally something of 0.5 to 2.0 points per season, dependent on age, teamwork, coaches CPs and facilities.
5% of that would be 0.025 to 0.1 per season. so every 1 to 4 seasons with constant training.

I personly do more like to train PC for those after AGI reached the value I wanted, since those guys are usually senior depth chart and do lose every game PC, from almost none to very much, and a regular PC training avoids training shifts.
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Gambler75
posted: 2021-06-14 05:42:26 (ID: 100159831)  Edits found: 2 Report Abuse
90% train, combined with:
- Two facilities enhancing strength.
- Max youth academy.
- Good base teamwork

I was able to move a little over 5 full points of strength into a youth player. Worked out to roughly a 0.1 gain on two thirds of the updates, (so +0.1, +0.1, no change, repeat)

Where he was getting ~1.2 per u p d a t e before it capped, then after the cap gaining roughly 0.067 to make the pattern above, that would match up to roughly 5% of the previous progress, so I agree it's right around there.

*edit* - Why would you do that to a youth player? He had two very good DL traits, and not nearly the strength I want on the DL. Took a bit to make up the lost skill training, but he was a cheap salary while he caught up, instead of being a cut.

Last edited on 2021-06-14 05:46:01 by Gambler75

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