Manual
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Topics:

General

Introduction
Getting started
Manager license
Manager ranking
Credits
News feeds (RSS)
Press releases
Inactivity
Bot flush
Division change
Common Abbreviations
Public Interfaces

Team

Players
Positions
Play skill caps
Player rating
Player traits
Physical condition
Team chemistry
Experience
Morale
Depth chart
Training
Staff
Coaches
Facilities
Teamwork
Injury report
Draft
Scout report
Roster limitations
HR Department
Youth Academy
Youth pull
Transfer Market
Teams Hall of Fame
Mediacenter

Game

League
Relegation
Season Rollover
Game situations
-Pass play
-Rush play
-Touchdown
-Point after Touchdown (PAT)
-Two point conversion (TPC)
-Field Goal
-Punt
-Kickoff
-Safety
-Tackles
-Sacks
-Interceptions
-Fumbles
Formations
Gamecenter
Game settings
Playbook
Challenges
Champ of Champs Cup
Supercup
Friendly Cup
All Stars Challenge
Live Challenges
Scrimmages
Venue of a match
Kickoff-time of a match
Homefield Advantage
Statistical Leaders
Match of the Day
Coaches Karma
Tanking warning

Finances

Economy
Sponsors
Player salaries
Stadium
Fan shop
Prize Money

Glossary

Glossary

Facilities

The facilities in this game allow you to define what you do in this game better than the other teams. In order to create some variation of club strategies, we created the ability to build different facilities that give your team a little bonus to train certain aspects of the game.

While you can add all of the facilities to your construction, you can only have one or two active at the same time. This creates the ability to customize your training style to produce the players that you want to be the best on your team. Each training bonus is only active when you train the specific stat added by the facility. Please note, maintenance costs for facilities are calculated and booked at training time, not at financial update. For owned, but not activated facilities the maintenance is a little bit lower. Experiment and find out which combination suits your teams style best!

Facilities add Bonus to the skills progress at Training time. This Bonus is 10% for each facility. The bonus for 2 facilities touching the same skill will multiply. So if you have activated 2 facilities adding to skill Passing as example, the Passing Bonus is factor 1.21 (1 for the basic training progress, the first facility adds 10%, and the second facility adds 10% on that.)

Morale healing facilities help you to heal the wounds on the players souls. On top of the effect during training time, they have an effect during the Morale gain calculation each night, but of course only if the facilities are active. Each facility adds 50% to the Morale bonus give to each player.