Manual
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Topics:GeneralIntroductionGetting started Manager license Manager ranking Credits News feeds (RSS) Press releases Inactivity Bot flush Division change Common Abbreviations Public Interfaces TeamPlayersPositions Play skill caps Player rating Player traits Physical condition Team chemistry Experience Morale Depth chart Training Staff Coaches Facilities Teamwork Injury report Draft Scout report Roster limitations HR Department Youth Academy Youth pull Transfer Market Teams Hall of Fame Mediacenter GameLeagueRelegation Season Rollover Game situations -Pass play -Rush play -Touchdown -Point after Touchdown (PAT) -Two point conversion (TPC) -Field Goal -Punt -Kickoff -Safety -Tackles -Sacks -Interceptions -Fumbles Formations Gamecenter Game settings Playbook Challenges Champ of Champs Cup Supercup Friendly Cup All Stars Challenge Live Challenges Scrimmages Venue of a match Kickoff-time of a match Homefield Advantage Statistical Leaders Match of the Day Coaches Karma Tanking warning FinancesEconomySponsors Player salaries Stadium Fan shop Prize Money GlossaryGlossary |
FacilitiesThe facilities in this game allow you to define what you do in this game better than the other teams. In order to create some variation of club strategies, we created the ability to build different facilities that give your team a little bonus to train certain aspects of the game.While you can add all of the facilities to your construction, you can only have one or two active at the same time. This creates the ability to customize your training style to produce the players that you want to be the best on your team. Each training bonus is only active when you train the specific stat added by the facility. Please note, maintenance costs for facilities are calculated and booked at training time, not at financial update. For owned, but not activated facilities the maintenance is a little bit lower. Experiment and find out which combination suits your teams style best! Facilities add Bonus to the skills progress at Training time. This Bonus is 10% for each facility. The bonus for 2 facilities touching the same skill will multiply. So if you have activated 2 facilities adding to skill Passing as example, the Passing Bonus is factor 1.21 (1 for the basic training progress, the first facility adds 10%, and the second facility adds 10% on that.) Morale healing facilities help you to heal the wounds on the players souls. On top of the effect during training time, they have an effect during the Morale gain calculation each night, but of course only if the facilities are active. Each facility adds 50% to the Morale bonus give to each player. |