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Dumbarajko
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posted: 2022-07-28 18:29:31 (ID: 100168288)  Edits found: 1 Report Abuse
michaeltodd wrote:
Which trains faster? My Cornerback training Catching without a supporting AC, or making him a SF and training him in Catching without a supporting AC? Or is it the same since in neither situation do i have a supporting AC? Thanks!


It is a same (at least I think it is).

My question why are you training catch for CB or SF? All defensive needed skills trained to desired value?

Last edited on 2022-07-28 18:30:08 by Dumbarajko

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Maynard
posted: 2022-07-29 03:39:28 (ID: 100168290) Report Abuse
Dumbarajko wrote:
michaeltodd wrote:
Which trains faster? My Cornerback training Catching without a supporting AC, or making him a SF and training him in Catching without a supporting AC? Or is it the same since in neither situation do i have a supporting AC? Thanks!


It is a same (at least I think it is).

My question why are you training catch for CB or SF? All defensive needed skills trained to desired value?


Oh dear... so catching does not help cornerbacks or linebackers with interceptions? Why didn't I look this up first?
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jpnwrt
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posted: 2022-07-29 06:06:49 (ID: 100168291)  Edits found: 1 Report Abuse
Speaking of looking it up, what is the nature of the sources of knowledge in that respect?
Hinted by Pete himself? From analysis of players' performance? Or the outside common knowledge (i.e. from RL football)?

I'm asking, because in the latter case there is always a risk of different definitions. To give one example, in the instruction guide for OL training which I found on the web (IRL training, not for a computer game) it was stressed how the mechanics of tackling differs from blocking, and thus footwork training was helpful for DL, but not as essential as for OL.
That doesn't mean it has to be the same in the RZA, but it seems possible to be misleading to rely solely on the world outside that of RZA.

Last edited on 2022-07-29 10:40:34 by jpnwrt

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jack6
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posted: 2022-07-29 08:54:49 (ID: 100168292) Report Abuse
The manual doesn't much to that topic.

I did test a long time ago, which pos does support training on which skill and for whatever reason does only LB and SF support CAT, but not CB.

Assumption is from there that those positions supporting CAT do benefit more from CAT that those not supporting it.

More is only oppinions and 'common knowledge, but far from proven.
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jpnwrt
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posted: 2022-07-29 10:39:10 (ID: 100168293)  Edits found: 2 Report Abuse
Thanks!!! Perfectly clear now.

And another question. It's been 7 days since I started in RZA and (armed with lots of information I already gathered from the manual, and from people like Captain Jack ,
I was finally thinking more systematically of the best way to start with training.

My underlying assumptions:
- I want to find the limits of physicals for all those players (few, as they are) who are young enough and have reasonable enough attributes, to stand the chance of staying with the club longer than 1-2 seasons. Especially candidates for the crucial positions, e.g QB, MLB.
- I want to minimize the costs of such training
- I have 7 weeks of "free to reposition" of the entire team
- I understand and accept the fact that the performance on the field during that initial period will be likely mediocre

And the option I am considering is:
- Get the HC with relatively high CP (doesn't need to be young, because it is likely that I'd want to switch to another path once the 8 weeks of owning a team have passed)
- Get the AC with matching CP. Doesn't need to be the AC of any particular type and the age is as much a non-factor as in the HC's case
- Reposition the entire roster to the position matching the AC
- Set training to physicals (first strength and speed to the limit, then agility)

I am referring to 2 pages in the Manual:
1. Players section: During the first 8 weeks all players can be repositioned back and forth with no consequences.
2. Training section: "Players within their "free position change" period or academy players are not covered by these limits."

After these initial 8 weeks I am hoping I'd be able to better recognize the best position (and secondary assignments in the depth chart) for most of the players and I would then switch to one of the alternatives (likely, from the list in Cpt Jack's guide).

A: My biggest concern is the ethic side of such option. Wouldn't it be considered taking the unfair advantage of the 8 weeks rule? Personally I don't think it should. Probably the 8 week period was introduced, among other reasons, to allow new managers a headstart to reduce the distance to the existing teams (without a danger of catching them, because my roster even after 8 weeks is really unlikely to have as many good quality players as the teams with longer history here).

B: The other concern is, I may have misunderstood something in the rules, misunderstood or simply missed (as I already have a few times ).

Obviously there is another concern on the back of my head - will I be able, after those 8 weeks, to switch smoothly to another path (for example it may be costly having to drop both coaches, if I decide to follow the even spread AC / low CP HC option). But that's the risk I am willing to accept.

I will be really grateful for comments, especially regarding A and B above.

Last edited on 2022-07-29 10:48:27 by jpnwrt

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Dumbarajko
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posted: 2022-07-29 10:58:13 (ID: 100168294) Report Abuse
jpnwrt wrote:
A: My biggest concern is the ethic side of such option. Wouldn't it be considered taking the unfair advantage of the 8 weeks rule? Personally I don't think it should. Probably the 8 week period was introduced, among other reasons, to allow new managers a headstart to reduce the distance to the existing teams (without a danger of catching them, because my roster even after 8 weeks is really unlikely to have as many good quality players as the teams with longer history here).

B: The other concern is, I may have misunderstood something in the rules, misunderstood or simply missed (as I already have a few times ).


A) Those 8 weeks are like 5-7 skills up depending on players age, players teamwork and AC coaching points. So there is no ethic side of using such a small gift for starting playing RZA
B) You missed something for 100%. I am missing something after like 17 seasons that I play active this game (first 6-7 seasons I was on "get the money" free flight )
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jack6
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posted: 2022-07-29 11:17:38 (ID: 100168295) Report Abuse
jpnwrt wrote:
Thanks!!! Perfectly clear now.

And another question. It's been 7 days since I started in RZA and (armed with lots of information I already gathered from the manual, and from people like Captain Jack ,
I was finally thinking more systematically of the best way to start with training.

My underlying assumptions:
- I want to find the limits of physicals for all those players (few, as they are) who are young enough and have reasonable enough attributes, to stand the chance of staying with the club longer than 1-2 seasons. Especially candidates for the crucial positions, e.g QB, MLB.
- I want to minimize the costs of such training
- I have 7 weeks of "free to reposition" of the entire team
- I understand and accept the fact that the performance on the field during that initial period will be likely mediocre

And the option I am considering is:
- Get the HC with relatively high CP (doesn't need to be young, because it is likely that I'd want to switch to another path once the 8 weeks of owning a team have passed)
- Get the AC with matching CP. Doesn't need to be the AC of any particular type and the age is as much a non-factor as in the HC's case
- Reposition the entire roster to the position matching the AC
- Set training to physicals (first strength and speed to the limit, then agility)

I am referring to 2 pages in the Manual:
1. Players section: During the first 8 weeks all players can be repositioned back and forth with no consequences.
2. Training section: "Players within their "free position change" period or academy players are not covered by these limits."

After these initial 8 weeks I am hoping I'd be able to better recognize the best position (and secondary assignments in the depth chart) for most of the players and I would then switch to one of the alternatives (likely, from the list in Cpt Jack's guide).

A: My biggest concern is the ethic side of such option. Wouldn't it be considered taking the unfair advantage of the 8 weeks rule? Personally I don't think it should. Probably the 8 week period was introduced, among other reasons, to allow new managers a headstart to reduce the distance to the existing teams (without a danger of catching them, because my roster even after 8 weeks is really unlikely to have as many good quality players as the teams with longer history here).

B: The other concern is, I may have misunderstood something in the rules, misunderstood or simply missed (as I already have a few times ).

Obviously there is another concern on the back of my head - will I be able, after those 8 weeks, to switch smoothly to another path (for example it may be costly having to drop both coaches, if I decide to follow the even spread AC / low CP HC option). But that's the risk I am willing to accept.

I will be really grateful for comments, especially regarding A and B above.

Your assumptions are quite OK, but some notes:
First, if you mean that guide Guide - starting here, it's mine, not Captain Jacks.
Second, I think those 8 weeks are from start of the franchise and are really calender weeks, means 16 trainings, but you missed already several ones since then and likely you will not have all physical limits detected.
Third, get a level 20 scout to get an early indicator, yellow cap, for the caps.
Fourth, I don't see a problem doing your plan from an ethical point of view, but ....
Fifth, you missed some stuff.
- firing coaches, which you will have to do after the 8 weeks, will cost you a lot of money for compensation. Depended on the CP-amount and the wage, this can be several millions.
- firing coaches will have an impact on TC and Moral if I remember correctly, so there will be a setback in that area.
- you want an AC who can train SPE and STR, so it's important which one you select, I suggest LB or DL.
- You don't want AGI do cap that early, since AGI is also a wage factor and counts towards the 2 highest skills. So if you cap AGI say at 45 and his best other skill is TAC at 21, his wage would be (45+21)/2 = 33, which is much more than if you keep him at AGI 21 and therefore pay him at level 21.

The free switch period is only there to allow switching without the moral and TC loss early, so you don't have to be grumpy if you did it not right in the first try. The 'catching up' does not happening in those 8 weeks, the benefit is there, but limited.
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jpnwrt
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posted: 2022-07-29 11:41:58 (ID: 100168296)  Edits found: 1 Report Abuse
jack wrote:
First, if you mean that guide Guide - starting here, it's mine, not Captain Jacks.

Oops.. I thought Captain is the nick assigned to you informally by the community, in return for your splendid service in the form of the Guide
jack wrote:
Second, I think those 8 weeks are from start of the franchise and are really calender weeks, means 16 trainings, but you missed already several ones since then and likely you will not have all physical limits detected.
Only 7 days since I created the account, so still got 14 trainings... well, probably at most 13, because grabbing the right set of coaches may take some time..
jack wrote:Third, get a level 20 scout to get an early indicator, yellow cap, for the caps.
That I did on the second day (after reading the front page of another excellent source of information, the blog by Shadow).

The rest I pretty much understand and will take into account, except this:

jack wrote: you want an AC who can train SPE and STR, so it's important which one you select, I suggest LB or DL.


It means I am still in the dark regarding how coaching works...
My first way of thinking was - DL type AC can assist ANY player (both a DL, and say a kicker), but only learning the DL-like skills (e.g tackling]
When I learned (from the reply to my post) that I was wrong, I presumed the DL type AC can assist only DL position players, but learning ANY skills (for example DL AC helping the kicker repositioned temporarily as a DL learning... kicking).
OK, so neither of these 2 above sounds reasonable... But how should I know that RZA is the only internet game in the world, where everything is reasonable (my favourite from another manager being the ice hockey player scoring a goal while serving 2 minutes penalty ).

Ok, so here's the BIG question: how really does it work?
(no assumptions, finally, from my side, plz don't hesitate to treat me like the big green that I still am )

Last edited on 2022-07-29 11:42:46 by jpnwrt

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BlindLark
posted: 2022-07-29 12:11:33 (ID: 100168297)  Edits found: 1 Report Abuse
jpnwrt wrote:
Ok, so here's the BIG question: how really does it work?


From Jack's lovely guide: Chapter 05

You'll see there from his testing which ACs affect which skills. For instance, LB positively influences Speed, Strength, Agility, Vision, Positioning, Tackling, and Catching. However, the LB Assistant Coach will only do so for players who are assigned to the LB position. If you have a QB or CB training tackling, they will not benefit. So if you're training up a bunch of scrubs, it can pay to have a high CP AC at some key positions that will cover the most common attributes. The aforementioned LB coach, for instance, can be used to train future CBs and Safeties in all of their key attributes, as well as WRs. You will receive a penalty for playing players out of position (or then switching to a new position) once those players are out of their free switch period, but early on you'll be adding a LOT of fresh blood, who will all also get their own free switch periods too. It also helps to have at least one high CP AC for training up your Youth Academy players too.

Last edited on 2022-07-29 12:12:42 by BlindLark

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jpnwrt
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posted: 2022-07-29 14:04:47 (ID: 100168300)  Edits found: 1 Report Abuse
Thank you!
So it's both - the player must be of the type compatible with the AC, AND the skill trained of the type used by the position assigned to that AC type?

Just to make sure then.
Suppose my OL player is set to train Blocking.
Further, suppose I got the HC and OL AC both with CP about 80.
Finally, suppose I only have the basic 50 CP coach for DL.
Q: If I reposition that OL player as a DL, will his Blocking training drop significantly enough, to be sure from that point that DL players do not use Blocking skill?

Last edited on 2022-07-29 14:05:32 by jpnwrt

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