Manual
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Topics:

General

Introduction
Getting started
Manager license
Manager ranking
Credits
News feeds (RSS)
Press releases
Inactivity
Bot flush
Division change
Common Abbreviations
Public Interfaces

Team

Players
Positions
Play skill caps
Player rating
Player traits
Physical condition
Team chemistry
Experience
Morale
Depth chart
Training
Staff
Coaches
Facilities
Teamwork
Injury report
Draft
Scout report
Roster limitations
HR Department
Youth Academy
Youth pull
Transfer Market
Teams Hall of Fame
Mediacenter

Game

League
Relegation
Season Rollover
Game situations
-Pass play
-Rush play
-Touchdown
-Point after Touchdown (PAT)
-Two point conversion (TPC)
-Field Goal
-Punt
-Kickoff
-Safety
-Tackles
-Sacks
-Interceptions
-Fumbles
Formations
Gamecenter
Game settings
Playbook
Challenges
Champ of Champs Cup
Supercup
Friendly Cup
All Stars Challenge
Live Challenges
Scrimmages
Venue of a match
Kickoff-time of a match
Homefield Advantage
Statistical Leaders
Match of the Day
Coaches Karma
Tanking warning

Finances

Economy
Sponsors
Player salaries
Stadium
Fan shop
Prize Money

Glossary

Glossary

Team chemistry

Team chemistry is a factor which affects each playing skill, but not fitness skills. New players (bought from transfer market) have an initial value of 10%. Youth Pulls have 60%. They can raise TC by playing games. The display is in 1% steps. One way to lose TC is when you sell a player via transfer market. Another way a player could lose TC is when you switch his position after the switching deadline.

The TC for players in the draft is 60%. This is also the initial value after the players are drafted.

Match typebonus per match
League5
Cup7.5
Free friendly2.5